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*Pathfinder & Starfinder
vampire blood drain
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<blockquote data-quote="Insight" data-source="post: 1992592" data-attributes="member: 11437"><p>But even in the RAW, they would NEVER be able to heal themselves, except with Inflict spells LOL. That's retarded. Didn't realize it was temp hit points. That's just dumb. Undead cannot heal themselves except with Inflict spells. The Energy/Con Drain is the only way a Vamp can heal otherwise. Plus, how would they ever heal that Wis damage? I doubt Restoration spells work on Undead.</p><p></p><p>The way I was thinking of doing it, since I have a PC who just got slapped with the Vampire template, is to have the PC lose 6 HP/day (or if you want a scalable system, HD worth of HP per day) unless they feed. This damage is not healable except through the Con drain/dmg ability. I think that fixes the problem nicely, and forces the Vampire to feed much more frequently.</p><p></p><p></p><p></p><p>I agree with you. Should be Con DAMAGE, not DRAIN.</p><p></p><p></p><p></p><p>Ditto here. I think I'll just get rid of it and drop the ECL a level or two. Seems redundant on top of the Con Drain/Damage ability and doesn't really match what a Vampire does. I don't have a problem with Spectres and Wights having Energy Drain, but Vamps should have Con Drain/Damage.</p><p></p><p></p><p></p><p>There is a disconnect between need and benefit, especially with the SRD template. According to the template, there is really no need to feed, and if you force them to feed by slapping on a thirst weakness (not a bad idea), you have to change how much the Vamp drains, especially if the thirst thing scales with level/HD. </p><p></p><p>I kinda like the idea of draining (or damaging) 1d4+(1/3HD), so a 3 HD Vamp drains/damages for 1d4+1, while a 12 HD Vamp drains/damages for 1d4+4 pts. Of course, this needs to translate into HP if you are using that as opposed to Wis loss for the Vamp in question. For HP, you could multiply the amt drained x the Vamp's HD or some similar formula. That might be a little high though - the 3 HD Vamp above drains 1d4+1 and would heal himself for (1d4+1) x 3 HP per attempt, for 6 - 15 HP, while the 12 HD Vamp heals drains 1d4+4 and would heal himself for (1d4+4) x 12 HP per attempt, or 60 - 96 HP!</p><p></p><p>There's probably a better way to handle healing HP for Vamps. I was thinking 1 HD worth per attempt would be good and easy to adjudicate during a game. This would again cause a higher level Vamp to need to drink more to sustain himself, but I don't that in and of itself is a huge problem if you scale how much they lose per day due to not drinking. Maybe you don't need to scale both the drain AND the replenishment, or maybe there's an easier way to scale both than with some crazy formula!</p></blockquote><p></p>
[QUOTE="Insight, post: 1992592, member: 11437"] But even in the RAW, they would NEVER be able to heal themselves, except with Inflict spells LOL. That's retarded. Didn't realize it was temp hit points. That's just dumb. Undead cannot heal themselves except with Inflict spells. The Energy/Con Drain is the only way a Vamp can heal otherwise. Plus, how would they ever heal that Wis damage? I doubt Restoration spells work on Undead. The way I was thinking of doing it, since I have a PC who just got slapped with the Vampire template, is to have the PC lose 6 HP/day (or if you want a scalable system, HD worth of HP per day) unless they feed. This damage is not healable except through the Con drain/dmg ability. I think that fixes the problem nicely, and forces the Vampire to feed much more frequently. I agree with you. Should be Con DAMAGE, not DRAIN. Ditto here. I think I'll just get rid of it and drop the ECL a level or two. Seems redundant on top of the Con Drain/Damage ability and doesn't really match what a Vampire does. I don't have a problem with Spectres and Wights having Energy Drain, but Vamps should have Con Drain/Damage. There is a disconnect between need and benefit, especially with the SRD template. According to the template, there is really no need to feed, and if you force them to feed by slapping on a thirst weakness (not a bad idea), you have to change how much the Vamp drains, especially if the thirst thing scales with level/HD. I kinda like the idea of draining (or damaging) 1d4+(1/3HD), so a 3 HD Vamp drains/damages for 1d4+1, while a 12 HD Vamp drains/damages for 1d4+4 pts. Of course, this needs to translate into HP if you are using that as opposed to Wis loss for the Vamp in question. For HP, you could multiply the amt drained x the Vamp's HD or some similar formula. That might be a little high though - the 3 HD Vamp above drains 1d4+1 and would heal himself for (1d4+1) x 3 HP per attempt, for 6 - 15 HP, while the 12 HD Vamp heals drains 1d4+4 and would heal himself for (1d4+4) x 12 HP per attempt, or 60 - 96 HP! There's probably a better way to handle healing HP for Vamps. I was thinking 1 HD worth per attempt would be good and easy to adjudicate during a game. This would again cause a higher level Vamp to need to drink more to sustain himself, but I don't that in and of itself is a huge problem if you scale how much they lose per day due to not drinking. Maybe you don't need to scale both the drain AND the replenishment, or maybe there's an easier way to scale both than with some crazy formula! [/QUOTE]
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