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Vampire: The Masquerade - Who Wants To Live Forever?
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<blockquote data-quote="Tale_Weaver" data-source="post: 6053995" data-attributes="member: 77228"><p><strong>The Brewery 2:45am</strong></p><p></p><p>Notes from the battlefield:</p><p>[sblock]</p><p> Tale Weaver (GM):Ghoul 3 swings his bat at Meredith as she comes out of the stares and charges blindly ahead not noticing the two men flanking the stairwell. </p><p> </p><p> rolling 1d20 + 8 (20)+8 <strong>= </strong>28 </p><p> </p><p> CRITICAL HIT!! </p><p> </p><p> I drew the "Knockback" card. Double damage and target is pushed 1d6 squares backward. </p><p> </p><p> rolling 1d6 + 6 (2)+6 <strong>= </strong>8 </p><p> rolling 1d6 (1) <strong>= </strong>1 </p><p> </p><p> Tale Weaver (GM):Meredith takes 16 damage and falls 5 ft backwards on the stairs </p><p> </p><p> It is now Meredith's turn </p><p> </p><p> Sheriff yells "Great shot man! Hit that bitch again if she's dumb enough to come back!" </p><p> </p><p> Father Koln:in nome du pere'. du filet, e' du spiri sancti... Allons-y! </p><p> </p><p> Tale Weaver (GM):you get 2 attacks of opportunity on you </p><p> </p><p> Tale Weaver (GM):Ghoul 3 AoO </p><p> </p><p> Tale Weaver (GM): rolling 1d20 + 8(19)+8<strong>=</strong>27 </p><p> </p><p> Tale Weaver (GM): rolling 1d6 + 6(3)+6<strong>=</strong>9 </p><p> </p><p> Tale Weaver (GM):Meredith takes 9 damage </p><p> </p><p> Father Koln:what are they attacking with? </p><p> </p><p> Tale Weaver (GM):these guys have bats </p><p> </p><p> Father Koln:who's got shotguns? </p><p> </p><p> Tale Weaver (GM):but the ones near the flame have guns Ghoul 2 and Ghoul 5 </p><p> </p><p> Tale Weaver (GM):now are you attacking? </p><p> </p><p> Meredith.:yes Ghoul 5 with my claws </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k, roll to attack, you only get 1 attack this time because you moved </p><p> </p><p> Meredith.: rolling 1d20 + 14 (8)+14 <strong>=</strong>22 </p><p> Tale Weaver (GM): ok you hit him, now you roll the damage </p><p> </p><p> Meredith.:rolling 1d8 + 4(5)+4<strong>=</strong>9 </p><p> </p><p> Tale Weaver (GM):Ghoul 5 takes 9 damage from claws </p><p> </p><p> Ghoul 1's turn </p><p> </p><p> Meredith get's an attack of opportunity on him </p><p> </p><p> Meredith.:yay I use my claws </p><p> </p><p> Father Koln:what a shock gangrel uses her claws </p><p> </p><p> Meredith.: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> </p><p> </p><p> Meredith.: rolling 1d20 + 14 (11)+14 <strong>= </strong>25 </p><p> </p><p> Tale Weaver (GM):that hits too, so roll damage </p><p> </p><p> Meredith.: rolling 1d8 + 4 (3)+4 <strong>= </strong>7 </p><p> </p><p> Meredith:Get out of my way before you morons set this place on fire! </p><p> </p><p> Tale Weaver (GM):Ghoul 1 swings his bat at Meredith </p><p> </p><p> Sheriff "That's kinda the point darlin'" </p><p> </p><p> rolling 1d20 + 8 (11)+8 <strong>= </strong>19 </p><p> </p><p> Ghoul 1's swing just catches Meredith </p><p> </p><p> rolling 1d6 + 6 (1)+6 <strong>= </strong>7 </p><p> </p><p> Tale Weaver (GM):Ghoul 2 attacks Meredith with his bat he uses 1 bloodpoint for Potence I </p><p> </p><p> Tale Weaver (GM): rolling 1d20 + 8(2)+8 <strong>=</strong>10 </p><p> </p><p> Tale Weaver (GM):he flubbed that one </p><p> </p><p> Tale Weaver (GM):he gets another +2 for flanking but that wouldn't have helped him </p><p> </p><p> Meredith.:no. do i need to be next to or in the same square as the torch to move it? </p><p> </p><p> Tale Weaver (GM):Alright, Ghoul 4. Burns blood for Potence I. Same square, it's small.</p><p> Father Koln:Koln sticks his chin out, daring him </p><p> </p><p> Tale Weaver (GM):Batter Up! rolling 1d20 + 8 (12)+8 <strong>= </strong>20 </p><p> </p><p> Father Koln:strike 1 </p><p> </p><p> Tale Weaver (GM): rolling 1d20 + 1 (7)+1 <strong>= </strong>8 </p><p> </p><p> Tale Weaver (GM):2nd attack misses too </p><p> </p><p> Father Koln: unarmed damage is only 1d3? </p><p> Tale Weaver (GM):yeah, plus STR </p><p> </p><p> Father Koln<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />lus stuff right </p><p> </p><p> Father Koln: Koln wants to try to play some baseball </p><p> </p><p> Father Koln:Sooo.. im putting two bloodpoints to my STR, moving up and gonna try to disarm him </p><p> </p><p> Tale Weaver (GM):you can only spend 1 bloodpoint but yes, you get a +4 to STR </p><p> </p><p> Meredith.:can you only use one bp a turn? </p><p> </p><p> Tale Weaver (GM):yes, at your generation anyway </p><p> </p><p> Father Koln: alright fine 1.</p><p> </p><p> rolling 1d20 + 14 (14)+14 <strong>= </strong>28 </p><p> </p><p> Tale Weaver (GM):lol, I believe he gets an attack of opportunity </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k so he gets to make an attack roll with a +4 bonus because he has a weapon 1 size larger than your fist </p><p> </p><p> rolling 1d20 + 12 (19)+12 <strong>= </strong>31 </p><p> </p><p> Tale Weaver (GM):and he wins </p><p> </p><p> Father Koln:not for the attack of opportunity though </p><p> </p><p> Tale Weaver (GM):no </p><p> </p><p> rolling 1d20 + 8 (4)+8 <strong>= </strong>12 </p><p> </p><p> his AoO misses </p><p> Tale Weaver (GM):so Ghoul 5's turn </p><p> </p><p> Meredith.:yay more beating Meredith up or do i get to heal a little first </p><p> </p><p> Father Koln:you heal on your next turn but you can blood heal </p><p> </p><p> Tale Weaver (GM):Ghoul 5 spends 1 bp on Potence I. You can spend blood to heal anytime during the round if you haven't used blood for anything else. Then you regenerate at the top of the round.</p><p> </p><p> Meredith.: what about fortitude? Can i do that whenever?</p><p> </p><p> Tale Weaver (GM):yeah </p><p> </p><p> Ghoul 5 will use his shotgun </p><p> </p><p> rolling 1d20 + 8 (5)+8 <strong>= </strong>13 </p><p> </p><p> Tale Weaver (GM): rolling 1d20 + 1(8)+1 <strong>= </strong>9 </p><p> </p><p> Father Koln:isnt that an AoO for jen? </p><p> </p><p> Tale Weaver (GM):I don't agree with their rules on the shotgun, it should be handled like a flamethrower at close range. No, he has combat reflexes. I might make a house rule after this though that shotguns at close range require reflex saves for half you can't possibly miss with a shotgun at 5 ft away.</p><p> </p><p> Father Koln<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />r something or holding the gun backwards </p><p> </p><p> Meredith.:hahahaha </p><p> </p><p> Tale Weaver (GM):celerity gives them crazy reflex saves anyway and uncanny dodge. So top of the round, everyone roll regen or else I will.</p><p> </p><p> Father Koln:im still fresh as a daisy </p><p> </p><p> Meredith.:how?</p><p> </p><p> Tale Weaver (GM):it's on the back of your sheet. it's 2d4 at your level it's under core abilities.</p><p> </p><p> Meredith.: rolling 2d4 + 0 (2+2)+0 <strong>= </strong>4 </p><p> </p><p> Tale Weaver (GM):Meredith gets back 4 </p><p> rolling 1d4 (1) <strong>= </strong>1 </p><p> </p><p> Meredith.:yay can i do fortitude II</p><p> </p><p> Tale Weaver (GM):Ghoul 1 gets back 1 </p><p> rolling 1d4 (1) <strong>= </strong>1 </p><p> </p><p> Ghoul 5 gets back 1 </p><p> </p><p> it's still Ghoul 3's turn btw </p><p> </p><p> Tale Weaver (GM): alright swinging with flanking! </p><p> rolling 1d20 + 10 (6)+10 <strong>= </strong>16 </p><p> </p><p> Tale Weaver (GM): rolling 1d20 + 3 (10)+3 <strong>= </strong>13 </p><p> </p><p> and misses all around </p><p> </p><p> Sheriff "My granny can swing better than that! Oh hey, look at them flames!" </p><p> </p><p> Tale Weaver (GM): the flame starts to spread. Meredith, make a will save </p><p> </p><p> Meredith.: rolling 1d20 + 2 (17)+2 <strong>= </strong>19 </p><p> </p><p> Tale Weaver (GM):Meredith makes her save </p><p> </p><p> Tale Weaver (GM):Meredith's turn </p><p> </p><p> Meredith.:Grabs for the torch </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k so you can pick it up this round and that's about it </p><p> </p><p> Meredith:O wonderful </p><p> </p><p> Tale Weaver (GM):Ghoul 1 will use 1 bloodpoint on Celerity I. He'll drop his bat and attempt to disarm </p><p> </p><p> rolling 1d20 + 8 (10)+8 <strong>= </strong>18 </p><p> </p><p> Meredith.: rolling 1d20 + 10 (3)+10 <strong>= </strong>13 </p><p> </p><p> Tale Weaver (GM):yeah, she rolled a 3 so he takes the torch he wrestles it from Meredith.</p><p> </p><p> Meredith:Idiot! Give that back </p><p> </p><p> Tale Weaver (GM):Sheriff "Stop playin' with the dang thing and throw it!"</p><p> </p><p> Ghoul 2's turn he shoots with his shotgun, let's see if he misses! </p><p> rolling 1d20 + 8 (8)+8 <strong>= </strong>16 </p><p> </p><p> yup, apparently they're distracted. Maybe they see naked girls across the street or something.</p><p> </p><p> Tale Weaver (GM): rolling 1d20 + 1 (18)+1 <strong>= </strong>19 </p><p> </p><p> Meredith:what does my fortitude do? </p><p> </p><p> Tale Weaver (GM):+8 I think, let me see here </p><p> You give yourself a +4 enhancement bonus to Constitution and the benefits of the </p><p> Diehard and Endurance feats. (The extra hit points from the Constitution bonus are not lost first the way temporary hit points are.) ok so just more hitpoints then you get +8 to CON.</p><p> </p><p> Tale Weaver (GM): rolling 3d6 + 0 (2+1+1)+0 <strong>= </strong>4 </p><p> </p><p> Meredith takes 4 dmg </p><p> </p><p> Ghoul 4's turn </p><p> </p><p> he drops his bat and attempts to grapple Koln</p><p> </p><p> Tale Weaver (GM): rolling 1d20 + 12 (19)+12 <strong>= </strong>31 </p><p> </p><p> Father Koln: rolling 1d20 + 14 (17)+14 <strong>= </strong>31 </p><p> </p><p> Meredith.:nice </p><p> </p><p> Tale Weaver (GM):alright, that certainly hits lol roll for damage and the grapple fails.</p><p> </p><p> Father Koln: rolling 1d3+8 (2)+8 <strong>= </strong>10 </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k 10 damage. Koln punches the ghoul in the stomach making him groan and stumble.</p><p> </p><p> Tale Weaver (GM):so you'll have to grapple him.</p><p> </p><p> Father Koln:and if that succeeds i can toss him? </p><p> </p><p> Tale Weaver (GM):yes </p><p> </p><p> Father Koln<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k gonna grapple him, after his attempt to fight me off </p><p> </p><p> Tale Weaver (GM): ok so here goes their AoO </p><p> Ghoul 1 </p><p> rolling 1d20 + 8 (13)+8 <strong>= </strong>21 </p><p> </p><p> well that ends that, he punches Koln </p><p> </p><p> Father Koln:dont i get a second attempt? </p><p> </p><p> Tale Weaver (GM):Ghoul 2 </p><p> </p><p> rolling 1d20 + 8 (4)+8 <strong>= </strong>12 </p><p> </p><p> Father Koln:since i get two attacks per round? </p><p> </p><p> Tale Weaver (GM):yes it varies but you can't do it twice just because you have 2 attacks </p><p> </p><p> Father Koln:if i get multiple attacks per round, i can start a grapple multiple times </p><p> at successively lower base attack bonuses of course </p><p> </p><p> Tale Weaver (GM):meh, ok. yes you would have to use your 2nd attack bonus </p><p> Father Koln:right so they get to try to hit me again </p><p> </p><p> Tale Weaver (GM):and then only the guy you're grappling would get AoO </p><p> </p><p> Father Koln<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k </p><p> </p><p> Tale Weaver (GM): Ghoul 1 AoO</p><p> </p><p> rolling 1d20 + 8 (17)+8 <strong>= </strong>25 </p><p> </p><p> Tale Weaver (GM):Ghoul 1 damage </p><p> rolling 1d6 + 12 (4)+12 <strong>= </strong>16 </p><p> that's 14 </p><p> </p><p> rolling 1d6 + 12 (1)+12 <strong>= </strong>13 </p><p> and 13 </p><p> 27 dmg </p><p> </p><p> Tale Weaver (GM):Ghoul 5 will do a full attack on Meredith </p><p> rolling 1d20 + 8 (13)+8 <strong>= </strong>21 </p><p> </p><p> Tale Weaver (GM):his first attack hits </p><p> rolling 1d20 + 1 (18)+1 <strong>= </strong>19 </p><p> </p><p> Meredith.:so both hit </p><p> Tale Weaver (GM):yes </p><p> </p><p> rolling 1d6 + 12 (2)+12 <strong>= </strong>14 </p><p> rolling 1d6 + 12 (6)+12 <strong>= </strong>18 </p><p> so 32 dmg! </p><p> </p><p> Meredith.:i use 1 bp for blood heal </p><p> </p><p> Sheriff" Heh heh, you might wanna consider runnin' lady" </p><p> </p><p> Meredith has 13 bps now </p><p> </p><p> Ghoul 3, same thing on Koln </p><p> </p><p> rolling 1d20 + 8 (7)+8 <strong>= </strong>15 </p><p> </p><p> rolling 1d20 + 1 (17)+1 <strong>= </strong>18 </p><p> </p><p> those are 17 and 20 cuz I keep forgetting flank bonus they both miss Koln though </p><p> don't forget to roll regeneration both of you ghouls don't get it this round </p><p> </p><p> Father Koln: </p><p> rolling 2d4 (4+1) <strong>= </strong>5 </p><p> </p><p> Meredith.: </p><p> rolling 2d4 + 0 (4+3)+0<strong>= </strong>7 </p><p> </p><p> Tale Weaver (GM):if you stand in its space you can stamp out the fires without the torch there </p><p> </p><p> Meredith heals 7 </p><p> </p><p> Meredith.:how mnay of those could i do a turn </p><p> </p><p> Tale Weaver (GM):Koln heals 5. Only 1 </p><p> </p><p> Meredith.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k i use one bp to heal </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k so Meredith spends 1 bp to gain 10hp </p><p> </p><p> Tale Weaver (GM):she has 12 now </p><p> </p><p> Meredith.:i stamp out the flame </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k </p><p> </p><p> Meredith.:have any of the vampires in the buldiing come up the stairs or do we still hear people trying to get out below us? </p><p> </p><p> Tale Weaver (GM):Ghoul 1 is going to toss the torch. You hear the door burst open (the front door). They managed to get out through the front.</p><p> </p><p> Meredith.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k good im out next turn </p><p> </p><p> Tale Weaver (GM):Sheriff "Dang it, the party is over boys!" </p><p> </p><p> Tale Weaver (GM): You hear a helicopter approaching </p><p> </p><p> Meredith:<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />! </p><p> </p><p> Furry S.:*facepalms* </p><p> </p><p> Tale Weaver (GM):Ghoul 2 steps in to attack Meredith </p><p> rolling 1d20 + 8 (12)+8 <strong>= </strong>20 </p><p> </p><p> Father Koln:Ah Ha! Now you are, how you say... Nailed, is it? For our Savior is here!! *Koln points upward at the big light in the sky* </p><p> </p><p> Tale Weaver (GM):Ghoul 2 punches Meredith (he dropped his gun earlier) </p><p> </p><p> Father Koln:Indeed, you must have known monsieur that doing this would implicate you in ze eyes of ze Almighty. Now repent! </p><p> </p><p> Tale Weaver (GM): </p><p> rolling 1d3+12 (3)+12 <strong>= </strong>15 </p><p> </p><p> Meredith takes 15 dmg </p><p> </p><p> Meredith: oof! Koln let's get out of here! </p><p> </p><p> Tale Weaver (GM): Ghoul 4 is going to make a full retreat </p><p> </p><p> Father Koln:You go on green Marie. I will NOT retreat. For I will see these fiends of the Almighty return to-..HEY GET BACK HERE </p><p> </p><p> Tale Weaver (GM):Koln's turn </p><p> </p><p> Meredith: Koln! Clover will kill me if I return without you, what good will that do me than? </p><p> </p><p> Father Koln:im blood buffing and charging at ghoul 4 </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k </p><p> </p><p> Father Koln: </p><p> rolling 1d20+16 (15)+16 <strong>= </strong>31 </p><p> </p><p> Tale Weaver (GM):make an attack roll with a +2 bonus</p><p> </p><p> Father Koln:yep </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k, you hit him, Koln knocks Ghoul 4 off the roof </p><p> </p><p> Meredith.:hahaha </p><p> </p><p> Furry S.:hopefully into a mob of very angry anarchs </p><p> </p><p> Tale Weaver (GM):I don't want to calculate that damage, let's put him at 1 </p><p> </p><p> Furry S.:did he drop his baseball bat there? </p><p> </p><p> Tale Weaver (GM):lucky for him it was the back of the building and not the front lol </p><p> he dropped his baseball bat where he was before. I'll put it on the map </p><p> </p><p> Meredith.:nice has spikes and evrything </p><p> </p><p> Sheriff "Now why did ya have to go an' do that? Do I have to teach you a lesson boy?" </p><p> </p><p> Father Koln:Boy...? That is FATHER to you, monsieur... </p><p> </p><p> Father Koln:And while I may be ze "Malkavian" even I know that starting a war with ze Pirates and risking Masquerade Ball violations iz abosulte-ly CRAZZYYY</p><p> </p><p> Tale Weaver (GM):Ghoul 5 will take another shot at Meredith </p><p> </p><p> Meredith.:great. lets see if she passes out and koln has to rescue her </p><p> </p><p> Furry S.:That helicopter still up there? </p><p> </p><p> Tale Weaver (GM):it's getting closer </p><p> </p><p> Tale Weaver (GM): </p><p> rolling 1d20 + 8 (8)+8 <strong>= </strong>16 </p><p> </p><p> Tale Weaver (GM):Well Ghoul 5 missed, what a surprise </p><p> rolling 1d20 + 1 (11)+1 <strong>= </strong>12 </p><p> </p><p> Tale Weaver (GM):he missed again and now he's empty </p><p> </p><p> Father Koln:Ah tres' bien monsieur! While i do not like you, i must admit that was an outstanding shot! </p><p> at ze air. Take THAT ozone!</p><p> </p><p> Tale Weaver (GM):Ghoul 3's turn </p><p> </p><p> Father Koln: </p><p> rolling 2d4 (1+1) <strong>= </strong>2 </p><p> </p><p> Tale Weaver (GM):let's see, he takes a 5ft step to the left and ZOOM! </p><p> bull rush Koln </p><p> rolling 1d20 + 10 (3)+10 <strong>= </strong>13 </p><p> </p><p> Tale Weaver (GM):worst bull rush ever </p><p> </p><p> Meredith.: </p><p> rolling 2d4 + 0 (4+3)+0 <strong>= </strong>7 </p><p> </p><p> Tale Weaver (GM): Meredith regenerates 7hp</p><p> </p><p> Meredith.:use 1 bp to heal again </p><p> </p><p> Tale Weaver (GM):Ghoul 1 </p><p> rolling 1d4 (1) <strong>= </strong>1 </p><p> </p><p> Ghoul 5 </p><p> rolling 1d4 (1) <strong>= </strong>1 </p><p> </p><p> The helicopter drops down to the edge of the building where Sheriff is standing </p><p> a door opens and a ladder drops down </p><p> </p><p> Tale Weaver (GM):Sheriff "Well folks, it's been fun!"</p><p> </p><p> Furry S.:anyway.. he boards his whirly bird in the stereotypical villain manner </p><p> </p><p> Meredith.:does he laugh meniaclly </p><p> </p><p> Tale Weaver (GM):anyway, Sheriff boards his helicopter in stereotypical bad guy style </p><p> </p><p> Father Koln:Is severely tempted. Even edges closer to the edge. Ever since Ruby died, Koln's natural instinct for self-preservation has deteriorated some, even though he hasn't shown it too overtly. Now he stands and debates with himself... until he hears a squeak, all the wall in Meredith's pocket, whom is now surrounded by flames </p><p> </p><p> Tale Weaver (GM):Koln "I'm flying ze baloon!!" </p><p> </p><p> Furry S.:dont tempt me </p><p> *wall - way </p><p> Tale Weaver (GM):the Sheriff's bodyguard hops in the helicopter next </p><p> </p><p> Meredith.:man we need guns </p><p> </p><p> Furry S.:... </p><p> </p><p> Tale Weaver (GM):there's a shotgun on the ground somewhere lol </p><p> </p><p> Meredith.:where? </p><p> </p><p> Tale Weaver (GM):I think it was there </p><p> anyway, Meredith's turn </p><p> </p><p> Meredith.:how far cna a shot gun shoot? </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />h, make a Will Save </p><p> </p><p> Tale Weaver (GM):shotgun with shot can hit at 20ft </p><p> </p><p> Meredith.: </p><p> rolling 1d20 + 8 (8)+8 <strong>= </strong>16 </p><p> </p><p> Tale Weaver (GM): ok Meredith is overtaken with fear she will do nothing but run from the flames.</p><p> </p><p> Meredith.:does she frenzy? </p><p> </p><p> Tale Weaver (GM):kind of yes </p><p> </p><p> Meredith.:like official gangrel frenzy? </p><p> </p><p> Tale Weaver (GM):no </p><p> </p><p> Meredith.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k good </p><p> </p><p> Tale Weaver (GM):the fear of fire frenzy. You can spend a willpower point to not run if you want to </p><p> </p><p> Meredith.:no its her first encounter so it makes sense in character </p><p> </p><p> Tale Weaver (GM):I believe there's even an achievement for it lol </p><p> you should be proud </p><p> </p><p> Meredith.:if i use the willpower to get away from the fear? </p><p> </p><p> Tale Weaver (GM):no, if you succumb to the fear </p><p> </p><p> Meredith.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> good well there we go </p><p> </p><p> Tale Weaver (GM):it's like 5xp </p><p> </p><p> Tale Weaver (GM):Ghoul 1 gets in the helicopter. Ghoul 2 goes and picks up his shotgun.</p><p> </p><p> Meredith.: how long am i scared.</p><p> </p><p> Tale Weaver (GM):Ghoul 4 "My spine!" </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />nly for as long as you are close to the fire. You're not scared anymore </p><p> </p><p> Tale Weaver (GM):Koln's turn </p><p> </p><p> Furry S.:can i get to meredith if i charge from where i am? i think i'd be just short </p><p> </p><p> Tale Weaver (GM):you can double move for 60 </p><p> </p><p> Tale Weaver (GM):Ghoul 3 gets an AoO though </p><p> </p><p> Furry S.:Green Marie, this existence away from God is ugly and detestable. Make no mistake about it, but control your self </p><p> </p><p> Tale Weaver (GM): </p><p> rolling 1d20 + 8 (5)+8 <strong>= </strong>13 </p><p> </p><p> and he misses </p><p> </p><p> Meredith: Too...too many flames. But I'm..I'm ok now. </p><p> </p><p> Tale Weaver (GM):Ghoul 5 moves to the helicopter and gets in.</p><p> </p><p> Tale Weaver (GM):so does Ghoul 3 </p><p> top of the round </p><p> </p><p> Meredith: </p><p> rolling 2d4 + 0 (4+2)+0 <strong>= </strong>6 </p><p> </p><p> Furry S.: </p><p> rolling 2d4 (3+1) <strong>= </strong>4 </p><p> </p><p> Tale Weaver (GM): Meredith regenerates 6hp </p><p> Koln Regenerates 4hp </p><p> Meredith's turn </p><p> </p><p> Father Koln:Marie, you land on your feet, don't you? Hop down and see if our friend is still on his backside... I want to inquire into his faith.</p><p> </p><p> Father Koln: How's that fire looking now? </p><p> </p><p> Tale Weaver (GM): pretty bad </p><p> </p><p> Meredith.:I double move to get to the edge of the roof and look down.</p><p> </p><p> Tale Weaver (GM):you can get to the edge but you can't jump down yet </p><p> </p><p> Meredith.:yep but I can yell down </p><p> </p><p> Meredith:How yuh doin down there? </p><p> </p><p> Tale Weaver (GM):no answer </p><p> </p><p> Meredith:Aw i was hoping for a vulgar reply. Ah well </p><p> </p><p> Tale Weaver (GM):nope, too busy dying </p><p> </p><p> Tale Weaver (GM):Ghoul 2's turn he warped </p><p> </p><p> Tale Weaver (GM):The ladder goes up on the helicopter as soon as Ghoul 2 gets in </p><p> koln's turn </p><p> </p><p> Meredith.:Any markings on the helicopter </p><p> </p><p> Tale Weaver (GM):nothing distinguishable </p><p> </p><p> Meredith.:color? </p><p> </p><p> Father Koln:did that ghoul leave behind his shotgun? </p><p> </p><p> Tale Weaver (GM):it's grey, looks like a personal vehicle </p><p> </p><p> Tale Weaver (GM):no, he picked it up. the only thing there is a baseball bat.</p><p> </p><p> Father Koln<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k im gonna move up and look at the helicopter's civil registration number </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k, make a spot check, it's dark and the thing is moving </p><p> </p><p> Father Koln:heightened senses </p><p> rolling 1d20+22 (5)+22 <strong>= </strong>27 </p><p> Father Koln:still, i figure it's moving and it's dark -6ish that's still a 20 </p><p> and they are pretty big </p><p> </p><p> Tale Weaver (GM):well the DC is 30 </p><p> </p><p> Father Koln:right under the propeller </p><p> </p><p> Tale Weaver (GM):so no </p><p> </p><p> Tale Weaver (GM):you did roll a 5 though lol </p><p> </p><p> Father Koln:true, but that wasnt my total. I should be able to make out a few letters at least or think i can.</p><p> </p><p> Tale Weaver (GM):you think you can. But not enough to get a complete number </p><p> </p><p> Father Koln: no but some would help </p><p> </p><p> Tale Weaver (GM):some, I'm not gonna give specifics because it would just be me making it up. Let's say if Koln can research more he might have something to work off of </p><p> </p><p> Father Koln:he can </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k so helicopter takes off, fire grows bigger. Koln has to make a Will Save </p><p> </p><p> Father Koln: </p><p> rolling 1d20+10 (3)+10 <strong>= </strong>13 </p><p> </p><p> Tale Weaver (GM): Koln is overcome with fear and runs from the flames </p><p> </p><p> Meredith.:</p><p> rolling 2d4 + 0 (2+4)+0 <strong>= </strong>6 </p><p> </p><p> Tale Weaver (GM):Meredith's turn </p><p> Meredith heals 6 </p><p> </p><p> Father Koln:thought we were done </p><p> rolling 2d4 (1+3) <strong>= </strong>4 </p><p> </p><p> Tale Weaver (GM):well, that ghoul is technically still there</p><p> </p><p> Meredith.:yes can i drop down next to him and than put my shoe to his neck in one turn </p><p> </p><p> Tale Weaver (GM):and you're not off the rooftop yet </p><p> </p><p> Tale Weaver (GM):yes. let's roll for him here </p><p> </p><p> Meredith<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />rops cat like to the ground </p><p> </p><p> Tale Weaver (GM): </p><p> rolling 1d20 + 2 (1)+2 <strong>= </strong>3 </p><p> aww sweet </p><p> </p><p> make me a jump check </p><p> </p><p> Meredith.:</p><p> rolling 1d20 + 4 (18)+4 <strong>= </strong>22 </p><p> </p><p> Tale Weaver (GM)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />k, you jump down land next to him </p><p> </p><p> Meredith<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />uts her sneaker to the Ghouls neck "You guys sure now how to rile up a party." </p><p> know* </p><p> </p><p> Tale Weaver (GM):There's no response, he is just lying there </p><p> </p><p> Meredith:*sigh* Koln!</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tale_Weaver, post: 6053995, member: 77228"] [b]The Brewery 2:45am[/b] Notes from the battlefield: [sblock] Tale Weaver (GM):Ghoul 3 swings his bat at Meredith as she comes out of the stares and charges blindly ahead not noticing the two men flanking the stairwell. rolling 1d20 + 8 (20)+8 [B]= [/B]28 CRITICAL HIT!! I drew the "Knockback" card. Double damage and target is pushed 1d6 squares backward. rolling 1d6 + 6 (2)+6 [B]= [/B]8 rolling 1d6 (1) [B]= [/B]1 Tale Weaver (GM):Meredith takes 16 damage and falls 5 ft backwards on the stairs It is now Meredith's turn Sheriff yells "Great shot man! Hit that bitch again if she's dumb enough to come back!" Father Koln:in nome du pere'. du filet, e' du spiri sancti... Allons-y! Tale Weaver (GM):you get 2 attacks of opportunity on you Tale Weaver (GM):Ghoul 3 AoO Tale Weaver (GM): rolling 1d20 + 8(19)+8[B]=[/B]27 Tale Weaver (GM): rolling 1d6 + 6(3)+6[B]=[/B]9 Tale Weaver (GM):Meredith takes 9 damage Father Koln:what are they attacking with? Tale Weaver (GM):these guys have bats Father Koln:who's got shotguns? Tale Weaver (GM):but the ones near the flame have guns Ghoul 2 and Ghoul 5 Tale Weaver (GM):now are you attacking? Meredith.:yes Ghoul 5 with my claws Tale Weaver (GM):ok, roll to attack, you only get 1 attack this time because you moved Meredith.: rolling 1d20 + 14 (8)+14 [B]=[/B]22 Tale Weaver (GM): ok you hit him, now you roll the damage Meredith.:rolling 1d8 + 4(5)+4[B]=[/B]9 Tale Weaver (GM):Ghoul 5 takes 9 damage from claws Ghoul 1's turn Meredith get's an attack of opportunity on him Meredith.:yay I use my claws Father Koln:what a shock gangrel uses her claws Meredith.: :-) Meredith.: rolling 1d20 + 14 (11)+14 [B]= [/B]25 Tale Weaver (GM):that hits too, so roll damage Meredith.: rolling 1d8 + 4 (3)+4 [B]= [/B]7 Meredith:Get out of my way before you morons set this place on fire! Tale Weaver (GM):Ghoul 1 swings his bat at Meredith Sheriff "That's kinda the point darlin'" rolling 1d20 + 8 (11)+8 [B]= [/B]19 Ghoul 1's swing just catches Meredith rolling 1d6 + 6 (1)+6 [B]= [/B]7 Tale Weaver (GM):Ghoul 2 attacks Meredith with his bat he uses 1 bloodpoint for Potence I Tale Weaver (GM): rolling 1d20 + 8(2)+8 [B]=[/B]10 Tale Weaver (GM):he flubbed that one Tale Weaver (GM):he gets another +2 for flanking but that wouldn't have helped him Meredith.:no. do i need to be next to or in the same square as the torch to move it? Tale Weaver (GM):Alright, Ghoul 4. Burns blood for Potence I. Same square, it's small. Father Koln:Koln sticks his chin out, daring him Tale Weaver (GM):Batter Up! rolling 1d20 + 8 (12)+8 [B]= [/B]20 Father Koln:strike 1 Tale Weaver (GM): rolling 1d20 + 1 (7)+1 [B]= [/B]8 Tale Weaver (GM):2nd attack misses too Father Koln: unarmed damage is only 1d3? Tale Weaver (GM):yeah, plus STR Father Koln:plus stuff right Father Koln: Koln wants to try to play some baseball Father Koln:Sooo.. im putting two bloodpoints to my STR, moving up and gonna try to disarm him Tale Weaver (GM):you can only spend 1 bloodpoint but yes, you get a +4 to STR Meredith.:can you only use one bp a turn? Tale Weaver (GM):yes, at your generation anyway Father Koln: alright fine 1. rolling 1d20 + 14 (14)+14 [B]= [/B]28 Tale Weaver (GM):lol, I believe he gets an attack of opportunity Tale Weaver (GM):ok so he gets to make an attack roll with a +4 bonus because he has a weapon 1 size larger than your fist rolling 1d20 + 12 (19)+12 [B]= [/B]31 Tale Weaver (GM):and he wins Father Koln:not for the attack of opportunity though Tale Weaver (GM):no rolling 1d20 + 8 (4)+8 [B]= [/B]12 his AoO misses Tale Weaver (GM):so Ghoul 5's turn Meredith.:yay more beating Meredith up or do i get to heal a little first Father Koln:you heal on your next turn but you can blood heal Tale Weaver (GM):Ghoul 5 spends 1 bp on Potence I. You can spend blood to heal anytime during the round if you haven't used blood for anything else. Then you regenerate at the top of the round. Meredith.: what about fortitude? Can i do that whenever? Tale Weaver (GM):yeah Ghoul 5 will use his shotgun rolling 1d20 + 8 (5)+8 [B]= [/B]13 Tale Weaver (GM): rolling 1d20 + 1(8)+1 [B]= [/B]9 Father Koln:isnt that an AoO for jen? Tale Weaver (GM):I don't agree with their rules on the shotgun, it should be handled like a flamethrower at close range. No, he has combat reflexes. I might make a house rule after this though that shotguns at close range require reflex saves for half you can't possibly miss with a shotgun at 5 ft away. Father Koln:or something or holding the gun backwards Meredith.:hahahaha Tale Weaver (GM):celerity gives them crazy reflex saves anyway and uncanny dodge. So top of the round, everyone roll regen or else I will. Father Koln:im still fresh as a daisy Meredith.:how? Tale Weaver (GM):it's on the back of your sheet. it's 2d4 at your level it's under core abilities. Meredith.: rolling 2d4 + 0 (2+2)+0 [B]= [/B]4 Tale Weaver (GM):Meredith gets back 4 rolling 1d4 (1) [B]= [/B]1 Meredith.:yay can i do fortitude II Tale Weaver (GM):Ghoul 1 gets back 1 rolling 1d4 (1) [B]= [/B]1 Ghoul 5 gets back 1 it's still Ghoul 3's turn btw Tale Weaver (GM): alright swinging with flanking! rolling 1d20 + 10 (6)+10 [B]= [/B]16 Tale Weaver (GM): rolling 1d20 + 3 (10)+3 [B]= [/B]13 and misses all around Sheriff "My granny can swing better than that! Oh hey, look at them flames!" Tale Weaver (GM): the flame starts to spread. Meredith, make a will save Meredith.: rolling 1d20 + 2 (17)+2 [B]= [/B]19 Tale Weaver (GM):Meredith makes her save Tale Weaver (GM):Meredith's turn Meredith.:Grabs for the torch Tale Weaver (GM):ok so you can pick it up this round and that's about it Meredith:O wonderful Tale Weaver (GM):Ghoul 1 will use 1 bloodpoint on Celerity I. He'll drop his bat and attempt to disarm rolling 1d20 + 8 (10)+8 [B]= [/B]18 Meredith.: rolling 1d20 + 10 (3)+10 [B]= [/B]13 Tale Weaver (GM):yeah, she rolled a 3 so he takes the torch he wrestles it from Meredith. Meredith:Idiot! Give that back Tale Weaver (GM):Sheriff "Stop playin' with the dang thing and throw it!" Ghoul 2's turn he shoots with his shotgun, let's see if he misses! rolling 1d20 + 8 (8)+8 [B]= [/B]16 yup, apparently they're distracted. Maybe they see naked girls across the street or something. Tale Weaver (GM): rolling 1d20 + 1 (18)+1 [B]= [/B]19 Meredith:what does my fortitude do? Tale Weaver (GM):+8 I think, let me see here You give yourself a +4 enhancement bonus to Constitution and the benefits of the Diehard and Endurance feats. (The extra hit points from the Constitution bonus are not lost first the way temporary hit points are.) ok so just more hitpoints then you get +8 to CON. Tale Weaver (GM): rolling 3d6 + 0 (2+1+1)+0 [B]= [/B]4 Meredith takes 4 dmg Ghoul 4's turn he drops his bat and attempts to grapple Koln Tale Weaver (GM): rolling 1d20 + 12 (19)+12 [B]= [/B]31 Father Koln: rolling 1d20 + 14 (17)+14 [B]= [/B]31 Meredith.:nice Tale Weaver (GM):alright, that certainly hits lol roll for damage and the grapple fails. Father Koln: rolling 1d3+8 (2)+8 [B]= [/B]10 Tale Weaver (GM):ok 10 damage. Koln punches the ghoul in the stomach making him groan and stumble. Tale Weaver (GM):so you'll have to grapple him. Father Koln:and if that succeeds i can toss him? Tale Weaver (GM):yes Father Koln:ok gonna grapple him, after his attempt to fight me off Tale Weaver (GM): ok so here goes their AoO Ghoul 1 rolling 1d20 + 8 (13)+8 [B]= [/B]21 well that ends that, he punches Koln Father Koln:dont i get a second attempt? Tale Weaver (GM):Ghoul 2 rolling 1d20 + 8 (4)+8 [B]= [/B]12 Father Koln:since i get two attacks per round? Tale Weaver (GM):yes it varies but you can't do it twice just because you have 2 attacks Father Koln:if i get multiple attacks per round, i can start a grapple multiple times at successively lower base attack bonuses of course Tale Weaver (GM):meh, ok. yes you would have to use your 2nd attack bonus Father Koln:right so they get to try to hit me again Tale Weaver (GM):and then only the guy you're grappling would get AoO Father Koln:ok Tale Weaver (GM): Ghoul 1 AoO rolling 1d20 + 8 (17)+8 [B]= [/B]25 Tale Weaver (GM):Ghoul 1 damage rolling 1d6 + 12 (4)+12 [B]= [/B]16 that's 14 rolling 1d6 + 12 (1)+12 [B]= [/B]13 and 13 27 dmg Tale Weaver (GM):Ghoul 5 will do a full attack on Meredith rolling 1d20 + 8 (13)+8 [B]= [/B]21 Tale Weaver (GM):his first attack hits rolling 1d20 + 1 (18)+1 [B]= [/B]19 Meredith.:so both hit Tale Weaver (GM):yes rolling 1d6 + 12 (2)+12 [B]= [/B]14 rolling 1d6 + 12 (6)+12 [B]= [/B]18 so 32 dmg! Meredith.:i use 1 bp for blood heal Sheriff" Heh heh, you might wanna consider runnin' lady" Meredith has 13 bps now Ghoul 3, same thing on Koln rolling 1d20 + 8 (7)+8 [B]= [/B]15 rolling 1d20 + 1 (17)+1 [B]= [/B]18 those are 17 and 20 cuz I keep forgetting flank bonus they both miss Koln though don't forget to roll regeneration both of you ghouls don't get it this round Father Koln: rolling 2d4 (4+1) [B]= [/B]5 Meredith.: rolling 2d4 + 0 (4+3)+0[B]= [/B]7 Tale Weaver (GM):if you stand in its space you can stamp out the fires without the torch there Meredith heals 7 Meredith.:how mnay of those could i do a turn Tale Weaver (GM):Koln heals 5. Only 1 Meredith.:ok i use one bp to heal Tale Weaver (GM):ok so Meredith spends 1 bp to gain 10hp Tale Weaver (GM):she has 12 now Meredith.:i stamp out the flame Tale Weaver (GM):ok Meredith.:have any of the vampires in the buldiing come up the stairs or do we still hear people trying to get out below us? Tale Weaver (GM):Ghoul 1 is going to toss the torch. You hear the door burst open (the front door). They managed to get out through the front. Meredith.:ok good im out next turn Tale Weaver (GM):Sheriff "Dang it, the party is over boys!" Tale Weaver (GM): You hear a helicopter approaching Meredith::):):):)! Furry S.:*facepalms* Tale Weaver (GM):Ghoul 2 steps in to attack Meredith rolling 1d20 + 8 (12)+8 [B]= [/B]20 Father Koln:Ah Ha! Now you are, how you say... Nailed, is it? For our Savior is here!! *Koln points upward at the big light in the sky* Tale Weaver (GM):Ghoul 2 punches Meredith (he dropped his gun earlier) Father Koln:Indeed, you must have known monsieur that doing this would implicate you in ze eyes of ze Almighty. Now repent! Tale Weaver (GM): rolling 1d3+12 (3)+12 [B]= [/B]15 Meredith takes 15 dmg Meredith: oof! Koln let's get out of here! Tale Weaver (GM): Ghoul 4 is going to make a full retreat Father Koln:You go on green Marie. I will NOT retreat. For I will see these fiends of the Almighty return to-..HEY GET BACK HERE Tale Weaver (GM):Koln's turn Meredith: Koln! Clover will kill me if I return without you, what good will that do me than? Father Koln:im blood buffing and charging at ghoul 4 Tale Weaver (GM):ok Father Koln: rolling 1d20+16 (15)+16 [B]= [/B]31 Tale Weaver (GM):make an attack roll with a +2 bonus Father Koln:yep Tale Weaver (GM):ok, you hit him, Koln knocks Ghoul 4 off the roof Meredith.:hahaha Furry S.:hopefully into a mob of very angry anarchs Tale Weaver (GM):I don't want to calculate that damage, let's put him at 1 Furry S.:did he drop his baseball bat there? Tale Weaver (GM):lucky for him it was the back of the building and not the front lol he dropped his baseball bat where he was before. I'll put it on the map Meredith.:nice has spikes and evrything Sheriff "Now why did ya have to go an' do that? Do I have to teach you a lesson boy?" Father Koln:Boy...? That is FATHER to you, monsieur... Father Koln:And while I may be ze "Malkavian" even I know that starting a war with ze Pirates and risking Masquerade Ball violations iz abosulte-ly CRAZZYYY Tale Weaver (GM):Ghoul 5 will take another shot at Meredith Meredith.:great. lets see if she passes out and koln has to rescue her Furry S.:That helicopter still up there? Tale Weaver (GM):it's getting closer Tale Weaver (GM): rolling 1d20 + 8 (8)+8 [B]= [/B]16 Tale Weaver (GM):Well Ghoul 5 missed, what a surprise rolling 1d20 + 1 (11)+1 [B]= [/B]12 Tale Weaver (GM):he missed again and now he's empty Father Koln:Ah tres' bien monsieur! While i do not like you, i must admit that was an outstanding shot! at ze air. Take THAT ozone! Tale Weaver (GM):Ghoul 3's turn Father Koln: rolling 2d4 (1+1) [B]= [/B]2 Tale Weaver (GM):let's see, he takes a 5ft step to the left and ZOOM! bull rush Koln rolling 1d20 + 10 (3)+10 [B]= [/B]13 Tale Weaver (GM):worst bull rush ever Meredith.: rolling 2d4 + 0 (4+3)+0 [B]= [/B]7 Tale Weaver (GM): Meredith regenerates 7hp Meredith.:use 1 bp to heal again Tale Weaver (GM):Ghoul 1 rolling 1d4 (1) [B]= [/B]1 Ghoul 5 rolling 1d4 (1) [B]= [/B]1 The helicopter drops down to the edge of the building where Sheriff is standing a door opens and a ladder drops down Tale Weaver (GM):Sheriff "Well folks, it's been fun!" Furry S.:anyway.. he boards his whirly bird in the stereotypical villain manner Meredith.:does he laugh meniaclly Tale Weaver (GM):anyway, Sheriff boards his helicopter in stereotypical bad guy style Father Koln:Is severely tempted. Even edges closer to the edge. Ever since Ruby died, Koln's natural instinct for self-preservation has deteriorated some, even though he hasn't shown it too overtly. Now he stands and debates with himself... until he hears a squeak, all the wall in Meredith's pocket, whom is now surrounded by flames Tale Weaver (GM):Koln "I'm flying ze baloon!!" Furry S.:dont tempt me *wall - way Tale Weaver (GM):the Sheriff's bodyguard hops in the helicopter next Meredith.:man we need guns Furry S.:... Tale Weaver (GM):there's a shotgun on the ground somewhere lol Meredith.:where? Tale Weaver (GM):I think it was there anyway, Meredith's turn Meredith.:how far cna a shot gun shoot? Tale Weaver (GM):oh, make a Will Save Tale Weaver (GM):shotgun with shot can hit at 20ft Meredith.: rolling 1d20 + 8 (8)+8 [B]= [/B]16 Tale Weaver (GM): ok Meredith is overtaken with fear she will do nothing but run from the flames. Meredith.:does she frenzy? Tale Weaver (GM):kind of yes Meredith.:like official gangrel frenzy? Tale Weaver (GM):no Meredith.:ok good Tale Weaver (GM):the fear of fire frenzy. You can spend a willpower point to not run if you want to Meredith.:no its her first encounter so it makes sense in character Tale Weaver (GM):I believe there's even an achievement for it lol you should be proud Meredith.:if i use the willpower to get away from the fear? Tale Weaver (GM):no, if you succumb to the fear Meredith.:o good well there we go Tale Weaver (GM):it's like 5xp Tale Weaver (GM):Ghoul 1 gets in the helicopter. Ghoul 2 goes and picks up his shotgun. Meredith.: how long am i scared. Tale Weaver (GM):Ghoul 4 "My spine!" Tale Weaver (GM):only for as long as you are close to the fire. You're not scared anymore Tale Weaver (GM):Koln's turn Furry S.:can i get to meredith if i charge from where i am? i think i'd be just short Tale Weaver (GM):you can double move for 60 Tale Weaver (GM):Ghoul 3 gets an AoO though Furry S.:Green Marie, this existence away from God is ugly and detestable. Make no mistake about it, but control your self Tale Weaver (GM): rolling 1d20 + 8 (5)+8 [B]= [/B]13 and he misses Meredith: Too...too many flames. But I'm..I'm ok now. Tale Weaver (GM):Ghoul 5 moves to the helicopter and gets in. Tale Weaver (GM):so does Ghoul 3 top of the round Meredith: rolling 2d4 + 0 (4+2)+0 [B]= [/B]6 Furry S.: rolling 2d4 (3+1) [B]= [/B]4 Tale Weaver (GM): Meredith regenerates 6hp Koln Regenerates 4hp Meredith's turn Father Koln:Marie, you land on your feet, don't you? Hop down and see if our friend is still on his backside... I want to inquire into his faith. Father Koln: How's that fire looking now? Tale Weaver (GM): pretty bad Meredith.:I double move to get to the edge of the roof and look down. Tale Weaver (GM):you can get to the edge but you can't jump down yet Meredith.:yep but I can yell down Meredith:How yuh doin down there? Tale Weaver (GM):no answer Meredith:Aw i was hoping for a vulgar reply. Ah well Tale Weaver (GM):nope, too busy dying Tale Weaver (GM):Ghoul 2's turn he warped Tale Weaver (GM):The ladder goes up on the helicopter as soon as Ghoul 2 gets in koln's turn Meredith.:Any markings on the helicopter Tale Weaver (GM):nothing distinguishable Meredith.:color? Father Koln:did that ghoul leave behind his shotgun? Tale Weaver (GM):it's grey, looks like a personal vehicle Tale Weaver (GM):no, he picked it up. the only thing there is a baseball bat. Father Koln:ok im gonna move up and look at the helicopter's civil registration number Tale Weaver (GM):ok, make a spot check, it's dark and the thing is moving Father Koln:heightened senses rolling 1d20+22 (5)+22 [B]= [/B]27 Father Koln:still, i figure it's moving and it's dark -6ish that's still a 20 and they are pretty big Tale Weaver (GM):well the DC is 30 Father Koln:right under the propeller Tale Weaver (GM):so no Tale Weaver (GM):you did roll a 5 though lol Father Koln:true, but that wasnt my total. I should be able to make out a few letters at least or think i can. Tale Weaver (GM):you think you can. But not enough to get a complete number Father Koln: no but some would help Tale Weaver (GM):some, I'm not gonna give specifics because it would just be me making it up. Let's say if Koln can research more he might have something to work off of Father Koln:he can Tale Weaver (GM):ok so helicopter takes off, fire grows bigger. Koln has to make a Will Save Father Koln: rolling 1d20+10 (3)+10 [B]= [/B]13 Tale Weaver (GM): Koln is overcome with fear and runs from the flames Meredith.: rolling 2d4 + 0 (2+4)+0 [B]= [/B]6 Tale Weaver (GM):Meredith's turn Meredith heals 6 Father Koln:thought we were done rolling 2d4 (1+3) [B]= [/B]4 Tale Weaver (GM):well, that ghoul is technically still there Meredith.:yes can i drop down next to him and than put my shoe to his neck in one turn Tale Weaver (GM):and you're not off the rooftop yet Tale Weaver (GM):yes. let's roll for him here Meredith:Drops cat like to the ground Tale Weaver (GM): rolling 1d20 + 2 (1)+2 [B]= [/B]3 aww sweet make me a jump check Meredith.: rolling 1d20 + 4 (18)+4 [B]= [/B]22 Tale Weaver (GM):ok, you jump down land next to him Meredith:Puts her sneaker to the Ghouls neck "You guys sure now how to rile up a party." know* Tale Weaver (GM):There's no response, he is just lying there Meredith:*sigh* Koln! [/sblock] [/QUOTE]
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Vampire: The Masquerade - Who Wants To Live Forever?
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