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General Tabletop Discussion
*Pathfinder & Starfinder
Vampire in play
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5558256" data-attributes="member: 82106"><p>I think we should wait and see what kind of ongoing support the Vampire class gets before we become too exercised. From a design standpoint there are a couple of things to observe. It is a LOT easier to start off conservatively with something that is a fairly significant departure from existing mechanics and build on it than it is to start off overpowered and try to figure out how to bring something back down to size. This is especially true with Essentials style designs where often scaling the design back involves changes to basic class features as opposed to just nerfing a power or two. Notice how things have gone with Psionics where the core mechanic itself is OP. Has it been fixed? No. Will it ever be fixed? No. It really isn't fixable without fairly drastic surgery. Give WotC some credit for learning from their mistakes.</p><p></p><p>I'd also point out that the Vampire is a bit unique. I don't think they WANT it to be an option that you take in order to create an optimal build. That would lead to a situation where vampires are crawling out of the woodwork and would be a big annoyance to a lot of people. The design goal would be more to make it a viable middle-of-the-road option that someone who's already intending to work with that concept won't be suffering terribly for picking. In heroic tier and into low paragon it is already pretty much there. At higher levels it needs a little tweaking, but that can be accomplished with some added options. I wouldn't assume the class isn't pretty close to where the designers were aiming for at this point in time. They have concerns that transcend any one specific mechanic. They may also have goals and directions they wish to go in of which we are totally unaware that will put current design decisions more in context over time.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5558256, member: 82106"] I think we should wait and see what kind of ongoing support the Vampire class gets before we become too exercised. From a design standpoint there are a couple of things to observe. It is a LOT easier to start off conservatively with something that is a fairly significant departure from existing mechanics and build on it than it is to start off overpowered and try to figure out how to bring something back down to size. This is especially true with Essentials style designs where often scaling the design back involves changes to basic class features as opposed to just nerfing a power or two. Notice how things have gone with Psionics where the core mechanic itself is OP. Has it been fixed? No. Will it ever be fixed? No. It really isn't fixable without fairly drastic surgery. Give WotC some credit for learning from their mistakes. I'd also point out that the Vampire is a bit unique. I don't think they WANT it to be an option that you take in order to create an optimal build. That would lead to a situation where vampires are crawling out of the woodwork and would be a big annoyance to a lot of people. The design goal would be more to make it a viable middle-of-the-road option that someone who's already intending to work with that concept won't be suffering terribly for picking. In heroic tier and into low paragon it is already pretty much there. At higher levels it needs a little tweaking, but that can be accomplished with some added options. I wouldn't assume the class isn't pretty close to where the designers were aiming for at this point in time. They have concerns that transcend any one specific mechanic. They may also have goals and directions they wish to go in of which we are totally unaware that will put current design decisions more in context over time. [/QUOTE]
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