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Vampire The Masquerade D20?
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<blockquote data-quote="Dyir" data-source="post: 1677123" data-attributes="member: 13293"><p>I'm a big fan of the setting of the World of Darkness, but I never could get into the game mechanics (I don't like rolling multiple dice for success rolls). Recently, I've really gotten into Mutants & Masterminds, and discovered that it can be used really easily to build characters from WoD. Vampire disciplines can be created by modifying existing powers, Mage magic is really easy to emulate with the Sorcery power (or modifying it to have nine Spheres instead of the categories in the book), and so forth. In addition, being a vampire or a werewolf or a wraith or some other supernatural race works well as a template: a collection of feats and minor powers that everyone has access to. One thing that I've done to keep the power level more in line with the actual Storyteller system is to use Power Level 5 instead of the default of 10; this makes characters far weaker than comic-book heroes, while still possessing some kind of super-powers. Currently, I'm running a modern Mage/Dark Age: Fae game that is working quite well using this system.</p></blockquote><p></p>
[QUOTE="Dyir, post: 1677123, member: 13293"] I'm a big fan of the setting of the World of Darkness, but I never could get into the game mechanics (I don't like rolling multiple dice for success rolls). Recently, I've really gotten into Mutants & Masterminds, and discovered that it can be used really easily to build characters from WoD. Vampire disciplines can be created by modifying existing powers, Mage magic is really easy to emulate with the Sorcery power (or modifying it to have nine Spheres instead of the categories in the book), and so forth. In addition, being a vampire or a werewolf or a wraith or some other supernatural race works well as a template: a collection of feats and minor powers that everyone has access to. One thing that I've done to keep the power level more in line with the actual Storyteller system is to use Power Level 5 instead of the default of 10; this makes characters far weaker than comic-book heroes, while still possessing some kind of super-powers. Currently, I'm running a modern Mage/Dark Age: Fae game that is working quite well using this system. [/QUOTE]
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