Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vampire ?'s
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Matt" data-source="post: 554003" data-attributes="member: 1213"><p>Note that even a specially-built vampire hunter will, at high levels, be bested by spellcasters with sun spells. Any wiz, sorc, druid, or sun cleric can do an area-effect save or die when they get L8 spells, or can buy themselves a few scrolls thereof to largely eliminate the need for such a specialized character uless its a very vamp-heavy campaign.</p><p></p><p>Even at low levels, a cleric gets searing light at level 5 which does 1d8 per level to vamps.</p><p></p><p>If anything, making stakes better makes vamps more fairly vulnerable to melee types. If you want that, then you should institute staking rules.</p><p></p><p>Personally, I'd go for having multiple species of Vampire in the campaign. Lesser Vampires would be along the lines of those on Buffy and Blade (and SKR's Fleashbound Vampire template), be dusted by stakes, not keep coming back after coffin rest, etc, but a more powerful species of vampires would also exist that have mystical powers and exist along more traditional lines. As a bonus, one could add in the blood fiend from City of the Spider Queen in there somewhere, which has all the normal vamp powers, a primal aggressiveness, and 4 arms.</p><p></p><p>Then one can integrate them into some sort of ecology. Perhaps more powerful vampires can create other powerful vampires in asome more difficult way (a ritual, a quasi-willing swapping of blood, etc), while the lesser form is created from freash kills and just rise from the grave (and can in turn create only lesser vampires). Blood fiends could be the animating force of vampires that can either be summoned from other planes without being put into a human vessel, or xan be disassociated from the human form that weakens their natural powers and adds human frailties but also adds the discipline, cunning and patience that humans have and primal killing machines do not (sorta like the turok-han, but different).</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 554003, member: 1213"] Note that even a specially-built vampire hunter will, at high levels, be bested by spellcasters with sun spells. Any wiz, sorc, druid, or sun cleric can do an area-effect save or die when they get L8 spells, or can buy themselves a few scrolls thereof to largely eliminate the need for such a specialized character uless its a very vamp-heavy campaign. Even at low levels, a cleric gets searing light at level 5 which does 1d8 per level to vamps. If anything, making stakes better makes vamps more fairly vulnerable to melee types. If you want that, then you should institute staking rules. Personally, I'd go for having multiple species of Vampire in the campaign. Lesser Vampires would be along the lines of those on Buffy and Blade (and SKR's Fleashbound Vampire template), be dusted by stakes, not keep coming back after coffin rest, etc, but a more powerful species of vampires would also exist that have mystical powers and exist along more traditional lines. As a bonus, one could add in the blood fiend from City of the Spider Queen in there somewhere, which has all the normal vamp powers, a primal aggressiveness, and 4 arms. Then one can integrate them into some sort of ecology. Perhaps more powerful vampires can create other powerful vampires in asome more difficult way (a ritual, a quasi-willing swapping of blood, etc), while the lesser form is created from freash kills and just rise from the grave (and can in turn create only lesser vampires). Blood fiends could be the animating force of vampires that can either be summoned from other planes without being put into a human vessel, or xan be disassociated from the human form that weakens their natural powers and adds human frailties but also adds the discipline, cunning and patience that humans have and primal killing machines do not (sorta like the turok-han, but different). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vampire ?'s
Top