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{Vampire: The Masquerade - OOC} New York by Night
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<blockquote data-quote="Shalimar" data-source="post: 623692" data-attributes="member: 9600"><p>I was working from a concept of a character that I was really interested by in a novel actually. If your familiar with the first of Laurell K Hamilton's Anita Blake vampire hunter series you would know who.</p><p></p><p>I didn't really create her for her ability to survive a fight, more as a story character. The character I saw that interested me was a child Vampire who became the Master(Prince) of St. Louis. Although the vamp in question was 1000 years or so old I thought it would be interesting to see how she started out. </p><p></p><p>Once I had the concept of a child in mind I asked myself about what children are like. Being as I had my nephew around temper tantrums sprung to mind, and what is scarier then a child with a temper tantrum? A child with super natural strength having a temper tantrum (smallville comes to mind), and so we give her potence. All children crave attention(and throw tantrums when they don't get it), hence presance. Neither second level discipline really seemed like something she would really work towards(I see those first three dots as more of an innate thing with the blood, especially with those two disciplines) hence the dot of celerity. Actually of all her current disciplines the only one I see her trying to learn to use better at all is presance for a few reasons.</p><p></p><p>Those reasons being she wants to make Nathan and Jemal proud of her, using powers that remind Nathan of his enemy and failure not really fitting that goal. And yes I know it will be difficult for her to learn a cross-clan discipline but she will want to learn dominate when she finds out about it, and will work extra hard to be able to do things like her brother. She will throw said tantrums if he doesn't agree.</p><p></p><p>The reason for the low Gen was actually to make her sire fit in with my concept of her( or at the time it was a him, but not so much anymore, can't say why I changed it, not too sure myself). Elizabeth wouldn't have done it in the first place if she wasn't sure she had the leverage over the right people to get away with it. The elders play their games as if everyone is just a pawn on their chessboard, this was just a gambit to sucker Nathan into doing something stupid out of anger. The low gen also played into the whole supernaturally powerful child image.</p><p></p><p>The skills, talents, and knowledges were really hard for me to place she really shouldn't have anything at too high a score as she is a child and hasn't really even had half of her education, and only 8 or so years to learn the skills. The Fire arms was actually a little bit from my own childhood. If you remember the original mario brothers from regular nes, then you remember duckhunt, something thats pretty easy to play. A few years later when I had reason to pick up a pistol, that had actually gotten me pretty used to the grip and the hand-eye coordination hard as that is to believe. In the 90's those things are much more rampant and easy to get a hold of if you want to, especially to the rich children.</p><p></p><p>The dot of brawl actually is a mixture of self-defnse classes that were pretty ineffectual because it was more of a debutante social gathering (you know the kind, those mother daughter workshops, the ones that are more about confidence then anything else and then hand out a little bottle of mace at the end)</p></blockquote><p></p>
[QUOTE="Shalimar, post: 623692, member: 9600"] I was working from a concept of a character that I was really interested by in a novel actually. If your familiar with the first of Laurell K Hamilton's Anita Blake vampire hunter series you would know who. I didn't really create her for her ability to survive a fight, more as a story character. The character I saw that interested me was a child Vampire who became the Master(Prince) of St. Louis. Although the vamp in question was 1000 years or so old I thought it would be interesting to see how she started out. Once I had the concept of a child in mind I asked myself about what children are like. Being as I had my nephew around temper tantrums sprung to mind, and what is scarier then a child with a temper tantrum? A child with super natural strength having a temper tantrum (smallville comes to mind), and so we give her potence. All children crave attention(and throw tantrums when they don't get it), hence presance. Neither second level discipline really seemed like something she would really work towards(I see those first three dots as more of an innate thing with the blood, especially with those two disciplines) hence the dot of celerity. Actually of all her current disciplines the only one I see her trying to learn to use better at all is presance for a few reasons. Those reasons being she wants to make Nathan and Jemal proud of her, using powers that remind Nathan of his enemy and failure not really fitting that goal. And yes I know it will be difficult for her to learn a cross-clan discipline but she will want to learn dominate when she finds out about it, and will work extra hard to be able to do things like her brother. She will throw said tantrums if he doesn't agree. The reason for the low Gen was actually to make her sire fit in with my concept of her( or at the time it was a him, but not so much anymore, can't say why I changed it, not too sure myself). Elizabeth wouldn't have done it in the first place if she wasn't sure she had the leverage over the right people to get away with it. The elders play their games as if everyone is just a pawn on their chessboard, this was just a gambit to sucker Nathan into doing something stupid out of anger. The low gen also played into the whole supernaturally powerful child image. The skills, talents, and knowledges were really hard for me to place she really shouldn't have anything at too high a score as she is a child and hasn't really even had half of her education, and only 8 or so years to learn the skills. The Fire arms was actually a little bit from my own childhood. If you remember the original mario brothers from regular nes, then you remember duckhunt, something thats pretty easy to play. A few years later when I had reason to pick up a pistol, that had actually gotten me pretty used to the grip and the hand-eye coordination hard as that is to believe. In the 90's those things are much more rampant and easy to get a hold of if you want to, especially to the rich children. The dot of brawl actually is a mixture of self-defnse classes that were pretty ineffectual because it was more of a debutante social gathering (you know the kind, those mother daughter workshops, the ones that are more about confidence then anything else and then hand out a little bottle of mace at the end) [/QUOTE]
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