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Vampire in play
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5557846" data-attributes="member: 82106"><p>It's a fine analysis. I didn't mean to imply that the Slayer was in the same ballpark with the Vampire, only that they share a trait in common in lacking access to certain types of damage stacking. The common accepted wisdom in these parts also being that they do fall somewhat short of the top tier of striker damage at high levels, though they're quiet respectable. Chargers also have a habit of being hot and cold, either you're in a situation where you can charge and you do great, or you're not and you don't, at which point the Slayer is still pretty good, but definitely falls quite far behind the top tier strikers. </p><p></p><p>In any case I think the jury is out on what support we'll see for the Vampire. If players clamor for more support then I think we'll see it. While class and race specific feats GENERALLY are being deemphasized I don't think we should write them off as dead yet. They're still likely to appear in specific contexts where they're a good fit. We could also see more powers and entire additional builds for vampires (perhaps alternative traditional variations of vampire, there are a lot of them out there).</p><p></p><p>Another thing that I think is true with the vampire, and a couple other classes to some extent, is that they are just very straightforward and there isn't much to optimize. This definitely makes them boring for people who like to tinker around with optimization. I think charops often runs into a problem where they hate something simply because they can't do much with it, not because it is intrinsically bad.</p><p></p><p>As far as binders go, I've seen a couple of perfectly competent builds, even right up to 30. The real issue with them isn't that they're bad, it is just that you can build a hexblade or PHB1 warlock that is better and can manage pretty much the same concept. There's also a perception in charops that only the 'hardest' control options matter. Thematically the binder is very solid. Honestly the binder is what the warlock should have been in many ways, but in an attempt to justify its existence it ended up with a fairly rotten 'curse' mechanic and a sub-par accuracy feature. Honestly I think they'd have been best off to have just said "this is now the warlock" slapped curse on it, provided the other existing pact types for it, given it access to all the existing powers, and called it a day.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5557846, member: 82106"] It's a fine analysis. I didn't mean to imply that the Slayer was in the same ballpark with the Vampire, only that they share a trait in common in lacking access to certain types of damage stacking. The common accepted wisdom in these parts also being that they do fall somewhat short of the top tier of striker damage at high levels, though they're quiet respectable. Chargers also have a habit of being hot and cold, either you're in a situation where you can charge and you do great, or you're not and you don't, at which point the Slayer is still pretty good, but definitely falls quite far behind the top tier strikers. In any case I think the jury is out on what support we'll see for the Vampire. If players clamor for more support then I think we'll see it. While class and race specific feats GENERALLY are being deemphasized I don't think we should write them off as dead yet. They're still likely to appear in specific contexts where they're a good fit. We could also see more powers and entire additional builds for vampires (perhaps alternative traditional variations of vampire, there are a lot of them out there). Another thing that I think is true with the vampire, and a couple other classes to some extent, is that they are just very straightforward and there isn't much to optimize. This definitely makes them boring for people who like to tinker around with optimization. I think charops often runs into a problem where they hate something simply because they can't do much with it, not because it is intrinsically bad. As far as binders go, I've seen a couple of perfectly competent builds, even right up to 30. The real issue with them isn't that they're bad, it is just that you can build a hexblade or PHB1 warlock that is better and can manage pretty much the same concept. There's also a perception in charops that only the 'hardest' control options matter. Thematically the binder is very solid. Honestly the binder is what the warlock should have been in many ways, but in an attempt to justify its existence it ended up with a fairly rotten 'curse' mechanic and a sub-par accuracy feature. Honestly I think they'd have been best off to have just said "this is now the warlock" slapped curse on it, provided the other existing pact types for it, given it access to all the existing powers, and called it a day. [/QUOTE]
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