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<blockquote data-quote="Dualazi" data-source="post: 7067285" data-attributes="member: 6855537"><p>Ultimately I'd have to agree to some extent with Jeremy's ruling, but I don't want to on an emotional level. The Vampire is supposed to be THE archetypal horror foe, and an iconic undead threat, and I really don't think it lives up to that in its present incarnation. You can dig up some of the earlier threads on people's experiences with Strahd, but there's pretty huge variance in his effectiveness from what people have posted. The charmed = dead conundrum is really only a more powerful version of existing save-or-die effects like Bodak's stare or the Medusa's Gaze.</p><p></p><p>Additionally, even under RAW nothing really stops it from being a lone insta-kill. The target "regards the vampire as a trusted friend to be heeded and protected" and this lasts for 24 hours. The vampire can still charm the night watch, and simply ask him to come with him somewhere he has no real chance of fighting back. Parties intending to fight vampires will either need additional eyes watching for shenanigans or magic countermeasures like alarm. Which, let's be honest here, is how it <em>should</em> be. You want players to take the vampire seriously as a threat and adjust their expectations and strategies accordingly.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7067285, member: 6855537"] Ultimately I'd have to agree to some extent with Jeremy's ruling, but I don't want to on an emotional level. The Vampire is supposed to be THE archetypal horror foe, and an iconic undead threat, and I really don't think it lives up to that in its present incarnation. You can dig up some of the earlier threads on people's experiences with Strahd, but there's pretty huge variance in his effectiveness from what people have posted. The charmed = dead conundrum is really only a more powerful version of existing save-or-die effects like Bodak's stare or the Medusa's Gaze. Additionally, even under RAW nothing really stops it from being a lone insta-kill. The target "regards the vampire as a trusted friend to be heeded and protected" and this lasts for 24 hours. The vampire can still charm the night watch, and simply ask him to come with him somewhere he has no real chance of fighting back. Parties intending to fight vampires will either need additional eyes watching for shenanigans or magic countermeasures like alarm. Which, let's be honest here, is how it [I]should[/I] be. You want players to take the vampire seriously as a threat and adjust their expectations and strategies accordingly. [/QUOTE]
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