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Vampire d20 And The Flying Pigs Outside My Window
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<blockquote data-quote="UniversalMonster" data-source="post: 109946" data-attributes="member: 1034"><p><strong>I think it will happen.</strong></p><p></p><p>After all, there was already a licensed Gurps version of Vampire that White Wolf went along with in the early 1990s. (Gurps Mage and Gurps Werewolf too, actually). The d20 version would be much easier than that, because:</p><p> </p><p>1) They could actually control the production value at White Wolf, and not rely on anyone else. This is the one crucial factor about Vampire d20. </p><p></p><p>2) They already have a great team in place (The Wieck brothers who run the company are the ones credited with a lot of the recent Sword and Sorcery books and the Everquest RPG, so they obviously understand how to design for d20). </p><p></p><p>3) The goth thing is on it's way out, and the game will need a fresh audience of gamers. </p><p></p><p>4) Sword and Sorcery seems to be doing darn well. </p><p></p><p>5) Despite what anyone says, Vampire is already a class and level-ish system. They call classes "clans" and levels are pretty fuzzy but you can basicly take someones dots in disciplines and generation and figure it out whether one vampire is "higher level" than another. The d20 system will just make it a lot easier. Thats probably controversial, but there it is. </p><p></p><p>6) d20 Call of Cthulhu will pave the way for a new horror roleplaying wave.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 109946, member: 1034"] [b]I think it will happen.[/b] After all, there was already a licensed Gurps version of Vampire that White Wolf went along with in the early 1990s. (Gurps Mage and Gurps Werewolf too, actually). The d20 version would be much easier than that, because: 1) They could actually control the production value at White Wolf, and not rely on anyone else. This is the one crucial factor about Vampire d20. 2) They already have a great team in place (The Wieck brothers who run the company are the ones credited with a lot of the recent Sword and Sorcery books and the Everquest RPG, so they obviously understand how to design for d20). 3) The goth thing is on it's way out, and the game will need a fresh audience of gamers. 4) Sword and Sorcery seems to be doing darn well. 5) Despite what anyone says, Vampire is already a class and level-ish system. They call classes "clans" and levels are pretty fuzzy but you can basicly take someones dots in disciplines and generation and figure it out whether one vampire is "higher level" than another. The d20 system will just make it a lot easier. Thats probably controversial, but there it is. 6) d20 Call of Cthulhu will pave the way for a new horror roleplaying wave. [/QUOTE]
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