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Vampire in play
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<blockquote data-quote="Kinneus" data-source="post: 5539755" data-attributes="member: 48215"><p>Failure of imagination is not a failure of mechanics.</p><p> </p><p>Also; part of the problem is that people who really love vampires expect vampires to be good at <em>everything</em>. So... vampires should be strong and know everything about history, <em>in addition</em> to being preternaturally fast, able to mind-control foes, turn into giant black dogs and swarms of bats, turn into mist to escape a foe, jump twenty feet high without a running start, never age, have unnatural toughness and the power to regenerate by feasting on the blood of others... where does it stop?</p><p> </p><p>All-powerful vampires are okay in a setting like Vampire: The Masquerade, where <em>everybody</em> is a vampire, but in D&D, if the vampire in question is expected to share the limelight with some lowly, warm-blooded mortals, they should be prepared to accept some mechanical drawbacks. Not being super-smart and not being super-strong (in exchange for having tons of shapeshifting powers, regeneration, and super-speed) seems fair and the most themeatically consistant of all possible drawbacks.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 5539755, member: 48215"] Failure of imagination is not a failure of mechanics. Also; part of the problem is that people who really love vampires expect vampires to be good at [I]everything[/I]. So... vampires should be strong and know everything about history, [I]in addition[/I] to being preternaturally fast, able to mind-control foes, turn into giant black dogs and swarms of bats, turn into mist to escape a foe, jump twenty feet high without a running start, never age, have unnatural toughness and the power to regenerate by feasting on the blood of others... where does it stop? All-powerful vampires are okay in a setting like Vampire: The Masquerade, where [I]everybody[/I] is a vampire, but in D&D, if the vampire in question is expected to share the limelight with some lowly, warm-blooded mortals, they should be prepared to accept some mechanical drawbacks. Not being super-smart and not being super-strong (in exchange for having tons of shapeshifting powers, regeneration, and super-speed) seems fair and the most themeatically consistant of all possible drawbacks. [/QUOTE]
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