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Vampire: The Masquerade - Help a New Player
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<blockquote data-quote="your_mother" data-source="post: 132572" data-attributes="member: 734"><p><strong>take me to the cabana</strong></p><p></p><p>"buying the Revised Core Rulebook (duh ) and the Dark Ages Sourcebook, plus one or two others."</p><p></p><p>Make sure that the Dark Ages Sourcebook does not (as it originally did) contain all the rules you will need to run or play Vampire in the Dark Ages. This may save you some cash, as you will not need the Revised, Modern Day book to play in the Dark Ages.</p><p></p><p>"Which books do you think are the most helpful for a player?"</p><p></p><p>Either the Revised V:tM book ("Core" as you call it) or the Dark Ages (an veritable dupliacte set of "Core" rules, in the first printing). Additionally, the books on the Camarilla, Sabbat, and Anarchs are nice for flavor and additional ideas, but not necessary. Also, the Storyteller's Guide and Storyteller's Companions both contain additional bloodlines and combat information. The ST Guide answers a lot of questions, and is useful in that regard. Neither are necessary, however.</p><p></p><p></p><p>"I?m not completely new to the WoD setting, so which books are the best for getting me caught up with what is going on?"</p><p></p><p>Are you planning on using the WoD "as printed" and not doing any personalization, etc.? Because the current plotline is a bit irritating, encumbering, and too deep. To get "caught up" I would suggest checking out some of the clan novels. But none of it is necessary to run/play the game and have a good time.</p><p></p><p>"Which books should I avoid?"</p><p></p><p>That depends on who you ask. I suggest not getting into any of the "Crossover Games" at all. As they say where I work, 'keep it simple, stupid' and everything will be OK. If you do decide to pursue Werewolf, Mage, etc. then keep it seperate from your Vampire games as the genres do not mesh well together. Some may want to argue this point, I suggest ignoring them and experimenting with your own blend of herbs and spices in the crossover arena before taking any of them seriously.</p><p></p><p>"Is the Dark Ages book purely for Storytellers? Would the Dark Ages Companion be worth getting as well?"</p><p></p><p>The Dark Ages Companion contains a lot of unnecessary garbage. It details some bloodlines, magical rituals, and other garbage that you simply will not need. The closest thing to a "useful book" that I've seen for the Dark Ages was Liege Lord and Lackey, simply because it provides a perspective on the way that the mortals and vampires interact in daily life. Historical info, etc. can also be obtained--similar/the same info, mind you--on the Internet on sites about the Dark Ages, etc. So you could save cash that way as well, and be more historically accurate than the WoD suppliments to boot.</p><p></p><p>"Should I buy the Revised Storyteller?s Handbook, even though I won?t be GMing?"</p><p></p><p>It depends on what you want out of it. I suggest you look at the table of contents for the book and see whether it will help you or not. It's good information, a quality production. But it hasn't been of much use to me as a player or a Storyteller.</p><p></p><p>"Would the various background books help? I already have the Book of Nod, but there are two other books that seem similar: the Erciyes Fragments and Revelations of the Dark Mother."</p><p></p><p>Not unless you plan to incorporate them (and the mythology that accompanies them) in your games. The Book of Nod was a total waste of money for me, though I admit that a few of the proverbs were interesting and somewhat innovational for their time--they had not been touched upon in products prior to the Book of Nod. Fortunately, they have all been revisited in some form or another, in the new products.</p><p></p><p>"What about the World of Darkness 2nd Edition book? I haven?t been able to find much about this online."</p><p></p><p>I haven't seen that book. What, is it just about the World of Darkness? Or do you mean the World of Darkness: Combat book? Oh gads, that was a bad, bad book.</p><p></p><p>"Any other advice that you'd like to share?"</p><p></p><p>Ignore the competition. Stay away from extraneous rules and information that will only confuse and complicate things beyond reason. Try not to "Forrest Gump" in too many things as Vampire plots cross over into Mortal history. Have fun. Feel free to re-write anything that does not make sense to you as a Storyteller and urge whoever runs the games in which you play to do the same.</p></blockquote><p></p>
[QUOTE="your_mother, post: 132572, member: 734"] [b]take me to the cabana[/b] "buying the Revised Core Rulebook (duh ) and the Dark Ages Sourcebook, plus one or two others." Make sure that the Dark Ages Sourcebook does not (as it originally did) contain all the rules you will need to run or play Vampire in the Dark Ages. This may save you some cash, as you will not need the Revised, Modern Day book to play in the Dark Ages. "Which books do you think are the most helpful for a player?" Either the Revised V:tM book ("Core" as you call it) or the Dark Ages (an veritable dupliacte set of "Core" rules, in the first printing). Additionally, the books on the Camarilla, Sabbat, and Anarchs are nice for flavor and additional ideas, but not necessary. Also, the Storyteller's Guide and Storyteller's Companions both contain additional bloodlines and combat information. The ST Guide answers a lot of questions, and is useful in that regard. Neither are necessary, however. "I?m not completely new to the WoD setting, so which books are the best for getting me caught up with what is going on?" Are you planning on using the WoD "as printed" and not doing any personalization, etc.? Because the current plotline is a bit irritating, encumbering, and too deep. To get "caught up" I would suggest checking out some of the clan novels. But none of it is necessary to run/play the game and have a good time. "Which books should I avoid?" That depends on who you ask. I suggest not getting into any of the "Crossover Games" at all. As they say where I work, 'keep it simple, stupid' and everything will be OK. If you do decide to pursue Werewolf, Mage, etc. then keep it seperate from your Vampire games as the genres do not mesh well together. Some may want to argue this point, I suggest ignoring them and experimenting with your own blend of herbs and spices in the crossover arena before taking any of them seriously. "Is the Dark Ages book purely for Storytellers? Would the Dark Ages Companion be worth getting as well?" The Dark Ages Companion contains a lot of unnecessary garbage. It details some bloodlines, magical rituals, and other garbage that you simply will not need. The closest thing to a "useful book" that I've seen for the Dark Ages was Liege Lord and Lackey, simply because it provides a perspective on the way that the mortals and vampires interact in daily life. Historical info, etc. can also be obtained--similar/the same info, mind you--on the Internet on sites about the Dark Ages, etc. So you could save cash that way as well, and be more historically accurate than the WoD suppliments to boot. "Should I buy the Revised Storyteller?s Handbook, even though I won?t be GMing?" It depends on what you want out of it. I suggest you look at the table of contents for the book and see whether it will help you or not. It's good information, a quality production. But it hasn't been of much use to me as a player or a Storyteller. "Would the various background books help? I already have the Book of Nod, but there are two other books that seem similar: the Erciyes Fragments and Revelations of the Dark Mother." Not unless you plan to incorporate them (and the mythology that accompanies them) in your games. The Book of Nod was a total waste of money for me, though I admit that a few of the proverbs were interesting and somewhat innovational for their time--they had not been touched upon in products prior to the Book of Nod. Fortunately, they have all been revisited in some form or another, in the new products. "What about the World of Darkness 2nd Edition book? I haven?t been able to find much about this online." I haven't seen that book. What, is it just about the World of Darkness? Or do you mean the World of Darkness: Combat book? Oh gads, that was a bad, bad book. "Any other advice that you'd like to share?" Ignore the competition. Stay away from extraneous rules and information that will only confuse and complicate things beyond reason. Try not to "Forrest Gump" in too many things as Vampire plots cross over into Mortal history. Have fun. Feel free to re-write anything that does not make sense to you as a Storyteller and urge whoever runs the games in which you play to do the same. [/QUOTE]
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