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vampire blood drain
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<blockquote data-quote="CLAVDIVS" data-source="post: 1991215" data-attributes="member: 17767"><p>I picked up Green Ronin's Fang & Fury a while ago, and generally prefer their version of vampire. However, basing their blood drinking on HP causes some weirdness, like higher level vampires having to feed more often (and if there's no high-HD prey around, they'd have to nearly wipe out a village every night). Having them drain Con makes more sense, although I've never understood why the Con loss was permanent (until magically restored) if all it's supposed to be is lost blood.</p><p></p><p>So I had an idea for an alternative, sort of a fusion of official D&D vampires and GR's vampire scion. Each day, the vampire (otherwise identical to the GR version, or you could tack this onto a standard vamp) takes damage equal to half his HD; this work out to the equivalent of a living being losing 1 Con per day. This damage (the Thirst) can only be healed by drinking blood. When he uses his blood drain attack, he does 1d4 Con <em>damage</em> (not drain) and heals damage equal to half his HD per Con point the victim loses; again, this works out the same as a living being recovering an equal amount of lost Con.</p><p></p><p>Obviously, healing this quickly is a <em>very</em> powerful ability, especially since its usage is limited only by the availablity of prey; even an epic vampire reduced to single-digit HP could be at full health in under a minute if he were able to escape the fight and find a couple random victims. As such, you may want to add a limiting factor: this healing only applies to HP lost to the Thirst, and any use of blood drain beyond that only grants the usual 5 temporary HP.</p><p></p><p>Vampires are also vulnerable to the blood drain attacks of other vampires (and possibly other Con-draining blood drinkers), even though they have no Con score. Each point of Con they would lose instead translates to half their HD in HP, just like the Thirst. This damage is considered equivalent to that caused by the Thirst, meaning it can be healed with blood drain as above.</p><p></p><p>Switching back to Con-based blood draining keeps vampires in line with other vampire-like blood-drinkers (like the glaistig). It also makes the lifedrinker prestige class workable again; however, drained Con cannot both heal Thirst damage <em>and</em> add to the lifewell, only one or the other.</p><p></p><p>For "living vampires", such as a damphir or the "natural hunters" variant in Fang & Fury, replace the HP loss with actual Con damage (1 per day); draining blood heals Con damage equal to what the victim suffers. If you use the "only Thirst damage" limitation, then the same applies here; Con damage from poison, for example, could not be healed by feeding.</p><p></p><p>So, thoughts? Comments? Torches and pitchforks?</p></blockquote><p></p>
[QUOTE="CLAVDIVS, post: 1991215, member: 17767"] I picked up Green Ronin's Fang & Fury a while ago, and generally prefer their version of vampire. However, basing their blood drinking on HP causes some weirdness, like higher level vampires having to feed more often (and if there's no high-HD prey around, they'd have to nearly wipe out a village every night). Having them drain Con makes more sense, although I've never understood why the Con loss was permanent (until magically restored) if all it's supposed to be is lost blood. So I had an idea for an alternative, sort of a fusion of official D&D vampires and GR's vampire scion. Each day, the vampire (otherwise identical to the GR version, or you could tack this onto a standard vamp) takes damage equal to half his HD; this work out to the equivalent of a living being losing 1 Con per day. This damage (the Thirst) can only be healed by drinking blood. When he uses his blood drain attack, he does 1d4 Con [I]damage[/I] (not drain) and heals damage equal to half his HD per Con point the victim loses; again, this works out the same as a living being recovering an equal amount of lost Con. Obviously, healing this quickly is a [I]very[/I] powerful ability, especially since its usage is limited only by the availablity of prey; even an epic vampire reduced to single-digit HP could be at full health in under a minute if he were able to escape the fight and find a couple random victims. As such, you may want to add a limiting factor: this healing only applies to HP lost to the Thirst, and any use of blood drain beyond that only grants the usual 5 temporary HP. Vampires are also vulnerable to the blood drain attacks of other vampires (and possibly other Con-draining blood drinkers), even though they have no Con score. Each point of Con they would lose instead translates to half their HD in HP, just like the Thirst. This damage is considered equivalent to that caused by the Thirst, meaning it can be healed with blood drain as above. Switching back to Con-based blood draining keeps vampires in line with other vampire-like blood-drinkers (like the glaistig). It also makes the lifedrinker prestige class workable again; however, drained Con cannot both heal Thirst damage [I]and[/I] add to the lifewell, only one or the other. For "living vampires", such as a damphir or the "natural hunters" variant in Fang & Fury, replace the HP loss with actual Con damage (1 per day); draining blood heals Con damage equal to what the victim suffers. If you use the "only Thirst damage" limitation, then the same applies here; Con damage from poison, for example, could not be healed by feeding. So, thoughts? Comments? Torches and pitchforks? [/QUOTE]
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