Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
vampire setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rakusia" data-source="post: 5048355" data-attributes="member: 87170"><p>oh i misunderstood you will deffinately check it out. and i will put it up here of course if anythign ill do it asking for help. im feeling kinda crappy right now and having trouble being imaginative. but as soon as i feels better imma start working on it</p><p> </p><p> </p><p>okay so i tried just making the standard vampire template less amazazing. its still cool and eretains most vampire abilities. so do you think this slapped on an elf or somethign that gets racial bonuses would still make the players complain. constructive criticism is asked i want to keep the stuff that is quintisential vampire for the rp purposes. havent gotten to look at the vtm book yet still downloading it.</p><p> </p><p>Vampires appear just as they did in life, although their features are often hardened and feral, with the predatory look of <a href="http://www.enworld.org/wiki/SRD:Wolf" target="_blank"><u><span style="color: #0000ff">wolves</span></u></a>. </p><p>Like liches, they often embrace finery and decadence and may assume the guise of nobility. Despite their human appearance, vampires can be easily recognized, for they cast no shadows and throw no reflections in mirrors. </p><p>Vampires speak any <a href="http://www.enworld.org/wiki/SRD:Speak_Language_Skill" target="_blank"><u><span style="color: #0000ff">languages</span></u></a> they knew in life. </p><p> </p><p><strong><span style="font-size: 15px">Creating a Vampire</span></strong></p><p><strong><span style="font-size: 15px"></span></strong>"Vampire" is an acquired template that can be added to any <a href="http://www.enworld.org/wiki/SRD:Humanoid_Type" target="_blank"><u><span style="color: #0000ff">humanoid</span></u></a> or <a href="http://www.enworld.org/wiki/SRD:Monstrous_Humanoid_Type" target="_blank"><u><span style="color: #0000ff">monstrous humanoid</span></u></a> creature (referred to hereafter as the base creature). </p><p>A vampire uses all the base creature’s statistics and <a href="http://www.enworld.org/wiki/SRD:Special_Abilities_Overview" target="_blank"><u><span style="color: #0000ff">special abilities</span></u></a> except as noted here. </p><p><strong>Size and Type:</strong> The creature’s type changes to <a href="http://www.enworld.org/wiki/SRD:Undead_Type" target="_blank"><u><span style="color: #0000ff">undead</span></u></a> (<a href="http://www.enworld.org/wiki/SRD:Augmented_Subtype" target="_blank"><u><span style="color: #0000ff">augmented</span></u></a> <a href="http://www.enworld.org/wiki/SRD:Humanoid_Type" target="_blank"><u><span style="color: #0000ff">humanoid</span></u></a> or <a href="http://www.enworld.org/wiki/SRD:Monstrous_Humanoid_Type" target="_blank"><u><span style="color: #0000ff">monstrous humanoid</span></u></a>). Do not recalculate <a href="http://www.enworld.org/wiki/SRD:Base_Attack_Bonus" target="_blank"><u><span style="color: #0000ff">base attack bonus</span></u></a>, saves, or <a href="http://www.enworld.org/wiki/SRD:Skill_Points" target="_blank"><u><span style="color: #0000ff">skill points</span></u></a>. Size is unchanged. </p><p><a href="http://www.enworld.org/wiki/SRD:Hit_Dice_(Creature_Statistic)" target="_blank"><strong><u><span style="color: #0000ff">Hit Dice:</span></u></strong></a> Increase all current and future <a href="http://www.enworld.org/wiki/SRD:Hit_Dice" target="_blank"><u><span style="color: #0000ff">Hit Dice</span></u></a> to d12s. </p><p><a href="http://www.enworld.org/wiki/SRD:Speed_(Creature_Statistic)" target="_blank"><strong><u><span style="color: #0000ff">Speed:</span></u></strong></a> Same as the base creature. If the base creature has a swim speed, the vampire retains the ability to swim and is not vulnerable to immersion in running water (see below). </p><p><a href="http://www.enworld.org/wiki/SRD:Armor_Class_(Creature_Statistic)" target="_blank"><strong><u><span style="color: #0000ff">Armor Class:</span></u></strong></a> The base creature’s <a href="http://www.enworld.org/wiki/SRD:Armor_Class" target="_blank"><u><span style="color: #0000ff">natural armor</span></u></a> bonus improves by +2. </p><p><a href="http://www.enworld.org/wiki/SRD:Attack_(Creature_Statistic)" target="_blank"><strong><u><span style="color: #0000ff">Attack:</span></u></strong></a> A vampire retains all the attacks of the base creature and also gains a slam attack if it didn’t already have one. If the base creature can use weapons, the vampire retains this ability. A creature with <a href="http://www.enworld.org/wiki/SRD:Natural_Weapons" target="_blank"><u><span style="color: #0000ff">natural weapons</span></u></a> retains those <a href="http://www.enworld.org/wiki/SRD:Natural_Weapons" target="_blank"><u><span style="color: #0000ff">natural weapons</span></u></a>. A vampire fighting without weapons uses either its slam attack or its primary <a href="http://www.enworld.org/wiki/SRD:Natural_Weapon" target="_blank"><u><span style="color: #0000ff">natural weapon</span></u></a> (if it has any). A vampire armed with a weapon uses its slam or a weapon, as it desires. </p><p><a href="http://www.enworld.org/wiki/SRD:Full_Attack_(Creature_Statistic)" target="_blank"><strong><u><span style="color: #0000ff">Full Attack:</span></u></strong></a> A vampire fighting without weapons uses either its slam attack (see above) or its <a href="http://www.enworld.org/wiki/SRD:Natural_Weapons" target="_blank"><u><span style="color: #0000ff">natural weapons</span></u></a> (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a slam or other <a href="http://www.enworld.org/wiki/SRD:Natural_Weapon" target="_blank"><u><span style="color: #0000ff">natural weapon</span></u></a> as a natural secondary attack. </p><p><strong>Damage:</strong> Vampires have slam attacks. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the vampire’s size. Creatures that have other kinds of <a href="http://www.enworld.org/wiki/SRD:Natural_Weapons" target="_blank"><u><span style="color: #0000ff">natural weapons</span></u></a> retain their old damage values or use the appropriate value from the table below, whichever is better. </p><p><strong><p style="text-align: center">Size</p><p></strong><p style="text-align: center"></p><p><strong><p style="text-align: center">Damage </p><p></strong><p style="text-align: center"></p><p>Fine</p><p>1 </p><p>Diminutive</p><p>1d2 </p><p>Tiny</p><p>1d3 </p><p>Small</p><p>1d4 </p><p>Medium</p><p>1d6 </p><p>Large</p><p>1d8 </p><p>Huge</p><p>2d6 </p><p>Gargantuan</p><p>2d8 </p><p>Colossal</p><p>4d6 </p><p><strong></strong></p><p><strong></strong><a href="http://www.enworld.org/wiki/SRD:Special_Attacks_and_Special_Qualities_(Creature_Statistic)" target="_blank"><strong><u><span style="color: #0000ff">Special Attacks:</span></u></strong></a> A vampire retains all the special attacks of the base creature and gains those described below. Saves have a <a href="http://www.enworld.org/wiki/SRD:DC" target="_blank"><u><span style="color: #0000ff">DC</span></u></a> of 10 + 1/2 vampire’s <a href="http://www.enworld.org/wiki/SRD:Hit_Dice" target="_blank"><u><span style="color: #0000ff">HD</span></u></a> + vampire’s <a href="http://www.enworld.org/wiki/SRD:Charisma" target="_blank"><u><span style="color: #0000ff">Cha</span></u></a> modifier unless noted otherwise. </p><p><strong><em>Blood Drain (</em></strong><a href="http://www.enworld.org/wiki/SRD:Ex" target="_blank"><strong><em><u><span style="color: #0000ff">Ex</span></u></em></strong></a><strong><em>):</em></strong> A vampire can suck blood from a living victim with its fangs by making a successful <a href="http://www.enworld.org/wiki/SRD:Grapple" target="_blank"><u><span style="color: #0000ff">grapple check</span></u></a>. If it <a href="http://www.enworld.org/wiki/SRD:Pinned" target="_blank"><u><span style="color: #0000ff">pins</span></u></a> the foe, it drains blood, dealing 1d4 points of <a href="http://www.enworld.org/wiki/SRD:Ability_Score_Loss/lAbility_Drain" target="_blank"><u><span style="color: #0000ff">Constitution</span></u></a> drain each <a href="http://www.enworld.org/wiki/SRD:Round" target="_blank"><u><span style="color: #0000ff">round</span></u></a> the pin is maintained. On each such successful attack, the vampire gains 5 <a href="http://www.enworld.org/wiki/SRD:Temporary_Hit_Points" target="_blank"><u><span style="color: #0000ff">temporary hit points</span></u></a>. </p><p><strong><em>Children of the Night (</em></strong><a href="http://www.enworld.org/wiki/SRD:Su" target="_blank"><strong><em><u><span style="color: #0000ff">Su</span></u></em></strong></a><strong><em>):</em></strong> Vampires <a href="http://www.enworld.org/wiki/SRD:Command" target="_blank"><u><span style="color: #0000ff">command</span></u></a> the lesser creatures of the world and once per day can call forth 1d4 <a href="http://www.enworld.org/wiki/SRD:Rat_Swarm" target="_blank"><u><span style="color: #0000ff">rat swarms</span></u></a>, 1d4 <a href="http://www.enworld.org/wiki/SRD:Bat_Swarm" target="_blank"><u><span style="color: #0000ff">bat swarms</span></u></a>, or a pack of 2d4 <a href="http://www.enworld.org/wiki/SRD:Wolf" target="_blank"><u><span style="color: #0000ff">wolves</span></u></a> as a <a href="http://www.enworld.org/wiki/SRD:Standard_Actions" target="_blank"><u><span style="color: #0000ff">standard action</span></u></a>. (If the base creature is not terrestrial, this power might summon other creatures of similar power.) These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. </p><p><strong><em>Dominate (</em></strong><a href="http://www.enworld.org/wiki/SRD:Su" target="_blank"><strong><em><u><span style="color: #0000ff">Su</span></u></em></strong></a><strong><em>):</em></strong> A vampire can crush an opponent’s will just by looking onto his or her eyes. This is similar to a <a href="http://www.enworld.org/wiki/SRD:Gaze" target="_blank"><u><span style="color: #0000ff">gaze</span></u></a> attack, except that the vampire must use a <a href="http://www.enworld.org/wiki/SRD:Standard_Actions" target="_blank"><u><span style="color: #0000ff">standard action</span></u></a>, and those merely looking at it are not affected. Anyone the vampire targets must succeed on a <a href="http://www.enworld.org/wiki/SRD:Saving_Throw" target="_blank"><u><span style="color: #0000ff">Will save</span></u></a> or fall instantly under the vampire’s influence as though by a <a href="http://www.enworld.org/wiki/SRD:Dominate_Person" target="_blank"><em><u><span style="color: #0000ff">dominate person</span></u></em></a> spell (<a href="http://www.enworld.org/wiki/SRD:Caster_Level" target="_blank"><u><span style="color: #0000ff">caster level</span></u></a> 12th). The ability has a range of 30 feet. (can only be used on npc's, and not during combat/bosses)</p><p><strong><em>Create Spawn (</em></strong><a href="http://www.enworld.org/wiki/SRD:Su" target="_blank"><strong><em><u><span style="color: #0000ff">Su</span></u></em></strong></a><strong><em>):</em></strong> A <a href="http://www.enworld.org/wiki/SRD:Humanoid_Type" target="_blank"><u><span style="color: #0000ff">humanoid</span></u></a> or <a href="http://www.enworld.org/wiki/SRD:Monstrous_Humanoid_Type" target="_blank"><u><span style="color: #0000ff">monstrous humanoid</span></u></a> slain by a vampire’s <a href="http://www.enworld.org/wiki/SRD:Energy_Drain,_Negative_Levels,_and_Level_Loss/lEnergy_Drain_.28Su.29" target="_blank"><u><span style="color: #0000ff">energy drain</span></u></a> rises as a <a href="http://www.enworld.org/wiki/SRD:Vampire_Spawn" target="_blank"><u><span style="color: #0000ff">vampire spawn</span></u></a> (see the <a href="http://www.enworld.org/wiki/SRD:Vampire_Spawn" target="_blank"><u><span style="color: #0000ff">Vampire Spawn</span></u></a> entry) 1d4 days after burial. </p><p>If the vampire instead drains the victim’s <a href="http://www.enworld.org/wiki/SRD:Constitution" target="_blank"><u><span style="color: #0000ff">Constitution</span></u></a> to 0 or lower, the victim returns as a spawn if it had 4 or less <a href="http://www.enworld.org/wiki/SRD:Hit_Dice" target="_blank"><u><span style="color: #0000ff">HD</span></u></a> and as a vampire if it had 5 or more <a href="http://www.enworld.org/wiki/SRD:Hit_Dice" target="_blank"><u><span style="color: #0000ff">HD</span></u></a>. In either case, the new vampire or spawn is under the command of the vampire that created it and remains enslaved until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own <a href="http://www.enworld.org/wiki/SRD:Hit_Dice" target="_blank"><u><span style="color: #0000ff">Hit Dice</span></u></a>; any spawn it creates that would exceed this limit are created as free-willed vampires or <a href="http://www.enworld.org/wiki/SRD:Vampire_Spawn" target="_blank"><u><span style="color: #0000ff">vampire spawn</span></u></a>. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. </p><p><a href="http://www.enworld.org/wiki/SRD:Special_Attacks_and_Special_Qualities_(Creature_Statistic)" target="_blank"><strong><u><span style="color: #0000ff">Special Qualities:</span></u></strong></a> A vampire retains all the special qualities of the base creature and gains those described below. </p><p><a href="http://www.enworld.org/wiki/SRD:Alternate_Form" target="_blank"><em><u><span style="color: #0000ff">Alternate Form</span></u></em></a><em> (</em><a href="http://www.enworld.org/wiki/SRD:Su" target="_blank"><em><u><span style="color: #0000ff">Su</span></u></em></a><em>):</em> A vampire can assume the shape of a <a href="http://www.enworld.org/wiki/SRD:Bat" target="_blank"><u><span style="color: #0000ff">bat</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Dire_Bat" target="_blank"><u><span style="color: #0000ff">dire bat</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Wolf" target="_blank"><u><span style="color: #0000ff">wolf</span></u></a>, or <a href="http://www.enworld.org/wiki/SRD:Dire_Wolf" target="_blank"><u><span style="color: #0000ff">dire wolf</span></u></a> as a <a href="http://www.enworld.org/wiki/SRD:Standard_Actions" target="_blank"><u><span style="color: #0000ff">standard action</span></u></a>. While in its <a href="http://www.enworld.org/wiki/SRD:Alternate_Form" target="_blank"><u><span style="color: #0000ff">alternate form</span></u></a>, the vampire loses its natural slam attack and dominate ability, but it gains the <a href="http://www.enworld.org/wiki/SRD:Natural_Weapons" target="_blank"><u><span style="color: #0000ff">natural weapons</span></u></a> and extraordinary special attacks of its new form. It can remain in that form until it assumes another or until the next sunrise. (If the base creature is not terrestrial, this power might allow other forms.) </p><p><a href="http://www.enworld.org/wiki/SRD:Damage_Reduction" target="_blank"><em><u><span style="color: #0000ff">Damage Reduction</span></u></em></a><em> (</em><a href="http://www.enworld.org/wiki/SRD:Su" target="_blank"><em><u><span style="color: #0000ff">Su</span></u></em></a><em>):</em> A vampire has <a href="http://www.enworld.org/wiki/SRD:Damage_Reduction" target="_blank"><u><span style="color: #0000ff">damage reduction</span></u></a> 10/silver and magic. A vampire’s <a href="http://www.enworld.org/wiki/SRD:Natural_Weapons" target="_blank"><u><span style="color: #0000ff">natural weapons</span></u></a> are treated as <a href="http://www.enworld.org/wiki/SRD:Magic_Weapon" target="_blank"><u><span style="color: #0000ff">magic weapons</span></u></a> for the purpose of overcoming <a href="http://www.enworld.org/wiki/SRD:Damage_Reduction" target="_blank"><u><span style="color: #0000ff">damage reduction</span></u></a>. </p><p><a href="http://www.enworld.org/wiki/SRD:Fast_Healing" target="_blank"><em><u><span style="color: #0000ff">Fast Healing</span></u></em></a><em> (</em><a href="http://www.enworld.org/wiki/SRD:Ex" target="_blank"><em><u><span style="color: #0000ff">Ex</span></u></em></a><em>):</em> A vampire heals 5 points of damage each <a href="http://www.enworld.org/wiki/SRD:Round" target="_blank"><u><span style="color: #0000ff">round</span></u></a> so long as it has at least 1 hit point. If reduced to 0 <a href="http://www.enworld.org/wiki/SRD:Hit_Points" target="_blank"><u><span style="color: #0000ff">hit points</span></u></a> in combat, it automatically assumes <a href="http://www.enworld.org/wiki/SRD:Gaseous_Form_(Spell)" target="_blank"><u><span style="color: #0000ff">gaseous form</span></u></a> and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into <a href="http://www.enworld.org/wiki/SRD:Gaseous_Form_(Spell)" target="_blank"><u><span style="color: #0000ff">gaseous form</span></u></a> has no effect. Once at rest in its coffin, a vampire is <a href="http://www.enworld.org/wiki/SRD:Helpless" target="_blank"><u><span style="color: #0000ff">helpless</span></u></a>. It regains 1 hit point after 1 hour, then is no longer <a href="http://www.enworld.org/wiki/SRD:Helpless" target="_blank"><u><span style="color: #0000ff">helpless</span></u></a> and resumes healing at the rate of 5 <a href="http://www.enworld.org/wiki/SRD:Hit_Points" target="_blank"><u><span style="color: #0000ff">hit points</span></u></a> per <a href="http://www.enworld.org/wiki/SRD:Round" target="_blank"><u><span style="color: #0000ff">round</span></u></a>. </p><p><em>Gaseous Form (</em><a href="http://www.enworld.org/wiki/SRD:Su" target="_blank"><em><u><span style="color: #0000ff">Su</span></u></em></a><em>):</em> As a <a href="http://www.enworld.org/wiki/SRD:Standard_Actions" target="_blank"><u><span style="color: #0000ff">standard action</span></u></a>, a vampire can assume <a href="http://www.enworld.org/wiki/SRD:Gaseous_Form_(Spell)" target="_blank"><u><span style="color: #0000ff">gaseous form</span></u></a> at will as the spell (<a href="http://www.enworld.org/wiki/SRD:Caster_Level" target="_blank"><u><span style="color: #0000ff">caster level</span></u></a> 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability. </p><p><em>Resistances (</em><a href="http://www.enworld.org/wiki/SRD:Ex" target="_blank"><em><u><span style="color: #0000ff">Ex</span></u></em></a><em>):</em> A vampire has resistance to cold 10 and electricity 10. </p><p><em>Spider </em><a href="http://www.enworld.org/wiki/SRD:Climb_Skill" target="_blank"><em><u><span style="color: #0000ff">Climb</span></u></em></a><em> (</em><a href="http://www.enworld.org/wiki/SRD:Ex" target="_blank"><em><u><span style="color: #0000ff">Ex</span></u></em></a><em>):</em> A vampire can climb sheer surfaces as though with a <a href="http://www.enworld.org/wiki/SRD:Spider_Climb" target="_blank"><em><u><span style="color: #0000ff">spider climb</span></u></em></a> spell. </p><p><a href="http://www.enworld.org/wiki/SRD:Turn_Resistance" target="_blank"><em><u><span style="color: #0000ff">Turn Resistance</span></u></em></a><em> (</em><a href="http://www.enworld.org/wiki/SRD:Ex" target="_blank"><em><u><span style="color: #0000ff">Ex</span></u></em></a><em>):</em> A vampire has +4 <a href="http://www.enworld.org/wiki/SRD:Turn_Resistance" target="_blank"><u><span style="color: #0000ff">turn resistance</span></u></a>. </p><p><a href="http://www.enworld.org/wiki/SRD:Abilities_(Creature_Statistic)" target="_blank"><strong><u><span style="color: #0000ff">Abilities:</span></u></strong></a> Increase from the base creature as follows: <a href="http://www.enworld.org/wiki/SRD:Strength" target="_blank"><u><span style="color: #0000ff">Str</span></u></a> +2, <a href="http://www.enworld.org/wiki/SRD:Dexterity" target="_blank"><u><span style="color: #0000ff">Dex</span></u></a> +2, <a href="http://www.enworld.org/wiki/SRD:Intelligence" target="_blank"><u><span style="color: #0000ff">Int</span></u></a> +2, <a href="http://www.enworld.org/wiki/SRD:Wisdom" target="_blank"><u><span style="color: #0000ff">Wis</span></u></a> +2, <a href="http://www.enworld.org/wiki/SRD:Charisma" target="_blank"><u><span style="color: #0000ff">Cha</span></u></a> +4. As an <a href="http://www.enworld.org/wiki/SRD:Undead_Type" target="_blank"><u><span style="color: #0000ff">undead</span></u></a> creature, a vampire has no <a href="http://www.enworld.org/wiki/SRD:Constitution" target="_blank"><u><span style="color: #0000ff">Constitution</span></u></a> score. </p><p><a href="http://www.enworld.org/wiki/SRD:Skills_(Creature_Statistic)" target="_blank"><strong><u><span style="color: #0000ff">Skills:</span></u></strong></a> Vampires have a +4 racial bonus on <a href="http://www.enworld.org/wiki/SRD:Bluff_Skill" target="_blank"><u><span style="color: #0000ff">Bluff</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Hide_Skill" target="_blank"><u><span style="color: #0000ff">Hide</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Listen_Skill" target="_blank"><u><span style="color: #0000ff">Listen</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Move_Silently_Skill" target="_blank"><u><span style="color: #0000ff">Move Silently</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Search_Skill" target="_blank"><u><span style="color: #0000ff">Search</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Sense_Motive_Skill" target="_blank"><u><span style="color: #0000ff">Sense Motive</span></u></a>, and <a href="http://www.enworld.org/wiki/SRD:Spot_Skill" target="_blank"><u><span style="color: #0000ff">Spot</span></u></a> checks. Otherwise same as the base creature. </p><p><a href="http://www.enworld.org/wiki/SRD:Feats_(Creature_Statistic)" target="_blank"><strong><u><span style="color: #0000ff">Feats:</span></u></strong></a> Vampires gain <a href="http://www.enworld.org/wiki/SRD:Alertness" target="_blank"><u><span style="color: #0000ff">Alertness</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Combat_Reflexes" target="_blank"><u><span style="color: #0000ff">Combat Reflexes</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Dodge" target="_blank"><u><span style="color: #0000ff">Dodge</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Improved_Initiative" target="_blank"><u><span style="color: #0000ff">Improved Initiative</span></u></a>, and <a href="http://www.enworld.org/wiki/SRD:Lightning_Reflexes" target="_blank"><u><span style="color: #0000ff">Lightning Reflexes</span></u></a>, assuming the base creature meets the prerequisites and doesn’t already have these <a href="http://www.enworld.org/wiki/SRD:Feats" target="_blank"><u><span style="color: #0000ff">feats</span></u></a>. </p><p> </p><p><strong><span style="font-size: 15px">Vampire Weaknesses</span></strong></p><p><strong><span style="font-size: 15px"></span></strong>For all their power, vampires have a number of weaknesses. </p><p><strong>Repelling a Vampire:</strong> Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from a mirror or a strongly presented <a href="http://www.enworld.org/wiki/SRD:Holy_Symbol_(Equipment)" target="_blank"><u><span style="color: #0000ff">holy symbol</span></u></a>. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or <a href="http://www.enworld.org/wiki/SRD:Holy_Symbol_(Equipment)" target="_blank"><u><span style="color: #0000ff">holy symbol</span></u></a> and cannot touch or make <a href="http://www.enworld.org/wiki/SRD:Melee_Attack" target="_blank"><u><span style="color: #0000ff">melee attacks</span></u></a> against the creature holding the item for the rest of the encounter. Holding a vampire at bay takes a <a href="http://www.enworld.org/wiki/SRD:Standard_Actions" target="_blank"><u><span style="color: #0000ff">standard action</span></u></a>. </p><p>Vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship. </p><p>They are utterly unable to enter a home or other building unless invited in by someone with the authority to do so. They may freely enter public places, since these are by definition open to all. </p><p><strong>Slaying a Vampire:</strong> Reducing a vampire’s <a href="http://www.enworld.org/wiki/SRD:Hit_Points" target="_blank"><u><span style="color: #0000ff">hit points</span></u></a> to 0 or lower incapacitates it but doesn’t always destroy it (see the note on <a href="http://www.enworld.org/wiki/SRD:Fast_Healing" target="_blank"><u><span style="color: #0000ff">fast healing</span></u></a>). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight disorients it: It can take only a single <a href="http://www.enworld.org/wiki/SRD:Move_Actions" target="_blank"><u><span style="color: #0000ff">move action</span></u></a> or attack action and is destroyed utterly in the next <a href="http://www.enworld.org/wiki/SRD:Round" target="_blank"><u><span style="color: #0000ff">round</span></u></a> if it cannot escape. Similarly, immersing a vampire in running water robs it of one-third of its <a href="http://www.enworld.org/wiki/SRD:Hit_Points" target="_blank"><u><span style="color: #0000ff">hit points</span></u></a> each <a href="http://www.enworld.org/wiki/SRD:Round" target="_blank"><u><span style="color: #0000ff">round</span></u></a> until it is destroyed at the end of the third <a href="http://www.enworld.org/wiki/SRD:Round" target="_blank"><u><span style="color: #0000ff">round</span></u></a> of immersion. Driving a wooden stake through a vampire’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature’s head and fill its mouth with holy wafers (or their equivalent). </p><p> </p><p><strong><span style="font-size: 15px">Vampire Characters</span></strong></p><p><strong><span style="font-size: 15px"></span></strong>Vampires are always evil, which causes characters of certain <a href="http://www.enworld.org/wiki/SRD:Classes" target="_blank"><u><span style="color: #0000ff">classes</span></u></a> to lose some <a href="http://www.enworld.org/wiki/SRD:Class" target="_blank"><u><span style="color: #0000ff">class</span></u></a> abilities. In addition, certain <a href="http://www.enworld.org/wiki/SRD:Classes" target="_blank"><u><span style="color: #0000ff">classes</span></u></a> take additional penalties. </p><p><a href="http://www.enworld.org/wiki/SRD:Cleric" target="_blank"><strong><u><span style="color: #0000ff">Clerics</span></u></strong></a><strong>:</strong> Vampire <a href="http://www.enworld.org/wiki/SRD:Cleric" target="_blank"><u><span style="color: #0000ff">clerics</span></u></a> lose their ability to <a href="http://www.enworld.org/wiki/SRD:Turn_or_Rebuke_Undead" target="_blank"><u><span style="color: #0000ff">turn undead</span></u></a> but gain the ability to <a href="http://www.enworld.org/wiki/SRD:Turn_or_Rebuke_Undead" target="_blank"><u><span style="color: #0000ff">rebuke undead</span></u></a>. This ability does not affect the vampire’s controller or any other vampires that a master controls. A vampire <a href="http://www.enworld.org/wiki/SRD:Cleric" target="_blank"><u><span style="color: #0000ff">cleric</span></u></a> has access to two of the following domains: <a href="http://www.enworld.org/wiki/SRD:Chaos_Domain" target="_blank"><u><span style="color: #0000ff">Chaos</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Destruction_Domain" target="_blank"><u><span style="color: #0000ff">Destruction</span></u></a>, <a href="http://www.enworld.org/wiki/SRD:Evil_Domain" target="_blank"><u><span style="color: #0000ff">Evil</span></u></a>, or <a href="http://www.enworld.org/wiki/SRD:Trickery_Domain" target="_blank"><u><span style="color: #0000ff">Trickery</span></u></a>. </p><p><a href="http://www.enworld.org/wiki/SRD:Sorcerer" target="_blank"><strong><u><span style="color: #0000ff">Sorcerers</span></u></strong></a><strong> and </strong><a href="http://www.enworld.org/wiki/SRD:Wizard" target="_blank"><strong><u><span style="color: #0000ff">Wizards</span></u></strong></a><strong>:</strong> Vampire <a href="http://www.enworld.org/wiki/SRD:Sorcerer" target="_blank"><u><span style="color: #0000ff">sorcerers</span></u></a> and <a href="http://www.enworld.org/wiki/SRD:Wizard" target="_blank"><u><span style="color: #0000ff">wizards</span></u></a> retain their <a href="http://www.enworld.org/wiki/SRD:Class" target="_blank"><u><span style="color: #0000ff">class</span></u></a> abilities, but if a character has a familiar other than a <a href="http://www.enworld.org/wiki/SRD:Rat" target="_blank"><u><span style="color: #0000ff">rat</span></u></a> or <a href="http://www.enworld.org/wiki/SRD:Bat" target="_blank"><u><span style="color: #0000ff">bat</span></u></a>, the link between them is broken, and the familiar shuns its former companion. The character can summon another familiar, but it must be a <a href="http://www.enworld.org/wiki/SRD:Rat" target="_blank"><u><span style="color: #0000ff">rat</span></u></a> or <a href="http://www.enworld.org/wiki/SRD:Bat" target="_blank"><u><span style="color: #0000ff">bat</span></u></a>. </p></blockquote><p></p>
[QUOTE="Rakusia, post: 5048355, member: 87170"] oh i misunderstood you will deffinately check it out. and i will put it up here of course if anythign ill do it asking for help. im feeling kinda crappy right now and having trouble being imaginative. but as soon as i feels better imma start working on it okay so i tried just making the standard vampire template less amazazing. its still cool and eretains most vampire abilities. so do you think this slapped on an elf or somethign that gets racial bonuses would still make the players complain. constructive criticism is asked i want to keep the stuff that is quintisential vampire for the rp purposes. havent gotten to look at the vtm book yet still downloading it. Vampires appear just as they did in life, although their features are often hardened and feral, with the predatory look of [URL="http://www.enworld.org/wiki/SRD:Wolf"][U][COLOR=#0000ff]wolves[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. Like liches, they often embrace finery and decadence and may assume the guise of nobility. Despite their human appearance, vampires can be easily recognized, for they cast no shadows and throw no reflections in mirrors. Vampires speak any [URL="http://www.enworld.org/wiki/SRD:Speak_Language_Skill"][U][COLOR=#0000ff]languages[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] they knew in life. [B][SIZE=4]Creating a Vampire [/SIZE][/B][SIZE=4][/SIZE]"Vampire" is an acquired template that can be added to any [URL="http://www.enworld.org/wiki/SRD:Humanoid_Type"][U][COLOR=#0000ff]humanoid[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] or [URL="http://www.enworld.org/wiki/SRD:Monstrous_Humanoid_Type"][U][COLOR=#0000ff]monstrous humanoid[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] creature (referred to hereafter as the base creature). A vampire uses all the base creature’s statistics and [URL="http://www.enworld.org/wiki/SRD:Special_Abilities_Overview"][U][COLOR=#0000ff]special abilities[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] except as noted here. [B]Size and Type:[/B] The creature’s type changes to [URL="http://www.enworld.org/wiki/SRD:Undead_Type"][U][COLOR=#0000ff]undead[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] ([URL="http://www.enworld.org/wiki/SRD:Augmented_Subtype"][U][COLOR=#0000ff]augmented[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] [URL="http://www.enworld.org/wiki/SRD:Humanoid_Type"][U][COLOR=#0000ff]humanoid[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] or [URL="http://www.enworld.org/wiki/SRD:Monstrous_Humanoid_Type"][U][COLOR=#0000ff]monstrous humanoid[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]). Do not recalculate [URL="http://www.enworld.org/wiki/SRD:Base_Attack_Bonus"][U][COLOR=#0000ff]base attack bonus[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], saves, or [URL="http://www.enworld.org/wiki/SRD:Skill_Points"][U][COLOR=#0000ff]skill points[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. Size is unchanged. [B][/B][URL="http://www.enworld.org/wiki/SRD:Hit_Dice_(Creature_Statistic)"][B][U][COLOR=#0000ff]Hit Dice:[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] Increase all current and future [URL="http://www.enworld.org/wiki/SRD:Hit_Dice"][U][COLOR=#0000ff]Hit Dice[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] to d12s. [B][/B][URL="http://www.enworld.org/wiki/SRD:Speed_(Creature_Statistic)"][B][U][COLOR=#0000ff]Speed:[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] Same as the base creature. If the base creature has a swim speed, the vampire retains the ability to swim and is not vulnerable to immersion in running water (see below). [B][/B][URL="http://www.enworld.org/wiki/SRD:Armor_Class_(Creature_Statistic)"][B][U][COLOR=#0000ff]Armor Class:[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] The base creature’s [URL="http://www.enworld.org/wiki/SRD:Armor_Class"][U][COLOR=#0000ff]natural armor[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] bonus improves by +2. [B][/B][URL="http://www.enworld.org/wiki/SRD:Attack_(Creature_Statistic)"][B][U][COLOR=#0000ff]Attack:[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] A vampire retains all the attacks of the base creature and also gains a slam attack if it didn’t already have one. If the base creature can use weapons, the vampire retains this ability. A creature with [URL="http://www.enworld.org/wiki/SRD:Natural_Weapons"][U][COLOR=#0000ff]natural weapons[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] retains those [URL="http://www.enworld.org/wiki/SRD:Natural_Weapons"][U][COLOR=#0000ff]natural weapons[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. A vampire fighting without weapons uses either its slam attack or its primary [URL="http://www.enworld.org/wiki/SRD:Natural_Weapon"][U][COLOR=#0000ff]natural weapon[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] (if it has any). A vampire armed with a weapon uses its slam or a weapon, as it desires. [B][/B][URL="http://www.enworld.org/wiki/SRD:Full_Attack_(Creature_Statistic)"][B][U][COLOR=#0000ff]Full Attack:[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] A vampire fighting without weapons uses either its slam attack (see above) or its [URL="http://www.enworld.org/wiki/SRD:Natural_Weapons"][U][COLOR=#0000ff]natural weapons[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a slam or other [URL="http://www.enworld.org/wiki/SRD:Natural_Weapon"][U][COLOR=#0000ff]natural weapon[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] as a natural secondary attack. [B]Damage:[/B] Vampires have slam attacks. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the vampire’s size. Creatures that have other kinds of [URL="http://www.enworld.org/wiki/SRD:Natural_Weapons"][U][COLOR=#0000ff]natural weapons[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] retain their old damage values or use the appropriate value from the table below, whichever is better. [B][CENTER]Size[/CENTER][/B][CENTER][/CENTER] [B][CENTER]Damage [/CENTER][/B][CENTER][/CENTER] Fine 1 Diminutive 1d2 Tiny 1d3 Small 1d4 Medium 1d6 Large 1d8 Huge 2d6 Gargantuan 2d8 Colossal 4d6 [B] [/B][URL="http://www.enworld.org/wiki/SRD:Special_Attacks_and_Special_Qualities_(Creature_Statistic)"][B][U][COLOR=#0000ff]Special Attacks:[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] A vampire retains all the special attacks of the base creature and gains those described below. Saves have a [URL="http://www.enworld.org/wiki/SRD:DC"][U][COLOR=#0000ff]DC[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] of 10 + 1/2 vampire’s [URL="http://www.enworld.org/wiki/SRD:Hit_Dice"][U][COLOR=#0000ff]HD[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] + vampire’s [URL="http://www.enworld.org/wiki/SRD:Charisma"][U][COLOR=#0000ff]Cha[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] modifier unless noted otherwise. [B][I]Blood Drain ([/I][/B][I][/I][URL="http://www.enworld.org/wiki/SRD:Ex"][B][I][U][COLOR=#0000ff]Ex[/COLOR][/U][/I][/B][I][U][COLOR=#0000ff][/color][/u][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][B][I]):[/I][/B][I][/I] A vampire can suck blood from a living victim with its fangs by making a successful [URL="http://www.enworld.org/wiki/SRD:Grapple"][U][COLOR=#0000ff]grapple check[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. If it [URL="http://www.enworld.org/wiki/SRD:Pinned"][U][COLOR=#0000ff]pins[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] the foe, it drains blood, dealing 1d4 points of [URL="http://www.enworld.org/wiki/SRD:Ability_Score_Loss/lAbility_Drain"][U][COLOR=#0000ff]Constitution[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] drain each [URL="http://www.enworld.org/wiki/SRD:Round"][U][COLOR=#0000ff]round[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] the pin is maintained. On each such successful attack, the vampire gains 5 [URL="http://www.enworld.org/wiki/SRD:Temporary_Hit_Points"][U][COLOR=#0000ff]temporary hit points[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. [B][I]Children of the Night ([/I][/B][I][/I][URL="http://www.enworld.org/wiki/SRD:Su"][B][I][U][COLOR=#0000ff]Su[/COLOR][/U][/I][/B][I][U][COLOR=#0000ff][/color][/u][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][B][I]):[/I][/B][I][/I] Vampires [URL="http://www.enworld.org/wiki/SRD:Command"][U][COLOR=#0000ff]command[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] the lesser creatures of the world and once per day can call forth 1d4 [URL="http://www.enworld.org/wiki/SRD:Rat_Swarm"][U][COLOR=#0000ff]rat swarms[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], 1d4 [URL="http://www.enworld.org/wiki/SRD:Bat_Swarm"][U][COLOR=#0000ff]bat swarms[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], or a pack of 2d4 [URL="http://www.enworld.org/wiki/SRD:Wolf"][U][COLOR=#0000ff]wolves[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] as a [URL="http://www.enworld.org/wiki/SRD:Standard_Actions"][U][COLOR=#0000ff]standard action[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. (If the base creature is not terrestrial, this power might summon other creatures of similar power.) These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. [B][I]Dominate ([/I][/B][I][/I][URL="http://www.enworld.org/wiki/SRD:Su"][B][I][U][COLOR=#0000ff]Su[/COLOR][/U][/I][/B][I][U][COLOR=#0000ff][/color][/u][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][B][I]):[/I][/B][I][/I] A vampire can crush an opponent’s will just by looking onto his or her eyes. This is similar to a [URL="http://www.enworld.org/wiki/SRD:Gaze"][U][COLOR=#0000ff]gaze[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] attack, except that the vampire must use a [URL="http://www.enworld.org/wiki/SRD:Standard_Actions"][U][COLOR=#0000ff]standard action[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], and those merely looking at it are not affected. Anyone the vampire targets must succeed on a [URL="http://www.enworld.org/wiki/SRD:Saving_Throw"][U][COLOR=#0000ff]Will save[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] or fall instantly under the vampire’s influence as though by a [URL="http://www.enworld.org/wiki/SRD:Dominate_Person"][I][U][COLOR=#0000ff]dominate person[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] spell ([URL="http://www.enworld.org/wiki/SRD:Caster_Level"][U][COLOR=#0000ff]caster level[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] 12th). The ability has a range of 30 feet. (can only be used on npc's, and not during combat/bosses) [B][I]Create Spawn ([/I][/B][I][/I][URL="http://www.enworld.org/wiki/SRD:Su"][B][I][U][COLOR=#0000ff]Su[/COLOR][/U][/I][/B][I][U][COLOR=#0000ff][/color][/u][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][B][I]):[/I][/B][I][/I] A [URL="http://www.enworld.org/wiki/SRD:Humanoid_Type"][U][COLOR=#0000ff]humanoid[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] or [URL="http://www.enworld.org/wiki/SRD:Monstrous_Humanoid_Type"][U][COLOR=#0000ff]monstrous humanoid[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] slain by a vampire’s [URL="http://www.enworld.org/wiki/SRD:Energy_Drain,_Negative_Levels,_and_Level_Loss/lEnergy_Drain_.28Su.29"][U][COLOR=#0000ff]energy drain[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] rises as a [URL="http://www.enworld.org/wiki/SRD:Vampire_Spawn"][U][COLOR=#0000ff]vampire spawn[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] (see the [URL="http://www.enworld.org/wiki/SRD:Vampire_Spawn"][U][COLOR=#0000ff]Vampire Spawn[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] entry) 1d4 days after burial. If the vampire instead drains the victim’s [URL="http://www.enworld.org/wiki/SRD:Constitution"][U][COLOR=#0000ff]Constitution[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] to 0 or lower, the victim returns as a spawn if it had 4 or less [URL="http://www.enworld.org/wiki/SRD:Hit_Dice"][U][COLOR=#0000ff]HD[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] and as a vampire if it had 5 or more [URL="http://www.enworld.org/wiki/SRD:Hit_Dice"][U][COLOR=#0000ff]HD[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. In either case, the new vampire or spawn is under the command of the vampire that created it and remains enslaved until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own [URL="http://www.enworld.org/wiki/SRD:Hit_Dice"][U][COLOR=#0000ff]Hit Dice[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]; any spawn it creates that would exceed this limit are created as free-willed vampires or [URL="http://www.enworld.org/wiki/SRD:Vampire_Spawn"][U][COLOR=#0000ff]vampire spawn[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. [B][/B][URL="http://www.enworld.org/wiki/SRD:Special_Attacks_and_Special_Qualities_(Creature_Statistic)"][B][U][COLOR=#0000ff]Special Qualities:[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] A vampire retains all the special qualities of the base creature and gains those described below. [I][/I][URL="http://www.enworld.org/wiki/SRD:Alternate_Form"][I][U][COLOR=#0000ff]Alternate Form[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I] ([/I][URL="http://www.enworld.org/wiki/SRD:Su"][I][U][COLOR=#0000ff]Su[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I]):[/I] A vampire can assume the shape of a [URL="http://www.enworld.org/wiki/SRD:Bat"][U][COLOR=#0000ff]bat[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Dire_Bat"][U][COLOR=#0000ff]dire bat[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Wolf"][U][COLOR=#0000ff]wolf[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], or [URL="http://www.enworld.org/wiki/SRD:Dire_Wolf"][U][COLOR=#0000ff]dire wolf[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] as a [URL="http://www.enworld.org/wiki/SRD:Standard_Actions"][U][COLOR=#0000ff]standard action[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. While in its [URL="http://www.enworld.org/wiki/SRD:Alternate_Form"][U][COLOR=#0000ff]alternate form[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], the vampire loses its natural slam attack and dominate ability, but it gains the [URL="http://www.enworld.org/wiki/SRD:Natural_Weapons"][U][COLOR=#0000ff]natural weapons[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] and extraordinary special attacks of its new form. It can remain in that form until it assumes another or until the next sunrise. (If the base creature is not terrestrial, this power might allow other forms.) [I][/I][URL="http://www.enworld.org/wiki/SRD:Damage_Reduction"][I][U][COLOR=#0000ff]Damage Reduction[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I] ([/I][URL="http://www.enworld.org/wiki/SRD:Su"][I][U][COLOR=#0000ff]Su[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I]):[/I] A vampire has [URL="http://www.enworld.org/wiki/SRD:Damage_Reduction"][U][COLOR=#0000ff]damage reduction[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] 10/silver and magic. A vampire’s [URL="http://www.enworld.org/wiki/SRD:Natural_Weapons"][U][COLOR=#0000ff]natural weapons[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] are treated as [URL="http://www.enworld.org/wiki/SRD:Magic_Weapon"][U][COLOR=#0000ff]magic weapons[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] for the purpose of overcoming [URL="http://www.enworld.org/wiki/SRD:Damage_Reduction"][U][COLOR=#0000ff]damage reduction[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. [I][/I][URL="http://www.enworld.org/wiki/SRD:Fast_Healing"][I][U][COLOR=#0000ff]Fast Healing[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I] ([/I][URL="http://www.enworld.org/wiki/SRD:Ex"][I][U][COLOR=#0000ff]Ex[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I]):[/I] A vampire heals 5 points of damage each [URL="http://www.enworld.org/wiki/SRD:Round"][U][COLOR=#0000ff]round[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] so long as it has at least 1 hit point. If reduced to 0 [URL="http://www.enworld.org/wiki/SRD:Hit_Points"][U][COLOR=#0000ff]hit points[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] in combat, it automatically assumes [URL="http://www.enworld.org/wiki/SRD:Gaseous_Form_(Spell)"][U][COLOR=#0000ff]gaseous form[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into [URL="http://www.enworld.org/wiki/SRD:Gaseous_Form_(Spell)"][U][COLOR=#0000ff]gaseous form[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] has no effect. Once at rest in its coffin, a vampire is [URL="http://www.enworld.org/wiki/SRD:Helpless"][U][COLOR=#0000ff]helpless[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. It regains 1 hit point after 1 hour, then is no longer [URL="http://www.enworld.org/wiki/SRD:Helpless"][U][COLOR=#0000ff]helpless[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] and resumes healing at the rate of 5 [URL="http://www.enworld.org/wiki/SRD:Hit_Points"][U][COLOR=#0000ff]hit points[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] per [URL="http://www.enworld.org/wiki/SRD:Round"][U][COLOR=#0000ff]round[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. [I]Gaseous Form ([/I][URL="http://www.enworld.org/wiki/SRD:Su"][I][U][COLOR=#0000ff]Su[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I]):[/I] As a [URL="http://www.enworld.org/wiki/SRD:Standard_Actions"][U][COLOR=#0000ff]standard action[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], a vampire can assume [URL="http://www.enworld.org/wiki/SRD:Gaseous_Form_(Spell)"][U][COLOR=#0000ff]gaseous form[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] at will as the spell ([URL="http://www.enworld.org/wiki/SRD:Caster_Level"][U][COLOR=#0000ff]caster level[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability. [I]Resistances ([/I][URL="http://www.enworld.org/wiki/SRD:Ex"][I][U][COLOR=#0000ff]Ex[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I]):[/I] A vampire has resistance to cold 10 and electricity 10. [I]Spider [/I][URL="http://www.enworld.org/wiki/SRD:Climb_Skill"][I][U][COLOR=#0000ff]Climb[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I] ([/I][URL="http://www.enworld.org/wiki/SRD:Ex"][I][U][COLOR=#0000ff]Ex[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I]):[/I] A vampire can climb sheer surfaces as though with a [URL="http://www.enworld.org/wiki/SRD:Spider_Climb"][I][U][COLOR=#0000ff]spider climb[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] spell. [I][/I][URL="http://www.enworld.org/wiki/SRD:Turn_Resistance"][I][U][COLOR=#0000ff]Turn Resistance[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I] ([/I][URL="http://www.enworld.org/wiki/SRD:Ex"][I][U][COLOR=#0000ff]Ex[/COLOR][/U][/I][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][I]):[/I] A vampire has +4 [URL="http://www.enworld.org/wiki/SRD:Turn_Resistance"][U][COLOR=#0000ff]turn resistance[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. [B][/B][URL="http://www.enworld.org/wiki/SRD:Abilities_(Creature_Statistic)"][B][U][COLOR=#0000ff]Abilities:[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] Increase from the base creature as follows: [URL="http://www.enworld.org/wiki/SRD:Strength"][U][COLOR=#0000ff]Str[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] +2, [URL="http://www.enworld.org/wiki/SRD:Dexterity"][U][COLOR=#0000ff]Dex[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] +2, [URL="http://www.enworld.org/wiki/SRD:Intelligence"][U][COLOR=#0000ff]Int[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] +2, [URL="http://www.enworld.org/wiki/SRD:Wisdom"][U][COLOR=#0000ff]Wis[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] +2, [URL="http://www.enworld.org/wiki/SRD:Charisma"][U][COLOR=#0000ff]Cha[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] +4. As an [URL="http://www.enworld.org/wiki/SRD:Undead_Type"][U][COLOR=#0000ff]undead[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] creature, a vampire has no [URL="http://www.enworld.org/wiki/SRD:Constitution"][U][COLOR=#0000ff]Constitution[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] score. [B][/B][URL="http://www.enworld.org/wiki/SRD:Skills_(Creature_Statistic)"][B][U][COLOR=#0000ff]Skills:[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] Vampires have a +4 racial bonus on [URL="http://www.enworld.org/wiki/SRD:Bluff_Skill"][U][COLOR=#0000ff]Bluff[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Hide_Skill"][U][COLOR=#0000ff]Hide[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Listen_Skill"][U][COLOR=#0000ff]Listen[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Move_Silently_Skill"][U][COLOR=#0000ff]Move Silently[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Search_Skill"][U][COLOR=#0000ff]Search[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Sense_Motive_Skill"][U][COLOR=#0000ff]Sense Motive[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], and [URL="http://www.enworld.org/wiki/SRD:Spot_Skill"][U][COLOR=#0000ff]Spot[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] checks. Otherwise same as the base creature. [B][/B][URL="http://www.enworld.org/wiki/SRD:Feats_(Creature_Statistic)"][B][U][COLOR=#0000ff]Feats:[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL] Vampires gain [URL="http://www.enworld.org/wiki/SRD:Alertness"][U][COLOR=#0000ff]Alertness[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Combat_Reflexes"][U][COLOR=#0000ff]Combat Reflexes[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Dodge"][U][COLOR=#0000ff]Dodge[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Improved_Initiative"][U][COLOR=#0000ff]Improved Initiative[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], and [URL="http://www.enworld.org/wiki/SRD:Lightning_Reflexes"][U][COLOR=#0000ff]Lightning Reflexes[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], assuming the base creature meets the prerequisites and doesn’t already have these [URL="http://www.enworld.org/wiki/SRD:Feats"][U][COLOR=#0000ff]feats[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. [B][SIZE=4]Vampire Weaknesses [/SIZE][/B][SIZE=4][/SIZE]For all their power, vampires have a number of weaknesses. [B]Repelling a Vampire:[/B] Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from a mirror or a strongly presented [URL="http://www.enworld.org/wiki/SRD:Holy_Symbol_(Equipment)"][U][COLOR=#0000ff]holy symbol[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or [URL="http://www.enworld.org/wiki/SRD:Holy_Symbol_(Equipment)"][U][COLOR=#0000ff]holy symbol[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] and cannot touch or make [URL="http://www.enworld.org/wiki/SRD:Melee_Attack"][U][COLOR=#0000ff]melee attacks[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] against the creature holding the item for the rest of the encounter. Holding a vampire at bay takes a [URL="http://www.enworld.org/wiki/SRD:Standard_Actions"][U][COLOR=#0000ff]standard action[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. Vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship. They are utterly unable to enter a home or other building unless invited in by someone with the authority to do so. They may freely enter public places, since these are by definition open to all. [B]Slaying a Vampire:[/B] Reducing a vampire’s [URL="http://www.enworld.org/wiki/SRD:Hit_Points"][U][COLOR=#0000ff]hit points[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] to 0 or lower incapacitates it but doesn’t always destroy it (see the note on [URL="http://www.enworld.org/wiki/SRD:Fast_Healing"][U][COLOR=#0000ff]fast healing[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight disorients it: It can take only a single [URL="http://www.enworld.org/wiki/SRD:Move_Actions"][U][COLOR=#0000ff]move action[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] or attack action and is destroyed utterly in the next [URL="http://www.enworld.org/wiki/SRD:Round"][U][COLOR=#0000ff]round[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] if it cannot escape. Similarly, immersing a vampire in running water robs it of one-third of its [URL="http://www.enworld.org/wiki/SRD:Hit_Points"][U][COLOR=#0000ff]hit points[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] each [URL="http://www.enworld.org/wiki/SRD:Round"][U][COLOR=#0000ff]round[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] until it is destroyed at the end of the third [URL="http://www.enworld.org/wiki/SRD:Round"][U][COLOR=#0000ff]round[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] of immersion. Driving a wooden stake through a vampire’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature’s head and fill its mouth with holy wafers (or their equivalent). [B][SIZE=4]Vampire Characters [/SIZE][/B][SIZE=4][/SIZE]Vampires are always evil, which causes characters of certain [URL="http://www.enworld.org/wiki/SRD:Classes"][U][COLOR=#0000ff]classes[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] to lose some [URL="http://www.enworld.org/wiki/SRD:Class"][U][COLOR=#0000ff]class[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] abilities. In addition, certain [URL="http://www.enworld.org/wiki/SRD:Classes"][U][COLOR=#0000ff]classes[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] take additional penalties. [B][/B][URL="http://www.enworld.org/wiki/SRD:Cleric"][B][U][COLOR=#0000ff]Clerics[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][B]:[/B] Vampire [URL="http://www.enworld.org/wiki/SRD:Cleric"][U][COLOR=#0000ff]clerics[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] lose their ability to [URL="http://www.enworld.org/wiki/SRD:Turn_or_Rebuke_Undead"][U][COLOR=#0000ff]turn undead[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] but gain the ability to [URL="http://www.enworld.org/wiki/SRD:Turn_or_Rebuke_Undead"][U][COLOR=#0000ff]rebuke undead[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. This ability does not affect the vampire’s controller or any other vampires that a master controls. A vampire [URL="http://www.enworld.org/wiki/SRD:Cleric"][U][COLOR=#0000ff]cleric[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] has access to two of the following domains: [URL="http://www.enworld.org/wiki/SRD:Chaos_Domain"][U][COLOR=#0000ff]Chaos[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Destruction_Domain"][U][COLOR=#0000ff]Destruction[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], [URL="http://www.enworld.org/wiki/SRD:Evil_Domain"][U][COLOR=#0000ff]Evil[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], or [URL="http://www.enworld.org/wiki/SRD:Trickery_Domain"][U][COLOR=#0000ff]Trickery[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. [B][/B][URL="http://www.enworld.org/wiki/SRD:Sorcerer"][B][U][COLOR=#0000ff]Sorcerers[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][B] and [/B][URL="http://www.enworld.org/wiki/SRD:Wizard"][B][U][COLOR=#0000ff]Wizards[/COLOR][/U][/B][U][COLOR=#0000ff][/color][/U][COLOR=#0000ff][/COLOR][/URL][B]:[/B] Vampire [URL="http://www.enworld.org/wiki/SRD:Sorcerer"][U][COLOR=#0000ff]sorcerers[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] and [URL="http://www.enworld.org/wiki/SRD:Wizard"][U][COLOR=#0000ff]wizards[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] retain their [URL="http://www.enworld.org/wiki/SRD:Class"][U][COLOR=#0000ff]class[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] abilities, but if a character has a familiar other than a [URL="http://www.enworld.org/wiki/SRD:Rat"][U][COLOR=#0000ff]rat[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] or [URL="http://www.enworld.org/wiki/SRD:Bat"][U][COLOR=#0000ff]bat[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL], the link between them is broken, and the familiar shuns its former companion. The character can summon another familiar, but it must be a [URL="http://www.enworld.org/wiki/SRD:Rat"][U][COLOR=#0000ff]rat[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL] or [URL="http://www.enworld.org/wiki/SRD:Bat"][U][COLOR=#0000ff]bat[/COLOR][/U][COLOR=#0000ff][/COLOR][/URL]. [FONT=Arial][SIZE=2][/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
vampire setting
Top