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Vampire the Masquerade: Love the setting but not the system
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<blockquote data-quote="dbm" data-source="post: 9873956" data-attributes="member: 8014"><p>Another vote for Savage Worlds as an option for urban fantasy but with some more crunchy combat. The latest version of the Horror Companion (for Savage Worlds Adventure Edition) has a chapter on playing ‘monstrous’ characters such as vampires, werewolves, angels, and more.</p><p></p><p>There isn’t <em>strong</em> guidance on encounter building in the game, though there is some. As a starting point, constrain enemies to being Extras and they will be much less dangerous and resilient than Wild Cards (which all PCs are, along with ‘named’ NPCs) and that gives you a bit of a safety valve.</p><p></p><p>A final thought - Vampire is kind of ‘super powers with gothic trappings’, so if you have a favourite supers RPG you could use that as the engine for an urban fantasy game? The monstrous character types in Horror Companion are actually built using the supers rules ‘under the covers’.</p></blockquote><p></p>
[QUOTE="dbm, post: 9873956, member: 8014"] Another vote for Savage Worlds as an option for urban fantasy but with some more crunchy combat. The latest version of the Horror Companion (for Savage Worlds Adventure Edition) has a chapter on playing ‘monstrous’ characters such as vampires, werewolves, angels, and more. There isn’t [I]strong[/I] guidance on encounter building in the game, though there is some. As a starting point, constrain enemies to being Extras and they will be much less dangerous and resilient than Wild Cards (which all PCs are, along with ‘named’ NPCs) and that gives you a bit of a safety valve. A final thought - Vampire is kind of ‘super powers with gothic trappings’, so if you have a favourite supers RPG you could use that as the engine for an urban fantasy game? The monstrous character types in Horror Companion are actually built using the supers rules ‘under the covers’. [/QUOTE]
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Vampire the Masquerade: Love the setting but not the system
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