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Vampire the Masquerade, and D&D hybrid?
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<blockquote data-quote="Cryptos" data-source="post: 4379091" data-attributes="member: 58439"><p>I'd seriously consider going for the nWoD and Requiem. True, you'll need the core World of Darkness book for the basic game rules, but nWoD does for WW's system what d20 did for D&D: it provides a simple core mechanic... perhaps even more so than d20 did. (And the core rulebook is fairly cheap at WW's store - US $25, with the V:tR book at $35.)</p><p></p><p>OWoD's difficulty varied for almost everything. Seven might be a success on this check, five might be a success on that, ten successes for these things, three for those things. So hacking a certain computer might be difficulty five, eight successes while staking someone might be difficulty 7, five successes. (Not right, but that's the general pattern.)</p><p></p><p>NWoD follows a simpler rule in that 8, 9 and 10 are always successes, with a "ten again" rule, and to make tasks more difficult you simply subtract dice from the dice pool. Is it a little harder than a normal task? -1 to -2 dice. Is it a lot harder than a normal task? Perhaps -3 to -5 dice. You basically know how to play now, except for things like opposed checks (and you can easily guess what that entails.)</p><p></p><p>It can be a pain to try to remember difficulties and apply them consistently under the old system. The rules in general are much easier to remember and consistently apply.</p><p></p><p>Another advantage is no advancing metaplot, meaning that regardless of who you game with in the future and what supplements or game information they have, it won't undermine or affect the core rules. OWoD suffered from an ongoing storyline that changed the setting, wiping out certain character types, choices, and setting details as it went along.</p><p></p><p>At this point, there's just as much out there in terms of resources for nWoD as there was for oWoD. If you're new to the system, there's not much advantage to choosing the old one.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4379091, member: 58439"] I'd seriously consider going for the nWoD and Requiem. True, you'll need the core World of Darkness book for the basic game rules, but nWoD does for WW's system what d20 did for D&D: it provides a simple core mechanic... perhaps even more so than d20 did. (And the core rulebook is fairly cheap at WW's store - US $25, with the V:tR book at $35.) OWoD's difficulty varied for almost everything. Seven might be a success on this check, five might be a success on that, ten successes for these things, three for those things. So hacking a certain computer might be difficulty five, eight successes while staking someone might be difficulty 7, five successes. (Not right, but that's the general pattern.) NWoD follows a simpler rule in that 8, 9 and 10 are always successes, with a "ten again" rule, and to make tasks more difficult you simply subtract dice from the dice pool. Is it a little harder than a normal task? -1 to -2 dice. Is it a lot harder than a normal task? Perhaps -3 to -5 dice. You basically know how to play now, except for things like opposed checks (and you can easily guess what that entails.) It can be a pain to try to remember difficulties and apply them consistently under the old system. The rules in general are much easier to remember and consistently apply. Another advantage is no advancing metaplot, meaning that regardless of who you game with in the future and what supplements or game information they have, it won't undermine or affect the core rules. OWoD suffered from an ongoing storyline that changed the setting, wiping out certain character types, choices, and setting details as it went along. At this point, there's just as much out there in terms of resources for nWoD as there was for oWoD. If you're new to the system, there's not much advantage to choosing the old one. [/QUOTE]
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