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Vampire Template for new campaign
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<blockquote data-quote="AllenDM" data-source="post: 5017504" data-attributes="member: 86651"><p><span style="color: white">New to the board but I have enjoyed all the great information posted. Thanks!</span></p><p> </p><p><span style="color: white">This template is for a new campaign setting. Based on the 30 Days of Night vampire, Blade, and Trueblood...</span></p><p> </p><p><span style="color: white">I would greatly appreciate feedback on it and suggestions.</span></p><p> </p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white">Dark Earth Vampire </span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampires appear just as they did in life, although their features are often hardened and feral, with the predatory look of wolves. There teeth become pointed and razor sharp and their finger nails also extend into very sharp points; their skin takes on a paler tint as well.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">The thirst for the taste of blood and more specifically human blood drives them especially at the younger stages of their unlife. Fledgling and young vampires don’t waste time with tactics or long term strategic planning their sole purpose is to survive, feed, and find shelter from the daylight they learn to hate. Old vampires, middle to senior, are vastly different as they have gained wisdom and knowledge through out their long lives and they often scheme and plot elaborate plans on a much larger scale using their packs to murder whole communities. Elder vampires are even more dangerous and there is unconfirmed reports that a council of elder vampires control all of the known vampires. Some even say that most packs will actually behead their victims and let the bodies lay in the sun so that they have no competition in their hunting grounds. Vampires have managed to keep their existence secret since the fall of mankind and the elder and senior vampires go to great lengths to make sure that remains in place to allow their kind to hunt with out any real repercussions.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampirism is a virus that is spread through bite, scratch, or blood getting into a wound, mouth, eye, or any means that will allow it contact with a victims body fluids. Infection is almost immediate.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampires speak any languages they knew in life. </span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">This vampire is based on the Nosferatu of the 30 Days of Night movie.</span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white">Creating A Vampire</span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">"Vampire" is an acquired </span></span><a href="http://www.d20srd.org/srd/improvingMonsters.htm#templates" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">template</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"> that can be added to any human. </span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A vampire uses all the base creature’s statistics and special abilities except as noted here. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Size and Type</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">The creature’s type changes to </span></span><a href="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">undead</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"> (</span></span><a href="http://www.d20srd.org/srd/typesSubtypes.htm#augmentedSubtype" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">augmented</span></span></a><a href="http://www.d20srd.org/srd/typesSubtypes.htm#humanoidType" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">humanoid</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white">). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Hit Dice</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Increase all current and future Hit Dice to d12s. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Speed</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampires move faster than normal humans add +15 to their base movement. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Armor Class</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">The base creature’s </span></span><a href="http://www.d20srd.org/srd/theBasics.htm#naturalArmorBonus" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">natural armor bonus</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"> improves by +5. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Attack</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A vampire retains all the attacks of the base creature and also gains a Claw/Claw and a Bite attack if it didn’t already have one. If the base creature can use weapons, the vampire retains this ability. A creature with </span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">natural weapons</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"> retains those natural weapons. A vampire fighting without weapons uses either its Claw/Claw or Bite attack. The vampire has a choice they can use their base attack, Claw/Claw, or Bite attack. The bite attack requires a successful grapple and the damage is bite (human 1d4 points of damage and bleeding wound as well as a chance for the vampire infection).</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Claw/Claw is the primary natural weapon and bite is the secondary (-5 to Attack bonus) for fledglings and young vampires. See table below for further details.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Any successful claw or bite wound requires an immediate Fortitude saving throw see special attacks below.</span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Full Attack</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A vampire fighting without weapons uses either its Claw/Claw or Bite attack (see above) as a </span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">natural weapons</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white">. If armed with a weapon, it usually uses the weapon as its primary attack along with one claw attack as a natural secondary attack. The bite attack is initiated with a grapple attack. If successful the vampire makes an immediate bite attack. </span></span></p><p></p><p style="text-align: center"><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white">Size</span></span></strong></p><p></p><p></p><p style="text-align: center"><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white">Damage</span></span></strong></p><p></p><p><a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">Fine</span></span></a></p><p></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><span style="color: white">1</span></span></p><p></p><p><a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">Diminutive</span></span></a></p><p></p><p style="text-align: center"><a href="http://javascript<b></b>:void(0);" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">1d2</span></span></a></p><p></p><p><a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">Tiny</span></span></a></p><p></p><p style="text-align: center"><a href="http://javascript<b></b>:void(0);" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">1d3</span></span></a></p><p></p><p><a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">Small</span></span></a></p><p></p><p style="text-align: center"><a href="http://javascript<b></b>:void(0);" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">1d4</span></span></a></p><p></p><p><a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">Medium</span></span></a></p><p></p><p style="text-align: center"><a href="http://javascript<b></b>:void(0);" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">1d6</span></span></a></p><p></p><p><a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">Large</span></span></a></p><p></p><p style="text-align: center"><a href="http://javascript<b></b>:void(0);" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">1d8</span></span></a></p><p></p><p><a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">Huge</span></span></a></p><p></p><p style="text-align: center"><a href="http://javascript<b></b>:void(0);" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">2d6</span></span></a></p><p></p><p><a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">Gargantuan</span></span></a></p><p></p><p style="text-align: center"><a href="http://javascript<b></b>:void(0);" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">2d8</span></span></a></p><p></p><p><a href="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">Colossal</span></span></a></p><p></p><p style="text-align: center"><a href="http://javascript<b></b>:void(0);" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">4d6</span></span></a></p><p></p><p> </p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Damage</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampires have Claw/Claw (see table above) attacks or the Bite attack use the size modifier one step down (EXAMPLE: Human is a medium so their claw attack is 1d6 but their bite attack is 1d4. If the base creature does not have this attack form, use the appropriate damage value from the table above according to the vampire’s size. Creatures that have other kinds of </span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">natural weapons</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"> retain their old damage values or use the appropriate value from the table below, whichever is better. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Special Attacks</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A vampire retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + ½ vampire’s HD + Age modifier unless noted otherwise. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"><em>Blood Drain (</em></span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"><em>Ex</em></span></span></span></a><span style="font-family: 'Trebuchet MS'"><em><span style="font-size: 12px"><span style="color: white">)</span></span></em></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A vampire can suck blood from a living victim by ripping open the victim’s throat with its bite attack by making a successful </span></span><a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#grappleChecks" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">grapple check</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"> and bite attack. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained via a successful grapple check (no bite attack is required after a successful bite attack is made). On each such successful attack, the vampire gains 5 temporary hit points. Once a bite occurs the vampire only needs to make a successful touch attack (grapple) to resume feeding.</span></span></p><p></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white"><em>Bleeding Wound (Ex)</em></span></span></p><p></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Because the tearing wound of the vampire is at the throat or a major artery if a successful bite occurs and the victim manages to break the grapple they still take 1 point of constitution damage each round until the wound is healed. If multiple bites occur multiple wounds occur. It is not uncommon for a gang or pack of vampires to make multiple bites on a victim. </span></span></p><p><strong><em><span style="font-family: 'Trebuchet MS'"><span style="color: white">Sonic Attacks</span></span></em></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampires have a screech that attacks as a sonic attack. All victims within 30 feet must make a WILL SAVE (DC15 + Age Modifier). If they fail they are immediately Shaken for 1d3 rounds. If a person saves they are immune to the effect for the rest of the encounter.</span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>Shaken: a shaken character takes a -2 penalty on </strong></span></span><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>attack rolls</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>, </strong></span></span><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>saving throws</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>, </strong></span></span><a href="http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>skill checks</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>, and </strong></span></span><a href="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>ability checks</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white">. </span></span></strong></p><p> </p><p> </p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>Frightened: a frightened creature flees from the source of its </strong></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#fear" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>fear</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong> as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all </strong></span></span><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>attack rolls</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>, </strong></span></span><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>saving throws</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>, </strong></span></span><a href="http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>skill checks</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>, and </strong></span></span><a href="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>ability checks</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. </strong></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Frightened is like </span></span><a href="http://www.d20srd.org/srd/conditionSummary.htm#shaken" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">shaken</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white">, except that the creature must flee if possible. </span></span><a href="http://www.d20srd.org/srd/conditionSummary.htm#panicked" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">Panicked</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"> is a more extreme state of </span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#fear" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">fear</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white">. Young Vampires have more control over their vampire screech.</span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>Panicked: a panicked creature must drop anything it holds and flee at top speed from the source of its </strong></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#fear" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>fear</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a -2 penalty on all </strong></span></span><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>saving throws</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>, </strong></span></span><a href="http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>skill checks</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>, and </strong></span></span><a href="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>ability checks</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>. If cornered, a panicked creature </strong></span></span><a href="http://www.d20srd.org/srd/conditionSummary.htm#cowering" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>cowers</strong></span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"><strong>. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. </strong></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Panicked is a more extreme state of </span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#fear" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">fear</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"> than </span></span><a href="http://www.d20srd.org/srd/conditionSummary.htm#shaken" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">shaken</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white"> or </span></span><a href="http://www.d20srd.org/srd/conditionSummary.htm#frightened" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="color: white">frightened</span></span></a><span style="font-family: 'Trebuchet MS'"><span style="color: white">. Senior vampires have mastered the vampire screech. Not only does it panic humans and animals it can altered to Frighten younger vampires. An Elder Vampire can alter theirs to Panic younger vampires.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Fledgling vampires will often begin screeching as they are born although the sonic attack has no real affect it can unnerve nearby animals and the screech is almost unbearable to listen to. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"><em>Create Spawn (</em></span></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities" target="_blank"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"><em>Su</em></span></span></span></a><span style="font-family: 'Trebuchet MS'"><em><span style="font-size: 12px"><span style="color: white">)</span></span></em></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A human slain by a vampire’s natural attack rises as a vampire 1d6 rounds later. Within 1d6 turns an newly created vampire will fall into a Blood Lust. (see below in Vampire Weakness) </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">A victim that is clawed or bitten by a vampire must make a Fortitude Saving throw to not be infected by the Vampire Virus (injury) DC25 + Age Modifier. When combat is finalized every human in melee combat with a vampire must also roll one final Fortitude Saving throw to check to see if they got any of the infected blood in a wound, or orifice as it is highly infectious.</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">DC16 + Age Modifier of oldest vampire in combat with.</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">If ingested or injected directly into the blood: DC25 + Age modifier.</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Vampire Blood can be used as a poison (infection) as long as it is fresh (has not begun to dry). Once dry it begins to turn to dust and has a foul smell of rotten eggs.</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">When a character is injured by a contaminated attack, any open wound or orifice touches an item smeared with the vampire blood, or consumes blood-tainted food or drink, he must make an immediate </span><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#fortitude" target="_blank"><span style="color: white">Fortitude saving throw</span></a><span style="color: white">. If he succeeds, the virus has no effect—his immune system fought off the infection. If he fails, he takes damage after an incubation period. Once per day afterward, he must make a successful Fortitude saving throw to avoid repeated damage. Three successful saving throws in a row indicate that he has fought off the disease and recovers, taking no more damage. </span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">These </span><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#fortitude" target="_blank"><span style="color: white">Fortitude saving throws</span></a><span style="color: white"> can be rolled sec</span></span><span style="font-family: 'Trebuchet MS'"><span style="color: white">retly so that the player doesn’t know whether the disease has taken hold. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white">Disease</span></span></strong></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white">Infection </span></span></strong></p><p></p><p style="text-align: center"><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white">DC</span></span></strong></p><p></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white">Incubation</span></span></strong></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white">Damage</span></span></strong></p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'">1. </span><span style="font-family: 'Trebuchet MS'">DC if injected directly into the blood is DC25 + Age Modifier</span></span></p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'">2. </span><span style="font-family: 'Trebuchet MS'">Need three saving throws in row to overcome virus.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampire Virus</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Injured/Ingested</span></span></p><p></p><p style="text-align: center"><span style="font-family: 'Trebuchet MS'"><span style="color: white">25/16 (+ age modifier)</span></span></p><p></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">1 hour</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">1d4 Con Damage</span></span></p><p> </p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">If the victim overcomes the vampire virus he no longer ever needs to save against it as his body is immune to it. If a senior or elder vampire finds out a human is immune to vampirism there is a high chance that they attempt to kill him and any one that knows of the existence of vampires.</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Once the disease sets in the victims pupils will begin to turn black, his finger and toe nails will yellow, thicken and elongate as they become sharp. In the latter stages as the victim nears his death and begins fully converting to becoming a vampire his teeth will alter to become sharp and his facial features will alter to become more feral as their skin becomes more pale.</span></span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Special Qualities</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A vampire retains all the special qualities of the base creature and gains those described below. </span></span></p><p><strong><em><span style="font-family: 'Trebuchet MS'"><span style="color: white">Scent</span></span></em></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">This </span><a href="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">extraordinary ability</span></span></a><span style="color: white"> lets a vampire detect approaching enemies and prey, sniff out hidden foes, and track by sense of smell. </span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents of blood and flesh can be easily detected by a vampire at twice the ranges noted above. Overpowering scents, such as skunk musk or </span><a href="http://www.d20srd.org/srd/monsters/troglodyte.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">troglodyte</span></span></a><span style="color: white"> stench, can be detected at three times these ranges. </span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a </span><a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">move action</span></span></a><span style="color: white">. If it moves within 5 feet of the scent’s source, the creature can pinpoint that source. </span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A creature with the </span><a href="http://www.d20srd.org/srd/feats.htm#track" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Track</span></span></a><span style="color: white"> feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the </span><a href="http://www.d20srd.org/srd/feats.htm#track" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Track</span></span></a><span style="color: white"> feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility. </span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampires with the scent ability can identify familiar odors just as humans they have been near or feed upon. </span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base </span><a href="http://www.d20srd.org/srd/skills/survival.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Survival</span></span></a><span style="color: white"> DC to track becomes 20 rather than 10. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"><em>Damage Reduction (</em></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Su</em></span></span></span></a><em><span style="font-size: 12px"><span style="color: white">)</span></span></em></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A vampire has </span><a href="http://www.d20srd.org/srd/specialAbilities.htm#damageReduction" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">damage reduction</span></span></a><span style="color: white"> 5/sun (daylight) and magic. A vampire’s </span><a href="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">natural weapons</span></span></a><span style="color: white"> are treated as magic weapons for the purpose of overcoming damage reduction. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><a href="http://www.d20srd.org/srd/specialAbilities.htm#fastHealing" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Fast Healing</em></span></span></span></a><span style="font-size: 12px"><span style="color: white"><em> (</em></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Ex</em></span></span></span></a><em><span style="font-size: 12px"><span style="color: white">)</span></span></em></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically falls limp but is not dead. In its fallen state the vampire is </span><a href="http://www.d20srd.org/srd/conditionSummary.htm#helpless" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">helpless</span></span></a><span style="color: white">. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"><em>Resistances (</em></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Ex</em></span></span></span></a><em><span style="font-size: 12px"><span style="color: white">)</span></span></em></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A vampire has </span><a href="http://www.d20srd.org/srd/specialAbilities.htm#resistanceToEnergy" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">resistance</span></span></a><span style="color: white"> to cold 10 and electricity 10. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"><em>Turn Resistance (</em></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Ex</em></span></span></span></a><em><span style="font-size: 12px"><span style="color: white">)</span></span></em></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A vampire has +5 </span><a href="http://www.d20srd.org/srd/specialAbilities.htm#turnResistance" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">turn resistance</span></span></a><span style="color: white">. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Abilities</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Increase from the base creature as follows: Str +5, Dex +6, Int - , Wis -, Cha -2. As an </span><a href="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">undead</span></span></a><span style="color: white"> creature, a vampire has no Constitution score. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Skills</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampires have a +8 racial bonus on </span><a href="http://www.d20srd.org/srd/skills/bluff.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Bluff</span></span></a><span style="color: white">, </span><a href="http://www.d20srd.org/srd/skills/hide.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Hide</span></span></a><span style="color: white">, </span><a href="http://www.d20srd.org/srd/skills/listen.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Listen</span></span></a><span style="color: white">, </span><a href="http://www.d20srd.org/srd/skills/moveSilently.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Move Silently</span></span></a><span style="color: white">, </span><a href="http://www.d20srd.org/srd/skills/search.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Search</span></span></a><span style="color: white">, </span><a href="http://www.d20srd.org/srd/skills/senseMotive.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Sense Motive</span></span></a><span style="color: white">, Climb and </span><a href="http://www.d20srd.org/srd/skills/spot.htm" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Spot</span></span></a><span style="color: white"> checks. Otherwise same as the base creature. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Feats</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampires gain </span><a href="http://www.d20srd.org/srd/feats.htm#alertness" target="_blank"><span style="color: white">Alertness</span></a><span style="color: white">, </span><a href="http://www.d20srd.org/srd/feats.htm#combatReflexes" target="_blank"><span style="color: white">Combat Reflexes</span></a><span style="color: white">, </span><a href="http://www.d20srd.org/srd/feats.htm#dodge" target="_blank"><span style="color: white">Dodge</span></a><span style="color: white">, </span><a href="http://www.d20srd.org/srd/feats.htm#improvedInitiative" target="_blank"><span style="color: white">Improved Initiative</span></a><span style="color: white">, and </span><a href="http://www.d20srd.org/srd/feats.htm#lightningReflexes" target="_blank"><span style="color: white">Lightning Reflexes</span></a><span style="color: white">, assuming the base creature meets the prerequisites and doesn’t already have these feats. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Environment</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Any, usually same as base creature. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Organization</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Solitary, pair, gang (3-5), pack (1 senior and 2-3 middle, 3-8 young or fledgling) </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Challenge Rating</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Same as the base creature +2. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Treasure</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Double standard. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Alignment</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Chaotic evil. (elders and seniors can be Neutral Evil)</span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Advancement</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">By character class. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Level Adjustment</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Same as the base creature +6. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampire Weaknesses</span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">For all their power, vampires have a number of weaknesses. </span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Repelling a Vampire</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Daylight or any sort of natural lighting will repel a vampire unless they make a WILL SAVE to bypass their natural fear of the SUN DC25 they can add their Age Modifier to their roll.</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Fledgling and junior vampires will panic until they get away from the sun or daylight and 1d3 rounds after words. Middle and Senior vampires will become frightened as above instead of panicking. Elder Vampires will only become Shaken and will immediately recover once they are safely away from the sun or daylight.</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Blood Lust</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">All vampires have a weakness from the virus called Blood Lust. Fledgling are the most susceptible to it and as a vampire ages they gain control over it.</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Newborn Vampire – Blood Lust with in 1d6 turns of becoming a vampire. If they fail their Will Save the need to feed overcomes them and they will seek out the first human, animal, or whatever they find that gives the sent of blood and feed on it no matter what happens. At first they will notice they smell the flesh and scent of living beings easily, then the blood, then the scent of that blood will become an overwhelming attraction that will begin to work into an insatiable hunger. </span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Blood Lust DC 10 (+1 to DC every hour there after until they feed) and this lust happens after every 24 hours of feeding. A</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Vampires as they gain age modifiers add this to their Will Save roll.</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">If a vampire is placed in a secure location or bound in a way that does not have the ability to sat this desire they will go mad and will become a BLOOD LUSTED Vampire until they have feed on a number of victims equal to their hit dice plus their age modifier. They will not consider tactics, strategy, or even their own well being until this lust is filled completely.</span></span></span></p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Slaying a Vampire</span></span></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t destroy it (see the note on fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight disorients it: It can take only a single </span><a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">move action</span></span></a><span style="color: white"> or attack action and is destroyed utterly in the next round if it cannot escape. Removing the head of the vampire will kill it (not allow it to FAST HEAL). Burning the body to ashes or placing the vampire into direct sunlight (noted above) will also kill it (not allow it to FAST HEAL). However if the ashes are not properly disposed of (thrown into running water is the best way or let the ashes be taken by a strong gust of wind to so that they are separated). If there is at least 30% of the vampire’s ashes remaining any contact with blood will begin a regeneration process. The ashes need at least 5hp of blood and once that occurs the ashes will begin to reform. It takes the vampire 1d4 days to begin reforming and once the ashes reform into a body the vampire will be 0 hp and will begin FAST HEALING. A vampire that has had its head separated will begin to decompose quickly and within 1 hour the entire body will crumble into dust. At any time the head is placed near the neck it will begin to heal and with in one turn the vampire will go to 0 hit points.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white">Vampire States</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Fledgling </span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Newly created</span></span></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Young</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Over 20 years old</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Sonic Attack: Frightened 1d3 rnds; Age Mod +2</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Middle</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Over 100 years old</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Dominate (Su); Bite is also considered a primary weapon. Age Mod +4</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Senior</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Over 300 years old</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Sonic Attack: Panicked 1d3 rnds; Age Mod +6; Rage</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Elder</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Over 600 years old</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Make Claw/Claw and Bite (3 attacks all primary); Age Mod +8; Disguise Self</span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"><span style="color: white"><em>Dominate (</em></span></span><a href="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities" target="_blank"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Su</em></span></span></span></a><em><span style="font-size: 12px"><span style="color: white">)</span></span></em></span></strong></p><p> </p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A Middle vampire can crush an opponent’s will just by looking into his or her eyes. This is similar to a </span><a href="http://www.d20srd.org/srd/specialAbilities.htm#gazeAttacks" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">gaze</span></span></a><span style="color: white"> attack, except that the vampire must use a </span><a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">standard action</span></span></a><span style="color: white">, and those merely looking at it are not affected. Anyone the vampire targets must succeed on a </span><a href="http://www.d20srd.org/srd/combat/combatStatistics.htm#will" target="_blank"><span style="font-family: 'Times New Roman'"><span style="color: white">Will save</span></span></a><span style="color: white"> or fall instantly under the vampire’s influence as though by a </span><a href="http://www.d20srd.org/srd/spells/dominatePerson.htm" target="_blank"><em><span style="font-family: 'Times New Roman'"><span style="color: white">dominate person</span></span></em></a><span style="color: white"> spell (caster level 13th (DC14+ age modifier)). </span></span></p><p></p><p><span style="color: white"><em><span style="font-family: 'Trebuchet MS'">Disguise Self (Su</span></em><span style="font-family: 'Trebuchet MS'">)</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A Elder vampire can alter his appearance so that he appears as if where in his original human form. There will be no appearance of his actual vampire traits. This is the same as Disguise Self spell and the Will Save against the glamour is DC11 + Vampire HD + Age Modifier (+8) cast at 13th .</span></span></p><p></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">Vampire Rage (Su)</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: white">A Senior or elder vampire can screech in a way to insight a rage like the Rage spell cast at 13th level with the exception that it only affects vampires in the area of effect. Every vampire in the area will immediately go into a rage (almost like a blood lust). </span></span></p><p> </p></blockquote><p></p>
[QUOTE="AllenDM, post: 5017504, member: 86651"] [COLOR=white]New to the board but I have enjoyed all the great information posted. Thanks![/COLOR] [COLOR=white] [/COLOR] [COLOR=white]This template is for a new campaign setting. Based on the 30 Days of Night vampire, Blade, and Trueblood...[/COLOR] [COLOR=white] [/COLOR] [COLOR=white]I would greatly appreciate feedback on it and suggestions.[/COLOR] [COLOR=white] [/COLOR] [B][FONT=Trebuchet MS][COLOR=white]Dark Earth Vampire [/COLOR][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Vampires appear just as they did in life, although their features are often hardened and feral, with the predatory look of wolves. There teeth become pointed and razor sharp and their finger nails also extend into very sharp points; their skin takes on a paler tint as well.[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]The thirst for the taste of blood and more specifically human blood drives them especially at the younger stages of their unlife. Fledgling and young vampires don’t waste time with tactics or long term strategic planning their sole purpose is to survive, feed, and find shelter from the daylight they learn to hate. Old vampires, middle to senior, are vastly different as they have gained wisdom and knowledge through out their long lives and they often scheme and plot elaborate plans on a much larger scale using their packs to murder whole communities. Elder vampires are even more dangerous and there is unconfirmed reports that a council of elder vampires control all of the known vampires. Some even say that most packs will actually behead their victims and let the bodies lay in the sun so that they have no competition in their hunting grounds. Vampires have managed to keep their existence secret since the fall of mankind and the elder and senior vampires go to great lengths to make sure that remains in place to allow their kind to hunt with out any real repercussions.[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Vampirism is a virus that is spread through bite, scratch, or blood getting into a wound, mouth, eye, or any means that will allow it contact with a victims body fluids. Infection is almost immediate.[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Vampires speak any languages they knew in life. [/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]This vampire is based on the Nosferatu of the 30 Days of Night movie.[/COLOR][/FONT] [B][FONT=Trebuchet MS][COLOR=white]Creating A Vampire[/COLOR][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]"Vampire" is an acquired [/COLOR][/FONT][URL="http://www.d20srd.org/srd/improvingMonsters.htm#templates"][FONT=Trebuchet MS][COLOR=white]template[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white] that can be added to any human. [/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]A vampire uses all the base creature’s statistics and special abilities except as noted here. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Size and Type[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]The creature’s type changes to [/COLOR][/FONT][URL="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType"][FONT=Trebuchet MS][COLOR=white]undead[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white] ([/COLOR][/FONT][URL="http://www.d20srd.org/srd/typesSubtypes.htm#augmentedSubtype"][FONT=Trebuchet MS][COLOR=white]augmented[/COLOR][/FONT][/URL][URL="http://www.d20srd.org/srd/typesSubtypes.htm#humanoidType"][FONT=Trebuchet MS][COLOR=white]humanoid[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white]). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Hit Dice[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Increase all current and future Hit Dice to d12s. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Speed[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Vampires move faster than normal humans add +15 to their base movement. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Armor Class[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]The base creature’s [/COLOR][/FONT][URL="http://www.d20srd.org/srd/theBasics.htm#naturalArmorBonus"][FONT=Trebuchet MS][COLOR=white]natural armor bonus[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white] improves by +5. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Attack[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]A vampire retains all the attacks of the base creature and also gains a Claw/Claw and a Bite attack if it didn’t already have one. If the base creature can use weapons, the vampire retains this ability. A creature with [/COLOR][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons"][FONT=Trebuchet MS][COLOR=white]natural weapons[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white] retains those natural weapons. A vampire fighting without weapons uses either its Claw/Claw or Bite attack. The vampire has a choice they can use their base attack, Claw/Claw, or Bite attack. The bite attack requires a successful grapple and the damage is bite (human 1d4 points of damage and bleeding wound as well as a chance for the vampire infection).[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Claw/Claw is the primary natural weapon and bite is the secondary (-5 to Attack bonus) for fledglings and young vampires. See table below for further details.[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Any successful claw or bite wound requires an immediate Fortitude saving throw see special attacks below.[/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Full Attack[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]A vampire fighting without weapons uses either its Claw/Claw or Bite attack (see above) as a [/COLOR][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons"][FONT=Trebuchet MS][COLOR=white]natural weapons[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white]. If armed with a weapon, it usually uses the weapon as its primary attack along with one claw attack as a natural secondary attack. The bite attack is initiated with a grapple attack. If successful the vampire makes an immediate bite attack. [/COLOR][/FONT] [COLOR=white][/COLOR][CENTER][B][FONT=Trebuchet MS][COLOR=white]Size[/COLOR][/FONT][/B][/CENTER] [COLOR=white][/COLOR] [COLOR=white][/COLOR][CENTER][B][FONT=Trebuchet MS][COLOR=white]Damage[/COLOR][/FONT][/B][/CENTER] [COLOR=white][/COLOR] [URL="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat"][FONT=Trebuchet MS][COLOR=white]Fine[/COLOR][/FONT][/URL] [COLOR=white][/COLOR][CENTER][FONT=Trebuchet MS][COLOR=white]1[/COLOR][/FONT][/CENTER] [COLOR=white][/COLOR] [URL="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat"][FONT=Trebuchet MS][COLOR=white]Diminutive[/COLOR][/FONT][/URL] [COLOR=white][/COLOR][CENTER][URL="http://javascript<b></b>:void(0);"][FONT=Trebuchet MS][COLOR=white]1d2[/COLOR][/FONT][/URL][/CENTER] [COLOR=white][/COLOR] [URL="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat"][FONT=Trebuchet MS][COLOR=white]Tiny[/COLOR][/FONT][/URL] [COLOR=white][/COLOR][CENTER][URL="http://javascript<b></b>:void(0);"][FONT=Trebuchet MS][COLOR=white]1d3[/COLOR][/FONT][/URL][/CENTER] [COLOR=white][/COLOR] [URL="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat"][FONT=Trebuchet MS][COLOR=white]Small[/COLOR][/FONT][/URL] [COLOR=white][/COLOR][CENTER][URL="http://javascript<b></b>:void(0);"][FONT=Trebuchet MS][COLOR=white]1d4[/COLOR][/FONT][/URL][/CENTER] [COLOR=white][/COLOR] [URL="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat"][FONT=Trebuchet MS][COLOR=white]Medium[/COLOR][/FONT][/URL] [COLOR=white][/COLOR][CENTER][URL="http://javascript<b></b>:void(0);"][FONT=Trebuchet MS][COLOR=white]1d6[/COLOR][/FONT][/URL][/CENTER] [COLOR=white][/COLOR] [URL="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat"][FONT=Trebuchet MS][COLOR=white]Large[/COLOR][/FONT][/URL] [COLOR=white][/COLOR][CENTER][URL="http://javascript<b></b>:void(0);"][FONT=Trebuchet MS][COLOR=white]1d8[/COLOR][/FONT][/URL][/CENTER] [COLOR=white][/COLOR] [URL="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat"][FONT=Trebuchet MS][COLOR=white]Huge[/COLOR][/FONT][/URL] [COLOR=white][/COLOR][CENTER][URL="http://javascript<b></b>:void(0);"][FONT=Trebuchet MS][COLOR=white]2d6[/COLOR][/FONT][/URL][/CENTER] [COLOR=white][/COLOR] [URL="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat"][FONT=Trebuchet MS][COLOR=white]Gargantuan[/COLOR][/FONT][/URL] [COLOR=white][/COLOR][CENTER][URL="http://javascript<b></b>:void(0);"][FONT=Trebuchet MS][COLOR=white]2d8[/COLOR][/FONT][/URL][/CENTER] [COLOR=white][/COLOR] [URL="http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat"][FONT=Trebuchet MS][COLOR=white]Colossal[/COLOR][/FONT][/URL] [COLOR=white][/COLOR][CENTER][URL="http://javascript<b></b>:void(0);"][FONT=Trebuchet MS][COLOR=white]4d6[/COLOR][/FONT][/URL][/CENTER] [COLOR=white][/COLOR] [COLOR=white] [/COLOR] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Damage[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Vampires have Claw/Claw (see table above) attacks or the Bite attack use the size modifier one step down (EXAMPLE: Human is a medium so their claw attack is 1d6 but their bite attack is 1d4. If the base creature does not have this attack form, use the appropriate damage value from the table above according to the vampire’s size. Creatures that have other kinds of [/COLOR][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons"][FONT=Trebuchet MS][COLOR=white]natural weapons[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white] retain their old damage values or use the appropriate value from the table below, whichever is better. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Special Attacks[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]A vampire retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + ½ vampire’s HD + Age modifier unless noted otherwise. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white][I]Blood Drain ([/I][/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities"][FONT=Trebuchet MS][SIZE=3][COLOR=white][I]Ex[/I][/COLOR][/SIZE][/FONT][/URL][FONT=Trebuchet MS][I][SIZE=3][COLOR=white])[/COLOR][/SIZE][/I][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]A vampire can suck blood from a living victim by ripping open the victim’s throat with its bite attack by making a successful [/COLOR][/FONT][URL="http://www.d20srd.org/srd/combat/specialAttacks.htm#grappleChecks"][FONT=Trebuchet MS][COLOR=white]grapple check[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white] and bite attack. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained via a successful grapple check (no bite attack is required after a successful bite attack is made). On each such successful attack, the vampire gains 5 temporary hit points. Once a bite occurs the vampire only needs to make a successful touch attack (grapple) to resume feeding.[/COLOR][/FONT] [COLOR=white][/COLOR] [FONT=Trebuchet MS][COLOR=white][I]Bleeding Wound (Ex)[/I][/COLOR][/FONT] [COLOR=white][/COLOR] [FONT=Trebuchet MS][COLOR=white]Because the tearing wound of the vampire is at the throat or a major artery if a successful bite occurs and the victim manages to break the grapple they still take 1 point of constitution damage each round until the wound is healed. If multiple bites occur multiple wounds occur. It is not uncommon for a gang or pack of vampires to make multiple bites on a victim. [/COLOR][/FONT] [B][I][FONT=Trebuchet MS][COLOR=white]Sonic Attacks[/COLOR][/FONT][/I][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Vampires have a screech that attacks as a sonic attack. All victims within 30 feet must make a WILL SAVE (DC15 + Age Modifier). If they fail they are immediately Shaken for 1d3 rounds. If a person saves they are immune to the effect for the rest of the encounter.[/COLOR][/FONT] [B][FONT=Trebuchet MS][COLOR=white][B]Shaken: a shaken character takes a -2 penalty on [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"][FONT=Trebuchet MS][COLOR=white][B]attack rolls[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B], [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"][FONT=Trebuchet MS][COLOR=white][B]saving throws[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B], [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks"][FONT=Trebuchet MS][COLOR=white][B]skill checks[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B], and [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks"][FONT=Trebuchet MS][COLOR=white][B]ability checks[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white]. [/COLOR][/FONT][/B] [COLOR=white] [/COLOR] [COLOR=white] [/COLOR] [B][FONT=Trebuchet MS][COLOR=white][B]Frightened: a frightened creature flees from the source of its [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#fear"][FONT=Trebuchet MS][COLOR=white][B]fear[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B] as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"][FONT=Trebuchet MS][COLOR=white][B]attack rolls[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B], [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"][FONT=Trebuchet MS][COLOR=white][B]saving throws[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B], [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks"][FONT=Trebuchet MS][COLOR=white][B]skill checks[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B], and [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks"][FONT=Trebuchet MS][COLOR=white][B]ability checks[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B]. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. [/B][/COLOR][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Frightened is like [/COLOR][/FONT][URL="http://www.d20srd.org/srd/conditionSummary.htm#shaken"][FONT=Trebuchet MS][COLOR=white]shaken[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white], except that the creature must flee if possible. [/COLOR][/FONT][URL="http://www.d20srd.org/srd/conditionSummary.htm#panicked"][FONT=Trebuchet MS][COLOR=white]Panicked[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white] is a more extreme state of [/COLOR][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#fear"][FONT=Trebuchet MS][COLOR=white]fear[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white]. Young Vampires have more control over their vampire screech.[/COLOR][/FONT] [B][FONT=Trebuchet MS][COLOR=white][B]Panicked: a panicked creature must drop anything it holds and flee at top speed from the source of its [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#fear"][FONT=Trebuchet MS][COLOR=white][B]fear[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B], as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a -2 penalty on all [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"][FONT=Trebuchet MS][COLOR=white][B]saving throws[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B], [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks"][FONT=Trebuchet MS][COLOR=white][B]skill checks[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B], and [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks"][FONT=Trebuchet MS][COLOR=white][B]ability checks[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B]. If cornered, a panicked creature [/B][/COLOR][/FONT][URL="http://www.d20srd.org/srd/conditionSummary.htm#cowering"][FONT=Trebuchet MS][COLOR=white][B]cowers[/B][/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white][B]. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. [/B][/COLOR][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Panicked is a more extreme state of [/COLOR][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#fear"][FONT=Trebuchet MS][COLOR=white]fear[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white] than [/COLOR][/FONT][URL="http://www.d20srd.org/srd/conditionSummary.htm#shaken"][FONT=Trebuchet MS][COLOR=white]shaken[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white] or [/COLOR][/FONT][URL="http://www.d20srd.org/srd/conditionSummary.htm#frightened"][FONT=Trebuchet MS][COLOR=white]frightened[/COLOR][/FONT][/URL][FONT=Trebuchet MS][COLOR=white]. Senior vampires have mastered the vampire screech. Not only does it panic humans and animals it can altered to Frighten younger vampires. An Elder Vampire can alter theirs to Panic younger vampires.[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Fledgling vampires will often begin screeching as they are born although the sonic attack has no real affect it can unnerve nearby animals and the screech is almost unbearable to listen to. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white][I]Create Spawn ([/I][/COLOR][/SIZE][/FONT][URL="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities"][FONT=Trebuchet MS][SIZE=3][COLOR=white][I]Su[/I][/COLOR][/SIZE][/FONT][/URL][FONT=Trebuchet MS][I][SIZE=3][COLOR=white])[/COLOR][/SIZE][/I][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]A human slain by a vampire’s natural attack rises as a vampire 1d6 rounds later. Within 1d6 turns an newly created vampire will fall into a Blood Lust. (see below in Vampire Weakness) [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]A victim that is clawed or bitten by a vampire must make a Fortitude Saving throw to not be infected by the Vampire Virus (injury) DC25 + Age Modifier. When combat is finalized every human in melee combat with a vampire must also roll one final Fortitude Saving throw to check to see if they got any of the infected blood in a wound, or orifice as it is highly infectious.[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][SIZE=3][COLOR=white]DC16 + Age Modifier of oldest vampire in combat with.[/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][SIZE=3][COLOR=white]If ingested or injected directly into the blood: DC25 + Age modifier.[/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][SIZE=3][COLOR=white]Vampire Blood can be used as a poison (infection) as long as it is fresh (has not begun to dry). Once dry it begins to turn to dust and has a foul smell of rotten eggs.[/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][COLOR=white]When a character is injured by a contaminated attack, any open wound or orifice touches an item smeared with the vampire blood, or consumes blood-tainted food or drink, he must make an immediate [/COLOR][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#fortitude"][COLOR=white]Fortitude saving throw[/COLOR][/URL][COLOR=white]. If he succeeds, the virus has no effect—his immune system fought off the infection. If he fails, he takes damage after an incubation period. Once per day afterward, he must make a successful Fortitude saving throw to avoid repeated damage. Three successful saving throws in a row indicate that he has fought off the disease and recovers, taking no more damage. [/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]These [/COLOR][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#fortitude"][COLOR=white]Fortitude saving throws[/COLOR][/URL][COLOR=white] can be rolled sec[/COLOR][/FONT][FONT=Trebuchet MS][COLOR=white]retly so that the player doesn’t know whether the disease has taken hold. [/COLOR][/FONT] [B][FONT=Trebuchet MS][COLOR=white]Disease[/COLOR][/FONT][/B] [B][FONT=Trebuchet MS][COLOR=white]Infection [/COLOR][/FONT][/B] [COLOR=white][/COLOR][CENTER][B][FONT=Trebuchet MS][COLOR=white]DC[/COLOR][/FONT][/B][/CENTER] [COLOR=white][/COLOR] [B][FONT=Trebuchet MS][COLOR=white]Incubation[/COLOR][/FONT][/B] [B][FONT=Trebuchet MS][COLOR=white]Damage[/COLOR][/FONT][/B] [COLOR=white][FONT=Trebuchet MS]1. [/FONT][FONT=Trebuchet MS]DC if injected directly into the blood is DC25 + Age Modifier[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]2. [/FONT][FONT=Trebuchet MS]Need three saving throws in row to overcome virus.[/FONT][/COLOR] [FONT=Trebuchet MS][COLOR=white]Vampire Virus[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Injured/Ingested[/COLOR][/FONT] [COLOR=white][/COLOR][CENTER][FONT=Trebuchet MS][COLOR=white]25/16 (+ age modifier)[/COLOR][/FONT][/CENTER] [COLOR=white][/COLOR] [FONT=Trebuchet MS][COLOR=white]1 hour[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]1d4 Con Damage[/COLOR][/FONT] [COLOR=white] [/COLOR] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][SIZE=3][COLOR=white]If the victim overcomes the vampire virus he no longer ever needs to save against it as his body is immune to it. If a senior or elder vampire finds out a human is immune to vampirism there is a high chance that they attempt to kill him and any one that knows of the existence of vampires.[/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][SIZE=3][COLOR=white]Once the disease sets in the victims pupils will begin to turn black, his finger and toe nails will yellow, thicken and elongate as they become sharp. In the latter stages as the victim nears his death and begins fully converting to becoming a vampire his teeth will alter to become sharp and his facial features will alter to become more feral as their skin becomes more pale.[/COLOR][/SIZE][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Special Qualities[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]A vampire retains all the special qualities of the base creature and gains those described below. [/COLOR][/FONT] [B][I][FONT=Trebuchet MS][COLOR=white]Scent[/COLOR][/FONT][/I][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]This [/COLOR][URL="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities"][FONT=Times New Roman][COLOR=white]extraordinary ability[/COLOR][/FONT][/URL][COLOR=white] lets a vampire detect approaching enemies and prey, sniff out hidden foes, and track by sense of smell. [/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents of blood and flesh can be easily detected by a vampire at twice the ranges noted above. Overpowering scents, such as skunk musk or [/COLOR][URL="http://www.d20srd.org/srd/monsters/troglodyte.htm"][FONT=Times New Roman][COLOR=white]troglodyte[/COLOR][/FONT][/URL][COLOR=white] stench, can be detected at three times these ranges. [/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a [/COLOR][URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions"][FONT=Times New Roman][COLOR=white]move action[/COLOR][/FONT][/URL][COLOR=white]. If it moves within 5 feet of the scent’s source, the creature can pinpoint that source. [/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]A creature with the [/COLOR][URL="http://www.d20srd.org/srd/feats.htm#track"][FONT=Times New Roman][COLOR=white]Track[/COLOR][/FONT][/URL][COLOR=white] feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the [/COLOR][URL="http://www.d20srd.org/srd/feats.htm#track"][FONT=Times New Roman][COLOR=white]Track[/COLOR][/FONT][/URL][COLOR=white] feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility. [/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Vampires with the scent ability can identify familiar odors just as humans they have been near or feed upon. [/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base [/COLOR][URL="http://www.d20srd.org/srd/skills/survival.htm"][FONT=Times New Roman][COLOR=white]Survival[/COLOR][/FONT][/URL][COLOR=white] DC to track becomes 20 rather than 10. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white][I]Damage Reduction ([/I][/COLOR][/SIZE][URL="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities"][FONT=Times New Roman][SIZE=3][COLOR=white][I]Su[/I][/COLOR][/SIZE][/FONT][/URL][I][SIZE=3][COLOR=white])[/COLOR][/SIZE][/I][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]A vampire has [/COLOR][URL="http://www.d20srd.org/srd/specialAbilities.htm#damageReduction"][FONT=Times New Roman][COLOR=white]damage reduction[/COLOR][/FONT][/URL][COLOR=white] 5/sun (daylight) and magic. A vampire’s [/COLOR][URL="http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons"][FONT=Times New Roman][COLOR=white]natural weapons[/COLOR][/FONT][/URL][COLOR=white] are treated as magic weapons for the purpose of overcoming damage reduction. [/COLOR][/FONT] [B][FONT=Trebuchet MS][URL="http://www.d20srd.org/srd/specialAbilities.htm#fastHealing"][FONT=Times New Roman][SIZE=3][COLOR=white][I]Fast Healing[/I][/COLOR][/SIZE][/FONT][/URL][SIZE=3][COLOR=white][I] ([/I][/COLOR][/SIZE][URL="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities"][FONT=Times New Roman][SIZE=3][COLOR=white][I]Ex[/I][/COLOR][/SIZE][/FONT][/URL][I][SIZE=3][COLOR=white])[/COLOR][/SIZE][/I][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically falls limp but is not dead. In its fallen state the vampire is [/COLOR][URL="http://www.d20srd.org/srd/conditionSummary.htm#helpless"][FONT=Times New Roman][COLOR=white]helpless[/COLOR][/FONT][/URL][COLOR=white]. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white][I]Resistances ([/I][/COLOR][/SIZE][URL="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities"][FONT=Times New Roman][SIZE=3][COLOR=white][I]Ex[/I][/COLOR][/SIZE][/FONT][/URL][I][SIZE=3][COLOR=white])[/COLOR][/SIZE][/I][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]A vampire has [/COLOR][URL="http://www.d20srd.org/srd/specialAbilities.htm#resistanceToEnergy"][FONT=Times New Roman][COLOR=white]resistance[/COLOR][/FONT][/URL][COLOR=white] to cold 10 and electricity 10. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white][I]Turn Resistance ([/I][/COLOR][/SIZE][URL="http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities"][FONT=Times New Roman][SIZE=3][COLOR=white][I]Ex[/I][/COLOR][/SIZE][/FONT][/URL][I][SIZE=3][COLOR=white])[/COLOR][/SIZE][/I][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]A vampire has +5 [/COLOR][URL="http://www.d20srd.org/srd/specialAbilities.htm#turnResistance"][FONT=Times New Roman][COLOR=white]turn resistance[/COLOR][/FONT][/URL][COLOR=white]. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Abilities[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Increase from the base creature as follows: Str +5, Dex +6, Int - , Wis -, Cha -2. As an [/COLOR][URL="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType"][FONT=Times New Roman][COLOR=white]undead[/COLOR][/FONT][/URL][COLOR=white] creature, a vampire has no Constitution score. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Skills[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Vampires have a +8 racial bonus on [/COLOR][URL="http://www.d20srd.org/srd/skills/bluff.htm"][FONT=Times New Roman][COLOR=white]Bluff[/COLOR][/FONT][/URL][COLOR=white], [/COLOR][URL="http://www.d20srd.org/srd/skills/hide.htm"][FONT=Times New Roman][COLOR=white]Hide[/COLOR][/FONT][/URL][COLOR=white], [/COLOR][URL="http://www.d20srd.org/srd/skills/listen.htm"][FONT=Times New Roman][COLOR=white]Listen[/COLOR][/FONT][/URL][COLOR=white], [/COLOR][URL="http://www.d20srd.org/srd/skills/moveSilently.htm"][FONT=Times New Roman][COLOR=white]Move Silently[/COLOR][/FONT][/URL][COLOR=white], [/COLOR][URL="http://www.d20srd.org/srd/skills/search.htm"][FONT=Times New Roman][COLOR=white]Search[/COLOR][/FONT][/URL][COLOR=white], [/COLOR][URL="http://www.d20srd.org/srd/skills/senseMotive.htm"][FONT=Times New Roman][COLOR=white]Sense Motive[/COLOR][/FONT][/URL][COLOR=white], Climb and [/COLOR][URL="http://www.d20srd.org/srd/skills/spot.htm"][FONT=Times New Roman][COLOR=white]Spot[/COLOR][/FONT][/URL][COLOR=white] checks. Otherwise same as the base creature. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Feats[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Vampires gain [/COLOR][URL="http://www.d20srd.org/srd/feats.htm#alertness"][COLOR=white]Alertness[/COLOR][/URL][COLOR=white], [/COLOR][URL="http://www.d20srd.org/srd/feats.htm#combatReflexes"][COLOR=white]Combat Reflexes[/COLOR][/URL][COLOR=white], [/COLOR][URL="http://www.d20srd.org/srd/feats.htm#dodge"][COLOR=white]Dodge[/COLOR][/URL][COLOR=white], [/COLOR][URL="http://www.d20srd.org/srd/feats.htm#improvedInitiative"][COLOR=white]Improved Initiative[/COLOR][/URL][COLOR=white], and [/COLOR][URL="http://www.d20srd.org/srd/feats.htm#lightningReflexes"][COLOR=white]Lightning Reflexes[/COLOR][/URL][COLOR=white], assuming the base creature meets the prerequisites and doesn’t already have these feats. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Environment[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Any, usually same as base creature. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Organization[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Solitary, pair, gang (3-5), pack (1 senior and 2-3 middle, 3-8 young or fledgling) [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Challenge Rating[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Same as the base creature +2. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Treasure[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Double standard. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Alignment[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Chaotic evil. (elders and seniors can be Neutral Evil)[/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Advancement[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]By character class. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Level Adjustment[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Same as the base creature +6. [/COLOR][/FONT] [B][FONT=Trebuchet MS][COLOR=white]Vampire Weaknesses[/COLOR][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]For all their power, vampires have a number of weaknesses. [/COLOR][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Repelling a Vampire[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][SIZE=3][COLOR=white]Daylight or any sort of natural lighting will repel a vampire unless they make a WILL SAVE to bypass their natural fear of the SUN DC25 they can add their Age Modifier to their roll.[/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][SIZE=3][COLOR=white]Fledgling and junior vampires will panic until they get away from the sun or daylight and 1d3 rounds after words. Middle and Senior vampires will become frightened as above instead of panicking. Elder Vampires will only become Shaken and will immediately recover once they are safely away from the sun or daylight.[/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][SIZE=3][COLOR=white]Blood Lust[/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][SIZE=3][COLOR=white]All vampires have a weakness from the virus called Blood Lust. Fledgling are the most susceptible to it and as a vampire ages they gain control over it.[/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][SIZE=3][COLOR=white]Newborn Vampire – Blood Lust with in 1d6 turns of becoming a vampire. If they fail their Will Save the need to feed overcomes them and they will seek out the first human, animal, or whatever they find that gives the sent of blood and feed on it no matter what happens. At first they will notice they smell the flesh and scent of living beings easily, then the blood, then the scent of that blood will become an overwhelming attraction that will begin to work into an insatiable hunger. [/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][SIZE=3][COLOR=white]Blood Lust DC 10 (+1 to DC every hour there after until they feed) and this lust happens after every 24 hours of feeding. A[/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][SIZE=3][COLOR=white]Vampires as they gain age modifiers add this to their Will Save roll.[/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][SIZE=3][COLOR=white]If a vampire is placed in a secure location or bound in a way that does not have the ability to sat this desire they will go mad and will become a BLOOD LUSTED Vampire until they have feed on a number of victims equal to their hit dice plus their age modifier. They will not consider tactics, strategy, or even their own well being until this lust is filled completely.[/COLOR][/SIZE][/FONT] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white]Slaying a Vampire[/COLOR][/SIZE][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t destroy it (see the note on fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight disorients it: It can take only a single [/COLOR][URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions"][FONT=Times New Roman][COLOR=white]move action[/COLOR][/FONT][/URL][COLOR=white] or attack action and is destroyed utterly in the next round if it cannot escape. Removing the head of the vampire will kill it (not allow it to FAST HEAL). Burning the body to ashes or placing the vampire into direct sunlight (noted above) will also kill it (not allow it to FAST HEAL). However if the ashes are not properly disposed of (thrown into running water is the best way or let the ashes be taken by a strong gust of wind to so that they are separated). If there is at least 30% of the vampire’s ashes remaining any contact with blood will begin a regeneration process. The ashes need at least 5hp of blood and once that occurs the ashes will begin to reform. It takes the vampire 1d4 days to begin reforming and once the ashes reform into a body the vampire will be 0 hp and will begin FAST HEALING. A vampire that has had its head separated will begin to decompose quickly and within 1 hour the entire body will crumble into dust. At any time the head is placed near the neck it will begin to heal and with in one turn the vampire will go to 0 hit points.[/COLOR][/FONT] [FONT=Trebuchet MS][SIZE=3][COLOR=white]Vampire States[/COLOR][/SIZE][/FONT] [FONT=Trebuchet MS][COLOR=white]Fledgling [/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Newly created[/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]Young[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Over 20 years old[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Sonic Attack: Frightened 1d3 rnds; Age Mod +2[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Middle[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Over 100 years old[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Dominate (Su); Bite is also considered a primary weapon. Age Mod +4[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Senior[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Over 300 years old[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Sonic Attack: Panicked 1d3 rnds; Age Mod +6; Rage[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Elder[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Over 600 years old[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]Make Claw/Claw and Bite (3 attacks all primary); Age Mod +8; Disguise Self[/COLOR][/FONT] [COLOR=white] [/COLOR] [COLOR=white] [/COLOR] [B][FONT=Trebuchet MS][SIZE=3][COLOR=white][I]Dominate ([/I][/COLOR][/SIZE][URL="http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities"][FONT=Times New Roman][SIZE=3][COLOR=white][I]Su[/I][/COLOR][/SIZE][/FONT][/URL][I][SIZE=3][COLOR=white])[/COLOR][/SIZE][/I][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Trebuchet MS][COLOR=white]A Middle vampire can crush an opponent’s will just by looking into his or her eyes. This is similar to a [/COLOR][URL="http://www.d20srd.org/srd/specialAbilities.htm#gazeAttacks"][FONT=Times New Roman][COLOR=white]gaze[/COLOR][/FONT][/URL][COLOR=white] attack, except that the vampire must use a [/COLOR][URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions"][FONT=Times New Roman][COLOR=white]standard action[/COLOR][/FONT][/URL][COLOR=white], and those merely looking at it are not affected. Anyone the vampire targets must succeed on a [/COLOR][URL="http://www.d20srd.org/srd/combat/combatStatistics.htm#will"][FONT=Times New Roman][COLOR=white]Will save[/COLOR][/FONT][/URL][COLOR=white] or fall instantly under the vampire’s influence as though by a [/COLOR][URL="http://www.d20srd.org/srd/spells/dominatePerson.htm"][I][FONT=Times New Roman][COLOR=white]dominate person[/COLOR][/FONT][/I][/URL][COLOR=white] spell (caster level 13th (DC14+ age modifier)). [/COLOR][/FONT] [COLOR=white][/COLOR] [COLOR=white][I][FONT=Trebuchet MS]Disguise Self (Su[/FONT][/I][FONT=Trebuchet MS])[/FONT][/COLOR] [FONT=Trebuchet MS][COLOR=white]A Elder vampire can alter his appearance so that he appears as if where in his original human form. There will be no appearance of his actual vampire traits. This is the same as Disguise Self spell and the Will Save against the glamour is DC11 + Vampire HD + Age Modifier (+8) cast at 13th .[/COLOR][/FONT] [COLOR=white][/COLOR] [FONT=Trebuchet MS][COLOR=white]Vampire Rage (Su)[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=white]A Senior or elder vampire can screech in a way to insight a rage like the Rage spell cast at 13th level with the exception that it only affects vampires in the area of effect. Every vampire in the area will immediately go into a rage (almost like a blood lust). [/COLOR][/FONT] [COLOR=white] [/COLOR] [COLOR=white] [/COLOR] [/QUOTE]
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