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Vampire: The Masquerade - Help a New Player
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<blockquote data-quote="Enforcer" data-source="post: 132577" data-attributes="member: 396"><p>As an experienced Vampire player, I can tell you which books are worth getting. First, don't get any clanbooks that aren't revised--the new ones are much better than the old.</p><p></p><p>Don't get Dark Ages books unless you're sure you'll be playing in that time period. Also, there's supposed to be a revised Dark Ages rulebook coming out, so you might want to wait for that. I don't think they have any intention to revise the Dark Ages companion, but I was never very fond of it in the first place.</p><p></p><p>If playing in the modern nights, look into getting the Guide to the Camarilla and the Guide to the Sabbat. Both books give great information on these two vampiric societies.</p><p></p><p>The new Storyteller's Handbook really is for the GM, players won't find it very useful unless their GM allows them to play one of the crazy rare bloodlines (True Brujah, Nagarajah, and other nonsense).</p><p></p><p>The Book of Nod, Revelations of the Dark Mother and the Erciyes Fragments are all books of Cainite mythology. If you're into the origins of vampires as White Wolf describes them, then these books are for you. Personally, the Erciyes Fragments were far and away my favorite, while I didn't really care for the Dark Mother book.</p><p></p><p>I have the following revised Clanbooks at the moment (and I'll have the rest pretty soon):Brujah, Gangrel, Lasombra, Toreador, Tremere, and Ventrue. I like all of them, especially the Ventrue book, which really explains the organization and heritage of the clan. If only it had more about the Ventrue antitribu...</p><p></p><p>If you're starting what will be a lengthy campaign, I'd suggest at least leafing through your character's clanbook at Border's. And if you're playing a Tremere, I suggest Blood Magic: Secrets of Thaumaturgy. There's also a new Thaumaturgy book (because the Discipline is so damn adaptable), which should be arriving in my hands soon.</p><p></p><p>Time of the Thin Blood is a must for really low-powered campaigns (14th and 15th generations), and it also has a great short story in the back that describes the demise of the Ravnos antediluvian (and dear God, it takes a lot to kill one of those puppies...I'd love to see a Vampire: the Masquerade vampire show up on Buffy, he'd rip her head off and drink from it before she could say, "But...but I'm the Slayer!").</p><p></p><p>Children of the Night is good for GMs who want to have some of the major players make an appearance in their campaigns.</p><p></p><p>Also, it's worth it to go read the Clan Novels, the story is pretty good.</p><p></p><p>Hope this helped!</p><p></p><p>Edit: About that metaplot, don't worry about incorporating it into the game, because most of it is hidden from 99% of vampires anyways. People always complain about how it's too confining or whatever, not realizing that most of the time it doesn't really affect your "average" vampire (whatever that means...). Even the demise of the Ravnos 3rd gen. doesn't really matter to anyone besides the Ravnos, unless your campaign takes place in Bangladesh. The fact is, most PCs will not be leaders of the Camarilla or Sabbat, and will be too busy trying to rise up in their city's political food chain to worry about how the Assamites broke free from their curse. And they surely won't know about the Tzimisce antediluvian living under New York, or most of the rest of the metaplot, as it's pretty hidden to everyone except a select few.</p></blockquote><p></p>
[QUOTE="Enforcer, post: 132577, member: 396"] As an experienced Vampire player, I can tell you which books are worth getting. First, don't get any clanbooks that aren't revised--the new ones are much better than the old. Don't get Dark Ages books unless you're sure you'll be playing in that time period. Also, there's supposed to be a revised Dark Ages rulebook coming out, so you might want to wait for that. I don't think they have any intention to revise the Dark Ages companion, but I was never very fond of it in the first place. If playing in the modern nights, look into getting the Guide to the Camarilla and the Guide to the Sabbat. Both books give great information on these two vampiric societies. The new Storyteller's Handbook really is for the GM, players won't find it very useful unless their GM allows them to play one of the crazy rare bloodlines (True Brujah, Nagarajah, and other nonsense). The Book of Nod, Revelations of the Dark Mother and the Erciyes Fragments are all books of Cainite mythology. If you're into the origins of vampires as White Wolf describes them, then these books are for you. Personally, the Erciyes Fragments were far and away my favorite, while I didn't really care for the Dark Mother book. I have the following revised Clanbooks at the moment (and I'll have the rest pretty soon):Brujah, Gangrel, Lasombra, Toreador, Tremere, and Ventrue. I like all of them, especially the Ventrue book, which really explains the organization and heritage of the clan. If only it had more about the Ventrue antitribu... If you're starting what will be a lengthy campaign, I'd suggest at least leafing through your character's clanbook at Border's. And if you're playing a Tremere, I suggest Blood Magic: Secrets of Thaumaturgy. There's also a new Thaumaturgy book (because the Discipline is so damn adaptable), which should be arriving in my hands soon. Time of the Thin Blood is a must for really low-powered campaigns (14th and 15th generations), and it also has a great short story in the back that describes the demise of the Ravnos antediluvian (and dear God, it takes a lot to kill one of those puppies...I'd love to see a Vampire: the Masquerade vampire show up on Buffy, he'd rip her head off and drink from it before she could say, "But...but I'm the Slayer!"). Children of the Night is good for GMs who want to have some of the major players make an appearance in their campaigns. Also, it's worth it to go read the Clan Novels, the story is pretty good. Hope this helped! Edit: About that metaplot, don't worry about incorporating it into the game, because most of it is hidden from 99% of vampires anyways. People always complain about how it's too confining or whatever, not realizing that most of the time it doesn't really affect your "average" vampire (whatever that means...). Even the demise of the Ravnos 3rd gen. doesn't really matter to anyone besides the Ravnos, unless your campaign takes place in Bangladesh. The fact is, most PCs will not be leaders of the Camarilla or Sabbat, and will be too busy trying to rise up in their city's political food chain to worry about how the Assamites broke free from their curse. And they surely won't know about the Tzimisce antediluvian living under New York, or most of the rest of the metaplot, as it's pretty hidden to everyone except a select few. [/QUOTE]
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