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<blockquote data-quote="77IM" data-source="post: 6875316" data-attributes="member: 12377"><p><strong><em>ENWORLD EXCLUSIVE!</em></strong></p><p><strong><em>Not Available at DM's Guild!</em></strong></p><p></p><p>I just overhauled this class and posted version 2.0. The changes were rather extensive, but in general I like this version <em>much, much better.</em></p><p></p><ul> <li data-xf-list-type="ul">A 0-level vampire "template" now holds most of the basic features so that when an existing PC gets turned you can just give them the template without having to give them 1 level in the class.</li> <li data-xf-list-type="ul">Necrotic damage applies to all unarmed strikes, not just bites. This is MUCH easier to scale with level and balance against other classes' damage-scaling.</li> <li data-xf-list-type="ul">Regeneration! I really had trouble fitting regeneration into this class, until I decided to make it the <em>cornerstone</em> of the class. The mechanical theme of the vampire class is now "hit-point yo-yo," as many abilities cost hit points to activate (instead of short rest/long rest) and many other abilities, such as bite, restore hit points.</li> <li data-xf-list-type="ul">Dark Gifts are no longer overpowered ability increases. Instead, I pulled a lot of the supernatural powers out of the core class and out of the night stalker subclass and made them dark gifts. These are analogous to warlock invocations, but tend to be more complicated. The goal is to let players select the vampire abilities that interest them most.</li> <li data-xf-list-type="ul">The Unholy Master subclass has been renamed to the Blood Magus and more closely resembles a warlock half-caster. However, instead of spell slots, its spells cost hit points. I'm still concerned that it is overpowered, especially at high levels when you can spam out low-level spells and just regenerate the cost instantly (which is very different than the warlock's operating cycle).</li> <li data-xf-list-type="ul">Some abilities have been rewritten to be terser and clearer. Unfortunately, the new dark gifts are not among them; the next pass at this class will likely be hammering those down a little better.</li> </ul><p></p><p>Overall I'm pretty happy with this class right now. I would love for someone to playtest it! If I can convince my gaming group to play <em>Curse of Strahd</em> next, I might spring this on them at some point...</p></blockquote><p></p>
[QUOTE="77IM, post: 6875316, member: 12377"] [B][I]ENWORLD EXCLUSIVE![/I][/B] [B][I]Not Available at DM's Guild![/I][/B] I just overhauled this class and posted version 2.0. The changes were rather extensive, but in general I like this version [I]much, much better.[/I] [list] [*]A 0-level vampire "template" now holds most of the basic features so that when an existing PC gets turned you can just give them the template without having to give them 1 level in the class. [*]Necrotic damage applies to all unarmed strikes, not just bites. This is MUCH easier to scale with level and balance against other classes' damage-scaling. [*]Regeneration! I really had trouble fitting regeneration into this class, until I decided to make it the [I]cornerstone[/i] of the class. The mechanical theme of the vampire class is now "hit-point yo-yo," as many abilities cost hit points to activate (instead of short rest/long rest) and many other abilities, such as bite, restore hit points. [*]Dark Gifts are no longer overpowered ability increases. Instead, I pulled a lot of the supernatural powers out of the core class and out of the night stalker subclass and made them dark gifts. These are analogous to warlock invocations, but tend to be more complicated. The goal is to let players select the vampire abilities that interest them most. [*]The Unholy Master subclass has been renamed to the Blood Magus and more closely resembles a warlock half-caster. However, instead of spell slots, its spells cost hit points. I'm still concerned that it is overpowered, especially at high levels when you can spam out low-level spells and just regenerate the cost instantly (which is very different than the warlock's operating cycle). [*]Some abilities have been rewritten to be terser and clearer. Unfortunately, the new dark gifts are not among them; the next pass at this class will likely be hammering those down a little better. [/list] Overall I'm pretty happy with this class right now. I would love for someone to playtest it! If I can convince my gaming group to play [I]Curse of Strahd[/I] next, I might spring this on them at some point... [/QUOTE]
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