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Vampire + drow
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<blockquote data-quote="Sejs" data-source="post: 940674" data-attributes="member: 4910"><p><span style="font-size: 9px">VorpalBunny</span></p><p> I'm inclined to say it would just be FE: Goblinoid, partially because of how you can't take all Humanoids as a Favored Enemy, and party because you can take all members of an organization as a FE regardless of the individual races/etc that makes up that organization. So FE(Goblinoid) would then apply to all goblinoids, including templated goblinoids as long as they retained the subtype (so lich hobgoblin yes, skeleton hobgoblin no) </p><p></p><p>Again, just my take on things. There's very little published information dealing with subtype, unfortunatly.</p><p></p><p></p><p></p><p></p><p><span style="font-size: 9px">LokiDR</span></p><p> Technically the template changes type, but doesn't mention subtype either way. Drow are part of the Humanoid (Elf) subtype - dono if they'd hold their own subtype [Humanoid (Elf, Drow)] or not. Personally I'd be inclined to say no on that one. For the Bugbear - Humanoid(Goblinoid) - vamping it would turn it to Undead (Goblinoid). Least that's how I see it. ^_^</p><p> Yup, part of the 'no discernable anatomy' problem. I don't really like how FE is totally useless against Undead, etc. There's the suggestion in the DMG, in the modifying classes section (p25-27ish) about having an Undead Hunter type class that would get FE or Sneak Attack against undead. I dono, I think if you want to have an undead hunting ranger, you should get something for devoting some of your favored enemy bonuses.</p><p></p><p></p><p></p><p></p><p><span style="font-size: 9px">Solana</span></p><p> Yup, MotW, p57. Left colum, toward the bottom of the Rancor description. <em>The extra damage from a rancor attack applies even if that hated enemy is immune to critical hits.</em></p><p> Not in the same way that it would hurt a normal, living drow.. no. It would sure be inconvienant, though. Nah, for undead it would be more like.. well, drow tend to move in Such-and-Such way when defending themselves, which leaves this joint open to attack. Which, for undead, if damaged, could seriously cramp their style.</p><p></p><p></p><p></p><p></p><p><span style="font-size: 9px">Caliban</span></p><p> Hmm. Raises an interesting question concerning subtype - would an undead Fire Giant that was made undead via a template, (rather than like an animate dead spell), still be immune to fire and take double damage from cold? </p><p></p><p> Agreed. Ideally, a template could just -add- an additional type rather than subsume the old one entirely. So a half dragon/half giant would be say a Large Size Giant/Dragon with any applicate subtype. Would take a little work with Savage Species, but shouldn't be too hard to bang out house rules for.</p><p></p><p></p><p></p><p></p><p><span style="font-size: 9px">LokiDR(again)</span></p><p> True, they were born that way, but I disagree with you on the FE thing. </p><p></p><p> Heh, again I disagree - Favored Enemy (Goblinoids) applies to Goblins, Hobgoblins, Bugbears, and (uh.. I think..) Dekanter Goblins equally, even though they all have different habbits, even amongst the same race but different from region to region, tribe to tribe. Particularly with the application of post-creation templates (mainly undead ones, but lycanthrope as well) a creature's mannerisms and habbits are going to stay <em>roughly</em> the same. In-born templates are a bit more tricky, in that regard.</p><p></p><p>As for the alignment shift.. I don't think that's an issue. FE (Elves) works against CG wood elves and LE wood elves just as effectivly. Heck, it works against drow, wood elves, and aquatic elves equally too. If you choose to have a culture-based FE (say, Thayvians) then it would work against all races from that culture (for Thay.. humans, gnolls, etc.. all as long as they're raised in the Thayvian way)</p><p></p><p> Heh, true. Not a massive, pressing issue. Kinda fun to discuss, really. Definitly not as touchy as discussing alignment, that's for sure.</p><p></p><p>^_^</p></blockquote><p></p>
[QUOTE="Sejs, post: 940674, member: 4910"] [size=1]VorpalBunny[/size] I'm inclined to say it would just be FE: Goblinoid, partially because of how you can't take all Humanoids as a Favored Enemy, and party because you can take all members of an organization as a FE regardless of the individual races/etc that makes up that organization. So FE(Goblinoid) would then apply to all goblinoids, including templated goblinoids as long as they retained the subtype (so lich hobgoblin yes, skeleton hobgoblin no) Again, just my take on things. There's very little published information dealing with subtype, unfortunatly. [size=1]LokiDR[/size] Technically the template changes type, but doesn't mention subtype either way. Drow are part of the Humanoid (Elf) subtype - dono if they'd hold their own subtype [Humanoid (Elf, Drow)] or not. Personally I'd be inclined to say no on that one. For the Bugbear - Humanoid(Goblinoid) - vamping it would turn it to Undead (Goblinoid). Least that's how I see it. ^_^ Yup, part of the 'no discernable anatomy' problem. I don't really like how FE is totally useless against Undead, etc. There's the suggestion in the DMG, in the modifying classes section (p25-27ish) about having an Undead Hunter type class that would get FE or Sneak Attack against undead. I dono, I think if you want to have an undead hunting ranger, you should get something for devoting some of your favored enemy bonuses. [size=1]Solana[/size] Yup, MotW, p57. Left colum, toward the bottom of the Rancor description. [i]The extra damage from a rancor attack applies even if that hated enemy is immune to critical hits.[/i] Not in the same way that it would hurt a normal, living drow.. no. It would sure be inconvienant, though. Nah, for undead it would be more like.. well, drow tend to move in Such-and-Such way when defending themselves, which leaves this joint open to attack. Which, for undead, if damaged, could seriously cramp their style. [size=1]Caliban[/size] Hmm. Raises an interesting question concerning subtype - would an undead Fire Giant that was made undead via a template, (rather than like an animate dead spell), still be immune to fire and take double damage from cold? Agreed. Ideally, a template could just -add- an additional type rather than subsume the old one entirely. So a half dragon/half giant would be say a Large Size Giant/Dragon with any applicate subtype. Would take a little work with Savage Species, but shouldn't be too hard to bang out house rules for. [size=1]LokiDR(again)[/size] True, they were born that way, but I disagree with you on the FE thing. Heh, again I disagree - Favored Enemy (Goblinoids) applies to Goblins, Hobgoblins, Bugbears, and (uh.. I think..) Dekanter Goblins equally, even though they all have different habbits, even amongst the same race but different from region to region, tribe to tribe. Particularly with the application of post-creation templates (mainly undead ones, but lycanthrope as well) a creature's mannerisms and habbits are going to stay [i]roughly[/i] the same. In-born templates are a bit more tricky, in that regard. As for the alignment shift.. I don't think that's an issue. FE (Elves) works against CG wood elves and LE wood elves just as effectivly. Heck, it works against drow, wood elves, and aquatic elves equally too. If you choose to have a culture-based FE (say, Thayvians) then it would work against all races from that culture (for Thay.. humans, gnolls, etc.. all as long as they're raised in the Thayvian way) Heh, true. Not a massive, pressing issue. Kinda fun to discuss, really. Definitly not as touchy as discussing alignment, that's for sure. ^_^ [/QUOTE]
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