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Vampire: The Masquerade - Who Wants To Live Forever?
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<blockquote data-quote="Tale_Weaver" data-source="post: 6121215" data-attributes="member: 77228"><p>Here's a recap of what happened on the roll20 board:</p><p></p><p>[sblock]</p><p>Ladymermaid.:Well there's my crappy will save</p><p>rolling 1d20 + 3(3)+3=6</p><p> </p><p>and there's my initiative</p><p> </p><p>Izillama: Clover's initiative roll (1d20+3)</p><p>rolling 1d20 + 3(18)+3=21</p><p> </p><p>Strider_Koln: Koln's Initiative</p><p>rolling d20+3(14)+3=17</p><p> </p><p>Tale Weaver (GM): Lacey's Initiative</p><p>rolling 1d20 + 9(3)+9=12</p><p> </p><p>Crazy Man's Initiative</p><p>rolling 1d20 + 3(19)+3=22</p><p> </p><p>Initiative order: Crazy Man - 22</p><p>Clover - 21</p><p>Tale Weaver (GM): Koln - 17</p><p>Lacey - 12</p><p>Meredith – 4</p><p> </p><p>Meredith is alseep as indicated by the blue tint on her marker.</p><p> </p><p>The Crazy Man lunges at Koln attempting a slam attack!</p><p>rolling 1d20 + 5(1)+5=6</p><p> </p><p>Tale Weaver (GM): In his blind rage the Crazy Man hits himself in the face (possibly critically).</p><p>rolling 1d20 + 5(18)+5=23</p><p>rolling 1d6(4)=4</p><p> </p><p>He does 8 damage to himself!</p><p> </p><p>Clover's turn.</p><p> </p><p>Tale Weaver (GM): Ok, so Clover dragged Meredith out of the room which would take up both a standard action and a move action.</p><p> </p><p>Koln's turn!</p><p> </p><p>Strider_Koln: Ok my turn</p><p>Gonna take a five foot step back and fire</p><p>Attack one with Bloodthirsty Firegun</p><p>rolling 1d20+10(9)+10=19</p><p> </p><p>Strider_Koln:</p><p>rolling 2d6+2(2+2)+2=6</p><p> </p><p>Strider_Koln: and additional fire damage</p><p> </p><p>Tale Weaver (GM): burn</p><p> </p><p>Strider_Koln:rolling 1d6(2)= 2</p><p> </p><p>Tale Weaver (GM): he looks hurt and now he's CRAZY mad!</p><p> </p><p>Strider_Koln: Second attack</p><p> </p><p>Strider_Koln:</p><p>rolling 1d20+6(1)+6=7</p><p> </p><p>Tale Weaver (GM): For 3 rounds you must spend a full round action to make a single attack</p><p> </p><p>Tale Weaver (GM): ok so Lacey's turn</p><p> </p><p>Lacey: Oh, I know! Koln spread your legs, I'll lie on the floor and shoot between them! Trust me, I saw this in a movie!</p><p> </p><p>Tale Weaver (GM): No, Lacey will hold her action until Koln's next move</p><p> </p><p>Father Koln: Oui, but of course. I am not new to ze Lord's game</p><p> </p><p>Tale Weaver (GM): ok, so Meredith. Make another Will Save</p><p> </p><p>Ladymermaid.:</p><p>rolling 1d20 + 8(4)+8=12</p><p> </p><p>Tale Weaver (GM): you don't wake up</p><p> </p><p>Meredith: *snore*</p><p> </p><p>Father Koln: Ah! Do not worry! I know a storie where the fairest Prince had to wake up a damned soul as well!</p><p> </p><p>Father Koln: So I know what to do</p><p> </p><p>Father Koln: *places Socrates on her*</p><p> </p><p>Lacey: Giver her kissies Socrates!</p><p> </p><p>Father Koln: Kiss? Oh no mon ami, in the legend I was told, he</p><p>-</p><p>Tale Weaver (GM): Alright so Crazy Man steps in for another swing at Koln</p><p> </p><p>Tale Weaver (GM): rolling 1d20 + 5(10)+5=15</p><p>that probably misses</p><p> </p><p>Strider_Koln: miss</p><p> </p><p>Tale Weaver (GM): ok, well he swings like a retard and Koln easily dodges him</p><p> </p><p>Tale Weaver (GM): ok so Clover's turn</p><p> </p><p>Clover: *WHINE* WHY CAN'T I DOMINATE!</p><p> </p><p>Clover: and Clover will take a 5 ft step</p><p> </p><p>Tale Weaver (GM): Lacey</p><p> </p><p>Lacey: Bang Bang!</p><p> </p><p>Lacey: Anyway, Lacey's first attack</p><p>rolling 1d20 + 10(18)+10=28</p><p> </p><p>Lacey: rolling 2d6 + 1(4+1)+1=6</p><p> </p><p>second attack</p><p>rolling 1d20 + 5(7)+5=12</p><p> </p><p>miss <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p> </p><p>Lacey takes a 5ft step back</p><p> </p><p>Tale Weaver (GM): Meredith want to wake up this time?</p><p> </p><p>Ladymermaid.: would love to</p><p>rolling 1d20 + 8(7)+8=15</p><p> </p><p>Tale Weaver (GM): yay, you wake up</p><p> </p><p>Tale Weaver (GM): you are prone on the ground</p><p> </p><p>Father Koln: Ah tres' bien! Welcome back sister! Just in time to help me bring this soul God's fiery Wrath, as Saint-Michel commands!</p><p>Tale Weaver (GM): crazy man's turn</p><p> </p><p>Tale Weaver (GM): he charges Lacey</p><p> </p><p>Tale Weaver (GM):</p><p>rolling 1d20 + 7(19)+7=26</p><p> </p><p>Tale Weaver (GM):</p><p>rolling 1d6 + 3(6)+3=9</p><p> </p><p>so Lacey takes 9 blunt damage</p><p> </p><p>Strider_Koln: she's fine to her that's barely foreplay</p><p> </p><p>Tale Weaver (GM): yeah, she kinda liked it</p><p> </p><p>Tale Weaver (GM): Clover’s turn!</p><p> </p><p>Izillama: ...</p><p>um... I guess I use the whip</p><p> </p><p>Strider_Koln: move up one square, that'll give you +2 to attack</p><p>There</p><p> </p><p>Izillama:</p><p>rolling 1d20 + 7(8) +7=15</p><p> </p><p>Tale Weaver (GM): ok a 15 hits</p><p> </p><p>Tale Weaver (GM): ok so opposed STR check</p><p> </p><p>Tale Weaver (GM):</p><p>rolling 1d20 + 2(13)+2=15</p><p> </p><p>Tale Weaver (GM): To keep from being tripped</p><p>more like he's trying to chew on it</p><p> </p><p>Tale Weaver (GM): remember, Clover can blood buff her STR to bring it to 17</p><p> </p><p>Izillama: no, I don't remember</p><p>fine</p><p>I do that</p><p> </p><p>Tale Weaver (GM): ok, so now you have +2 STR</p><p> </p><p>Izillama:</p><p>rolling 1d20 + 2(8)+2=10</p><p> </p><p>Tale Weaver (GM): ok well you let go of the whip, but you can roll damage he's chewing on it.</p><p> </p><p>Father Koln: A cunning stategie!</p><p> </p><p>Lacey: give the crazy man a chew toy! genius!</p><p> </p><p>Izillama: I'll shoot the guy in teh HEAD</p><p>Clover's not letting go</p><p> </p><p>Tale Weaver (GM): he's really hurt</p><p> </p><p>Izillama:</p><p>rolling 1d2+3(2)+3=5</p><p> </p><p>Tale Weaver (GM): the crazy man falls to the ground</p><p> </p><p>Ladymermaid.: are we killing him?</p><p> </p><p>Izillama: YES</p><p> </p><p>Tale Weaver (GM): ok well he's unconscious right now</p><p> </p><p>Meredith: What was that? Why did I fall asleep?</p><p> </p><p>Father Koln: Let us pray. My brothers and sisters. Today is indeed a sad day. For we have seen man's plight. Some, are meant to be Saved. But others... others choose to refuse Christ. By refusing Christ, the Devil will take them back, for as with retailers, he ALWAYS takes retailers</p><p> </p><p>Clover: "Father, if you would be so kind as to LAY THIS MOTHER ****** TO REST?"</p><p> </p><p>Father Koln: and refunds</p><p> </p><p>Clover: "Amen."</p><p> </p><p>Father Koln: *Koln finishes him with a bullet to the head*</p><p> </p><p>Meredith: *flinches*</p><p> </p><p>Tale Weaver (GM): ok he is quite dead</p><p> </p><p>Lacey: *pulls out a fork and knife*</p><p> </p><p>Clover: *smacks Lacey*</p><p> </p><p>Meredith: What in the world</p><p> </p><p>Lacey: *drops the fork and knife with a sad face*</p><p> </p><p>Father Koln: *Softly stroking his firegun afterward* Saint Michel is pleased... another soul brought down in the flames, so the lambs may sleep, and sleep, and sleep without worrie.</p><p> </p><p>Tale Weaver (GM): yes, Koln hears a satisfied laugh in his head</p><p>"Good my son"</p><p> </p><p>Father Koln: *Father Koln kneels and prays for the mercy of this individual's soul... and his own*</p><p> </p><p>Clover: Clover gives Koln a moment of silence, then crosses her arms and tilts her head in question, "hey, Koln?"</p><p> </p><p>Meredith: *stands up*</p><p> </p><p>Clover: "Did you ever blockade that door?"</p><p> </p><p>Father Koln: *after blessing himself, he searches this person's pockets*</p><p> </p><p>Father Koln: Hm, four leafed one? But of course!</p><p> </p><p>Clover: *smiles in approval*</p><p> </p><p>Father Koln: ((What's on this person's possession?))</p><p>((dont forget the room he came out of, but be careful))</p><p> </p><p>Izillama: I'd like to perform the serach check to end all search checks, now</p><p> </p><p>Tale Weaver (GM): he doesn't have anything on him</p><p> </p><p>Father Koln: ((someone should do a spot check for any devices/traps alongside it, we dont want anyone going to sleep again))</p><p> </p><p>Izillama:</p><p>rolling 1d20 + 15(9)+15=24</p><p> </p><p>Tale Weaver (GM): he has a leather bondage/straight jacket on and a white mask clamped to his face.</p><p> </p><p>Meredith: Meredith touches the mask lightly*</p><p>Clover: *sternly* LEAVE IT</p><p> </p><p>Father Koln: *Koln touches the mask too*</p><p> </p><p>Tale Weaver (GM): the mask seems to be made out of some sort of stone</p><p> </p><p>Father Koln: *Spirit's Touch*</p><p> </p><p>Tale Weaver (GM): roll a search check koln</p><p> </p><p>Meredith: Don't you want to know what he looks like?</p><p> </p><p>Tale Weaver (GM): Clover (you already searched this room)</p><p> </p><p>Clover: "No. He's dead. Leave him be."</p><p> </p><p>Lacey: the face of true madness lies beneath.</p><p> </p><p>Meredith: *raises an eyebrow*</p><p> </p><p>Father Koln: would heightened senses be allowed in this search check?</p><p> </p><p>Clover: "I look at the face of true madness every day. Do you think I need to see more?"</p><p> </p><p>Strider_Koln: I know it boosts my search checks, but with spirit's touch, it seems weird</p><p> </p><p>Meredith: *looks into the little room without going in*</p><p> </p><p>Father Koln: I do not like mirrors either, four leafed one....</p><p> </p><p>Tale Weaver (GM): the room is pretty bare save for the beds and a night stand</p><p> </p><p>Father Koln:</p><p>rolling 1d20+13(10)+13=23</p><p> </p><p>Tale Weaver (GM): oh ok, Koln (you hear endless screaming as a man screams into a mirror shattering it)</p><p> </p><p>Meredith: Whatever *rolls eyes*</p><p>*tries to see anything in the little room without going in*</p><p> </p><p>Father Koln: "The screams will never stop..." Koln sighs and turns to the door frame of the room the crazy man entered from. Going to roll a spot check for any devices on the door frame/threshold.</p><p> </p><p>Father Koln:</p><p>rolling 1d20+15(17)+15=32</p><p> </p><p>Meredith: *sighs* looks at the door at the other side of the room and walks over*</p><p> </p><p>Tale Weaver (GM): that door is locked but you don't see a lock at all.</p><p> </p><p>Ladymermaid.: Blood buff</p><p> </p><p>Father Koln: But four leafed one, we must be cautious, as John before he who looked like ze Lord, and just as humble.</p><p> </p><p>Ladymermaid.: listen check at door.</p><p> </p><p>Clover: *crosses her arms impatiently*</p><p> </p><p>Father Koln: ((uhm... sooo did i find any traps along the doorframe/threshold?))</p><p> </p><p>Tale Weaver (GM): Koln (no)</p><p> </p><p>Clover: "Is it safe, Father?"</p><p> </p><p>Tale Weaver (GM): what is meredith blood buffing? STR, DEX, CON?</p><p> </p><p>Ladymermaid.: STR</p><p>rolling 1d20 + 2(14)+2=16</p><p> </p><p>Tale Weaver (GM): ok, roll a listen check</p><p> </p><p>Father Koln: It is NEVER safe, sister</p><p> </p><p>Father Koln: Koln enters the room.</p><p> </p><p>Clover: You said it wasn't safe yet!</p><p> </p><p>Tale Weaver (GM): ok he has to make another Will Save</p><p> </p><p>Father Koln:</p><p>rolling 1d20+10(1)+10=11</p><p> </p><p>Ladymermaid.: sleepy priest</p><p> </p><p>Tale Weaver (GM): yup sleepy Koln</p><p> </p><p>Clover: *face palm*</p><p> </p><p>Tale Weaver (GM): lacey walks up behind Meredith</p><p>Father Koln: ((did we ever find out with the switch was for?))</p><p> </p><p>Tale Weaver (GM): Lacey said it was a spicy donut</p><p> </p><p>Clover: ((what switch?))</p><p> </p><p>Father Koln: ((wtf))</p><p> </p><p> </p><p>Tale Weaver (GM): Meredith (you don't hear anything)</p><p> </p><p>Lacey: that door is never open sweetie. I hear you get slapped on your bare bottom for going through there.</p><p> </p><p>Ladymermaid.: *meredith turns around to face lacey* What? *than notices Koln* O man!!!</p><p> </p><p>Clover: ^.^*</p><p> </p><p>Father Koln: ((well crap, that might be why i'm asleep))</p><p> </p><p>Clover: well, someone has to get Koln out...</p><p> </p><p>Meredith: Wait! No!</p><p> </p><p>Tale Weaver (GM): make a Will Save</p><p> </p><p>Clover:</p><p>rolling 1d20 + 6(20)+6=26</p><p> </p><p>Father Koln: ((check the switch first!)!</p><p> </p><p>Tale Weaver (GM): ok so Clover is fine</p><p> </p><p>Meredith: *runs over to Koln*</p><p> </p><p>Clover: *Clover bends down and grabs Koln's head, shaking it slightly back and forth*</p><p> </p><p>Tale Weaver (GM): Koln make a will save</p><p> </p><p>Clover: *knock knock* Father? *knock knock* Father? *knock knock* Father?</p><p> </p><p>Father Koln:</p><p>rolling 1d20+10(7)+10=17</p><p> </p><p>Tale Weaver (GM): koln wakes up</p><p> </p><p>Father Koln: "You are but another one walking in the Light, equal. I am not your parent.... Heh, I was dreaming I was saved..."</p><p> </p><p>Clover: *smiles* "That's a good dream, Koln."</p><p> </p><p>Ladymermaid.: *goes over*</p><p> </p><p>Lacey: the bats were wrong...</p><p> </p><p>Lacey looks at the door, humming to herself.</p><p> </p><p>Father Koln: I did not see any danger.. unless it was behind us the whole time.</p><p> </p><p>Meredith: Yah well it could do more than put us asleep. Maybe it's spelled?</p><p> </p><p>Father Koln: Taking off his hat, revealing Socrates, he walks to the switch. Not pressing it, but merely laying a finger on it, he tries to listen to its secrets</p><p>Spirits touch</p><p> </p><p>Meredith: *frowns while watching*</p><p> </p><p>Father Koln:</p><p>rolling 1d20+13(7)+13=20</p><p> </p><p>Lacey: Koln (you jump back as flame engulfs your vision)</p><p> </p><p>Clover: "What was it?"</p><p> </p><p>Father Koln: Mon Deiu!!</p><p> </p><p>Meredith: *moves* Are you ok?</p><p> </p><p>Clover: *narrows eyes, but remains silent*</p><p> </p><p>Father Koln: Flamme'... ze flamme'...</p><p> </p><p>Lacey: spicey yes?</p><p> </p><p>Father Koln: I am as fine as one damned under Satan's cleft foot can be oui</p><p> </p><p>Meredith: What happened?</p><p> </p><p>Father Koln: I saw... l'inferno... fire everywhere</p><p> </p><p>Meredith: ...maybe that keeps this fire in check</p><p> </p><p>Lacey: works better than the old poker right?</p><p> </p><p>Izillama: What is the switch mounted to?</p><p> </p><p>Tale Weaver (GM): the side of the fireplace</p><p> </p><p>Ladymermaid.: can i see lcaey over the fire?</p><p> </p><p>Izillama: it's an open fireplace?</p><p> </p><p>Tale Weaver (GM): it's inside a square enclosure that is open on 4 sides</p><p>the enclosure reaches up to the ceiling and no, Meredith can't see Lacey</p><p> </p><p>Clover: "Well Koln, as the saying goes, let's not play with fire. Right?"</p><p> </p><p>Meredith: *sigh* now what do we do?</p><p> </p><p>Clover: (clover moves back into the sleepy room)</p><p> </p><p>Tale Weaver (GM): Clover is fine...for now...</p><p> </p><p>Meredith: *moves*</p><p> </p><p>Clover: I'd like to thoroughly search the sleepy room</p><p>rolling 1d20 + 15(10)+15=25</p><p> </p><p>Tale Weaver (GM): ok, you find a knife, and $20 in mixed dollars and change in the dresser as well as a piece of paper with a door drawn on it.</p><p> </p><p>Meredith: What is it?</p><p> </p><p>Clover: *taking said items she exits the room* "Hey Lacey? You're good at these" *beckons*</p><p> </p><p>Lacey: Lacey walks over “Oh I love Sudoku!”</p><p> </p><p>Clover: *clover hands her hte paper for analysis*</p><p> </p><p>Lacey: Lacey looks at it and thinks for awhile before saying "That door." pointing at the one she was at.</p><p> </p><p>Meredith: a way to open it?</p><p> </p><p>Tale Weaver (GM): You hear banging and screaming coming from the room behind the door you barricaded.</p><p> </p><p>Meredith: awesome</p><p>*sigh*</p><p>*moves to lean against barricade*</p><p> </p><p>Clover:</p><p>rolling 1d20 + 3(11)+3=14</p><p> </p><p>Father Koln:</p><p>rolling 1d20+3(9)+3=12</p><p> </p><p>Meredith:</p><p>rolling 1d20 + 3(7)+3=10</p><p> </p><p>Lacey: Lacey's Init</p><p>rolling 1d20 + 9(6)+9=15</p><p> </p><p>Tale Weaver (GM): There is a loud pounding on the door.</p><p> </p><p>Meredith: Well lacey, does it help us open that other door?</p><p> </p><p>Lacey: We cannot, it does not open the normal way. it opens with the mind.</p><p> </p><p>Meredith: I'm not sure your minds count...</p><p> </p><p>Clover: *rolls her eyes*</p><p> </p><p>Lacey: I have many minds but not one has the answer to that door</p><p>rolling 3d20 + 5(9+11+11)+5=36</p><p> </p><p>Meredith: well, we could take on the door knockers then go that way??</p><p> </p><p>Lacey: Yes, the knockers…</p><p> </p><p>Tale Weaver (GM): lots of pounding on the door</p><p> </p><p>Meredith: Hold your horses!</p><p> </p><p>Tale Weaver (GM):</p><p>rolling 3d6 + 3(4+3+1)+3=11</p><p> </p><p>the barricade breaks a little</p><p> </p><p>Meredith: Blood Buff STR and leans to hold it*</p><p> </p><p>Lacey: Lacey will help brace the door</p><p> </p><p>Lacey: I'm all up in your fur!</p><p> </p><p>Meredith: *cracks a slight smile*</p><p> </p><p>Clover: *Clover bellows at the door angrily, authoritatively, while she crosses the room* "HE will NOT be pleased with this insufferable cowardice of his servants!"</p><p>(Clover is going to take a look at the door).</p><p> </p><p>Tale Weaver (GM): It's moving with the force that is being brought against it. you can see it starting to give way.</p><p> </p><p>Tale Weaver (GM): it's Koln's turn</p><p> </p><p>Tale Weaver (GM): the door is a-rockin'</p><p> </p><p>Father Koln: so clover is just standing there?</p><p> </p><p>Tale Weaver (GM): she is inspecting the door</p><p> </p><p>Tale Weaver (GM): it has some strange nonsensical symbols on it like the front door did though.</p><p> </p><p>Father Koln: "Laces, may I see ze door?"</p><p>((going to spirit touch the paper))</p><p>"Hurrie! There is not much time, ze door!"</p><p> </p><p>Lacey: "A little busy" she says as she leans into the door. But I put it in my skirt waistband if you want to be a naughty priest and get it!</p><p> </p><p>Meredith: *rolls eyes*</p><p> </p><p>Father Koln: ...</p><p> </p><p>Tale Weaver (GM): (have fun)</p><p> </p><p>Father Koln: ((are you serious?))</p><p>((I hate you all))</p><p>Spirit's Touch</p><p> </p><p>Meredith: ((in her waist band))</p><p> </p><p>Tale Weaver (GM): on your next turn</p><p> </p><p>Father Koln:</p><p>rolling 1d20+13(19)+13=32</p><p> </p><p>Tale Weaver (GM): it was tucked behind her belt</p><p> </p><p>Izillama: ((mini skirts are very useful tools))</p><p> </p><p>Father Koln: ((sigh, fine, i grabbed it))</p><p>((and provided i keep my concentration for the round, can we use that roll?))</p><p> </p><p>Tale Weaver (GM): we can use that roll but on your next turn</p><p> </p><p>Tale Weaver (GM): Meredith's turn</p><p> </p><p>Ladymermaid.: ok now I blood Buff STR and braces my legs leaning against the door with my back.</p><p> </p><p>Tale Weaver (GM):</p><p>rolling 3d20 + 5(19+6+11)+5=41</p><p> </p><p>ok Meredith make a STR check</p><p> </p><p>Ladymermaid.:</p><p>rolling 1d20 + 4(17)+4=21</p><p> </p><p>Lacey: Aid STR Check</p><p> </p><p>rolling 1d20 + 1(8)+1=9</p><p> </p><p>Father Koln: ((lacey adds a papercup to the barricade))</p><p> </p><p>Lacey: yeah, Lacey doesn't aid.</p><p> </p><p>Tale Weaver (GM): so blood buff gives you a +4 to that so now it would be a 23</p><p> </p><p>Tale Weaver (GM): which is a +7</p><p> </p><p>Ladymermaid.: so 24</p><p> </p><p>Tale Weaver (GM): if we're using that roll of 17 then yes</p><p> </p><p>Ladymermaid.: ok cool</p><p> </p><p>Tale Weaver (GM): they still manage to push you back</p><p> </p><p>Ladymermaid.: how long does blod buff last?</p><p> </p><p>Tale Weaver (GM): 1 minute. A conga line of crazies come through the door.</p><p> </p><p>Father Koln: ((so about ten rounds, right?))</p><p>((six seconds))</p><p>Izillama: how many crazies?</p><p> </p><p>Ladymermaid.: looks like 3</p><p> </p><p>Tale Weaver (GM):</p><p>rolling 1d20 + 1(16)+1=17</p><p>rolling 1d20 + 1(11)+1=12</p><p>rolling 1d20 + 1(16)+1=17</p><p> </p><p>those are their initiatives</p><p> </p><p>Tale Weaver (GM): crazy man 3 attacks Meredith</p><p>rolling 1d20 + 5(16)+5=21</p><p> </p><p>Ladymermaid.: blod buff help witht hat too?</p><p> </p><p>Tale Weaver (GM): no, not unless you buffed DEX</p><p> </p><p>Ladymermaid.: nope so 19. He hit me.</p><p> </p><p>Tale Weaver (GM): yeah so it hit</p><p>rolling 1d6 + 3(4)+3=7</p><p> </p><p>so 7 damage from a slam attack</p><p> </p><p>Tale Weaver (GM): Crazy Man 1 can't do anything but move.</p><p>Meredith's turn</p><p> </p><p>Meredith: *claws*</p><p> </p><p>Meredith: (( my attack bonus is +14/+9, what does that mean))</p><p> </p><p>Tale Weaver (GM): your first attack is +14 and the second is +9</p><p> </p><p>Meredith:</p><p>rolling 1d20 + 14(9)+14=23</p><p> </p><p>Tale Weaver (GM): that hits</p><p> </p><p>Tale Weaver (GM): who are you hitting?</p><p> </p><p>Meredith: sorry crazy man 2</p><p> </p><p>Tale Weaver (GM): ok</p><p> </p><p>Meredith:</p><p>rolling 1d20 + 9(20)+9=29</p><p>crit!</p><p> </p><p>Tale Weaver (GM): ya!</p><p>confirm crit</p><p> </p><p>Meredith:</p><p>rolling 1d20 + 9(20)+9=29</p><p> </p><p>Tale Weaver (GM): confirmed!</p><p>so now we draw a card</p><p>lol "Severed Spine" double damage and 3d6 DEX damage</p><p> </p><p>Meredith: ok first hit dmg</p><p> </p><p>Tale Weaver (GM): so Merediths claws tear right through him. He gets a fort save for DEX damage.</p><p> </p><p>Meredith:</p><p>rolling 1d8 + 7(6)+7=13</p><p> </p><p>Tale Weaver (GM): and x2 is 26</p><p> </p><p>Meredith: seven though i crit on the second one.</p><p> </p><p>Tale Weaver (GM): so roll 1d8 again.</p><p> </p><p>Meredith:</p><p>rolling 1d8 + 7(1)+7=8</p><p> </p><p>Tale Weaver (GM): that will be the damage from the first claw.</p><p> </p><p>Tale Weaver (GM): ok well he's torn to shreds!</p><p> </p><p>Meredith: *growls*</p><p> </p><p>Tale Weaver (GM): Lacey's turn</p><p> </p><p>Lacey: *muffled* Get off me Kitty</p><p> </p><p>Father Koln: O.O</p><p> </p><p>Meredith: *blushes* sorry</p><p> </p><p>Lacey: Good thing you’re not wearing a skirt!</p><p> </p><p>Meredith: ((nope jeans all the way))</p><p> </p><p>Lacey: Lacey will shoot at Crazy man 3</p><p> </p><p> </p><p>Lacey:</p><p>rolling 1d20 + 10(8)+10=18</p><p>hit</p><p>rolling 2d6 + 1(4+1)+1=6</p><p> </p><p>rolling 1d20 + 5(3)+5=8</p><p>miss</p><p> </p><p>Tale Weaver (GM): Clover's turn</p><p> </p><p>Izillama: can I shoot at crazy man in the door?</p><p> </p><p>Tale Weaver (GM): yes</p><p> </p><p>Clover: (gonna shoot crazy man in the door)</p><p> </p><p>Clover: first shot</p><p>rolling 1d20 + 9(16)+9=25</p><p> </p><p>Tale Weaver (GM): hit</p><p> </p><p>Clover:</p><p>rolling 2d4 +(4+4)= 8</p><p>second shot</p><p>rolling 1d20 + 4(13)+4=17</p><p> </p><p>Tale Weaver (GM): hit</p><p> </p><p>Clover:</p><p>rolling 2d4 +(1+4)= 5</p><p> </p><p>Tale Weaver (GM): Koln's turn</p><p> </p><p>Father Koln: Taking a 5 foot step there and unleashing a burst fire on crazy man 3 for attack 1</p><p> </p><p>Father Koln:</p><p>rolling 1d20+6(18)+6=24</p><p> </p><p>Tale Weaver (GM): ouch</p><p> </p><p>Father Koln:</p><p>rolling 4d6+2(6+5+5+6)+2=24</p><p> </p><p>Tale Weaver (GM): well he's down!</p><p> </p><p>Father Koln: Second attack, for other crazy man</p><p> </p><p>Father Koln:</p><p>rolling 1d20+5(7)+5=12</p><p> </p><p>Tale Weaver (GM): miss</p><p> </p><p>Tale Weaver (GM): and Koln needs to reload.</p><p> </p><p>Father Koln: ((yeah, i've been counting, that's nine bullets from his ten bullet clip))</p><p> </p><p>Tale Weaver (GM): Crazy Man goes for Meredith stepping all over his fallen comrade.</p><p> </p><p>Tale Weaver (GM):</p><p>rolling 1d20 + 5(4)+5=9</p><p>and misses horribly!</p><p> </p><p>Meredith's turn</p><p> </p><p>Ladymermaid.: *snicker*</p><p>((meredith did that))</p><p> </p><p>Meredith: *hiss* claw one</p><p>rolling 1d20 + 14(19)+14=33</p><p> </p><p>Meredith:</p><p>rolling 1d8 + 7(3)+7=10</p><p> </p><p>second claw</p><p> </p><p>Tale Weaver (GM): He gets a nasty slash across the throat and chest.</p><p> </p><p>Meredith:</p><p>rolling 1d20 + 9(2)+9=11</p><p> </p><p>Father Koln: ((so tempted to drag one of these <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />s back and show the prince. "We found Grout's killer. This guy! Reward plz!"))</p><p> </p><p>Tale Weaver (GM): miss</p><p> </p><p>Meredith: *glare*</p><p>Tale Weaver (GM): lol, i don't think they'll believe you.</p><p> </p><p>Lacey: Lacey will take a 5ft sterp back and shoot</p><p> </p><p>rolling 1d20 + 10(18)+10=28</p><p> </p><p>rolling 2d6 + 1(4+4)+1=9</p><p> </p><p>Tale Weaver (GM): He dead.</p><p> </p><p>Tale Weaver (GM): in fact they're all just piles of mush after that.</p><p> </p><p>Meredith: Ugh I'm tired of ugly cult crazies.</p><p> </p><p>Father Koln: I will pray for them this night, and every night since.</p><p> </p><p>Meredith: Thats a lot of people to pray for after awhile.</p><p> </p><p>Father Koln: What's the paper door hold...?</p><p> </p><p>Tale Weaver (GM): Koln (your gun seems to pulsate in your hand)</p><p> </p><p>Father Koln: This shephard has many souls to watch as they leave towards the darkness</p><p>*reloads his gun, and softly pets its hot metal shaft*</p><p>((what did spirit's touch tell me?))</p><p> </p><p>Lacey: Lacey looks at Koln doing that and cocks her head curiously</p><p> </p><p>Tale Weaver (GM): you see the crazy man from the sleepy room running out of a dining area with that paper and stashing it under his pillow</p><p> </p><p>Father Koln: Oh.. I see...</p><p> </p><p>Meredith: ((could be enlightening))</p><p> </p><p>Father Koln: ((Hey, btw... Koln's a HOLY man, could someone else loot the bodies for a change?))</p><p> </p><p>Tale Weaver (GM): they have nothing</p><p> </p><p>Father Koln: Blessed are these masked ones... those who have nothing, will hold all of Creation in their hands.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tale_Weaver, post: 6121215, member: 77228"] Here's a recap of what happened on the roll20 board: [sblock] Ladymermaid.:Well there's my crappy will save rolling 1d20 + 3(3)+3=6 and there's my initiative Izillama: Clover's initiative roll (1d20+3) rolling 1d20 + 3(18)+3=21 Strider_Koln: Koln's Initiative rolling d20+3(14)+3=17 Tale Weaver (GM): Lacey's Initiative rolling 1d20 + 9(3)+9=12 Crazy Man's Initiative rolling 1d20 + 3(19)+3=22 Initiative order: Crazy Man - 22 Clover - 21 Tale Weaver (GM): Koln - 17 Lacey - 12 Meredith – 4 Meredith is alseep as indicated by the blue tint on her marker. The Crazy Man lunges at Koln attempting a slam attack! rolling 1d20 + 5(1)+5=6 Tale Weaver (GM): In his blind rage the Crazy Man hits himself in the face (possibly critically). rolling 1d20 + 5(18)+5=23 rolling 1d6(4)=4 He does 8 damage to himself! Clover's turn. Tale Weaver (GM): Ok, so Clover dragged Meredith out of the room which would take up both a standard action and a move action. Koln's turn! Strider_Koln: Ok my turn Gonna take a five foot step back and fire Attack one with Bloodthirsty Firegun rolling 1d20+10(9)+10=19 Strider_Koln: rolling 2d6+2(2+2)+2=6 Strider_Koln: and additional fire damage Tale Weaver (GM): burn Strider_Koln:rolling 1d6(2)= 2 Tale Weaver (GM): he looks hurt and now he's CRAZY mad! Strider_Koln: Second attack Strider_Koln: rolling 1d20+6(1)+6=7 Tale Weaver (GM): For 3 rounds you must spend a full round action to make a single attack Tale Weaver (GM): ok so Lacey's turn Lacey: Oh, I know! Koln spread your legs, I'll lie on the floor and shoot between them! Trust me, I saw this in a movie! Tale Weaver (GM): No, Lacey will hold her action until Koln's next move Father Koln: Oui, but of course. I am not new to ze Lord's game Tale Weaver (GM): ok, so Meredith. Make another Will Save Ladymermaid.: rolling 1d20 + 8(4)+8=12 Tale Weaver (GM): you don't wake up Meredith: *snore* Father Koln: Ah! Do not worry! I know a storie where the fairest Prince had to wake up a damned soul as well! Father Koln: So I know what to do Father Koln: *places Socrates on her* Lacey: Giver her kissies Socrates! Father Koln: Kiss? Oh no mon ami, in the legend I was told, he - Tale Weaver (GM): Alright so Crazy Man steps in for another swing at Koln Tale Weaver (GM): rolling 1d20 + 5(10)+5=15 that probably misses Strider_Koln: miss Tale Weaver (GM): ok, well he swings like a retard and Koln easily dodges him Tale Weaver (GM): ok so Clover's turn Clover: *WHINE* WHY CAN'T I DOMINATE! Clover: and Clover will take a 5 ft step Tale Weaver (GM): Lacey Lacey: Bang Bang! Lacey: Anyway, Lacey's first attack rolling 1d20 + 10(18)+10=28 Lacey: rolling 2d6 + 1(4+1)+1=6 second attack rolling 1d20 + 5(7)+5=12 miss :( Lacey takes a 5ft step back Tale Weaver (GM): Meredith want to wake up this time? Ladymermaid.: would love to rolling 1d20 + 8(7)+8=15 Tale Weaver (GM): yay, you wake up Tale Weaver (GM): you are prone on the ground Father Koln: Ah tres' bien! Welcome back sister! Just in time to help me bring this soul God's fiery Wrath, as Saint-Michel commands! Tale Weaver (GM): crazy man's turn Tale Weaver (GM): he charges Lacey Tale Weaver (GM): rolling 1d20 + 7(19)+7=26 Tale Weaver (GM): rolling 1d6 + 3(6)+3=9 so Lacey takes 9 blunt damage Strider_Koln: she's fine to her that's barely foreplay Tale Weaver (GM): yeah, she kinda liked it Tale Weaver (GM): Clover’s turn! Izillama: ... um... I guess I use the whip Strider_Koln: move up one square, that'll give you +2 to attack There Izillama: rolling 1d20 + 7(8) +7=15 Tale Weaver (GM): ok a 15 hits Tale Weaver (GM): ok so opposed STR check Tale Weaver (GM): rolling 1d20 + 2(13)+2=15 Tale Weaver (GM): To keep from being tripped more like he's trying to chew on it Tale Weaver (GM): remember, Clover can blood buff her STR to bring it to 17 Izillama: no, I don't remember fine I do that Tale Weaver (GM): ok, so now you have +2 STR Izillama: rolling 1d20 + 2(8)+2=10 Tale Weaver (GM): ok well you let go of the whip, but you can roll damage he's chewing on it. Father Koln: A cunning stategie! Lacey: give the crazy man a chew toy! genius! Izillama: I'll shoot the guy in teh HEAD Clover's not letting go Tale Weaver (GM): he's really hurt Izillama: rolling 1d2+3(2)+3=5 Tale Weaver (GM): the crazy man falls to the ground Ladymermaid.: are we killing him? Izillama: YES Tale Weaver (GM): ok well he's unconscious right now Meredith: What was that? Why did I fall asleep? Father Koln: Let us pray. My brothers and sisters. Today is indeed a sad day. For we have seen man's plight. Some, are meant to be Saved. But others... others choose to refuse Christ. By refusing Christ, the Devil will take them back, for as with retailers, he ALWAYS takes retailers Clover: "Father, if you would be so kind as to LAY THIS MOTHER ****** TO REST?" Father Koln: and refunds Clover: "Amen." Father Koln: *Koln finishes him with a bullet to the head* Meredith: *flinches* Tale Weaver (GM): ok he is quite dead Lacey: *pulls out a fork and knife* Clover: *smacks Lacey* Meredith: What in the world Lacey: *drops the fork and knife with a sad face* Father Koln: *Softly stroking his firegun afterward* Saint Michel is pleased... another soul brought down in the flames, so the lambs may sleep, and sleep, and sleep without worrie. Tale Weaver (GM): yes, Koln hears a satisfied laugh in his head "Good my son" Father Koln: *Father Koln kneels and prays for the mercy of this individual's soul... and his own* Clover: Clover gives Koln a moment of silence, then crosses her arms and tilts her head in question, "hey, Koln?" Meredith: *stands up* Clover: "Did you ever blockade that door?" Father Koln: *after blessing himself, he searches this person's pockets* Father Koln: Hm, four leafed one? But of course! Clover: *smiles in approval* Father Koln: ((What's on this person's possession?)) ((dont forget the room he came out of, but be careful)) Izillama: I'd like to perform the serach check to end all search checks, now Tale Weaver (GM): he doesn't have anything on him Father Koln: ((someone should do a spot check for any devices/traps alongside it, we dont want anyone going to sleep again)) Izillama: rolling 1d20 + 15(9)+15=24 Tale Weaver (GM): he has a leather bondage/straight jacket on and a white mask clamped to his face. Meredith: Meredith touches the mask lightly* Clover: *sternly* LEAVE IT Father Koln: *Koln touches the mask too* Tale Weaver (GM): the mask seems to be made out of some sort of stone Father Koln: *Spirit's Touch* Tale Weaver (GM): roll a search check koln Meredith: Don't you want to know what he looks like? Tale Weaver (GM): Clover (you already searched this room) Clover: "No. He's dead. Leave him be." Lacey: the face of true madness lies beneath. Meredith: *raises an eyebrow* Father Koln: would heightened senses be allowed in this search check? Clover: "I look at the face of true madness every day. Do you think I need to see more?" Strider_Koln: I know it boosts my search checks, but with spirit's touch, it seems weird Meredith: *looks into the little room without going in* Father Koln: I do not like mirrors either, four leafed one.... Tale Weaver (GM): the room is pretty bare save for the beds and a night stand Father Koln: rolling 1d20+13(10)+13=23 Tale Weaver (GM): oh ok, Koln (you hear endless screaming as a man screams into a mirror shattering it) Meredith: Whatever *rolls eyes* *tries to see anything in the little room without going in* Father Koln: "The screams will never stop..." Koln sighs and turns to the door frame of the room the crazy man entered from. Going to roll a spot check for any devices on the door frame/threshold. Father Koln: rolling 1d20+15(17)+15=32 Meredith: *sighs* looks at the door at the other side of the room and walks over* Tale Weaver (GM): that door is locked but you don't see a lock at all. Ladymermaid.: Blood buff Father Koln: But four leafed one, we must be cautious, as John before he who looked like ze Lord, and just as humble. Ladymermaid.: listen check at door. Clover: *crosses her arms impatiently* Father Koln: ((uhm... sooo did i find any traps along the doorframe/threshold?)) Tale Weaver (GM): Koln (no) Clover: "Is it safe, Father?" Tale Weaver (GM): what is meredith blood buffing? STR, DEX, CON? Ladymermaid.: STR rolling 1d20 + 2(14)+2=16 Tale Weaver (GM): ok, roll a listen check Father Koln: It is NEVER safe, sister Father Koln: Koln enters the room. Clover: You said it wasn't safe yet! Tale Weaver (GM): ok he has to make another Will Save Father Koln: rolling 1d20+10(1)+10=11 Ladymermaid.: sleepy priest Tale Weaver (GM): yup sleepy Koln Clover: *face palm* Tale Weaver (GM): lacey walks up behind Meredith Father Koln: ((did we ever find out with the switch was for?)) Tale Weaver (GM): Lacey said it was a spicy donut Clover: ((what switch?)) Father Koln: ((wtf)) Tale Weaver (GM): Meredith (you don't hear anything) Lacey: that door is never open sweetie. I hear you get slapped on your bare bottom for going through there. Ladymermaid.: *meredith turns around to face lacey* What? *than notices Koln* O man!!! Clover: ^.^* Father Koln: ((well crap, that might be why i'm asleep)) Clover: well, someone has to get Koln out... Meredith: Wait! No! Tale Weaver (GM): make a Will Save Clover: rolling 1d20 + 6(20)+6=26 Father Koln: ((check the switch first!)! Tale Weaver (GM): ok so Clover is fine Meredith: *runs over to Koln* Clover: *Clover bends down and grabs Koln's head, shaking it slightly back and forth* Tale Weaver (GM): Koln make a will save Clover: *knock knock* Father? *knock knock* Father? *knock knock* Father? Father Koln: rolling 1d20+10(7)+10=17 Tale Weaver (GM): koln wakes up Father Koln: "You are but another one walking in the Light, equal. I am not your parent.... Heh, I was dreaming I was saved..." Clover: *smiles* "That's a good dream, Koln." Ladymermaid.: *goes over* Lacey: the bats were wrong... Lacey looks at the door, humming to herself. Father Koln: I did not see any danger.. unless it was behind us the whole time. Meredith: Yah well it could do more than put us asleep. Maybe it's spelled? Father Koln: Taking off his hat, revealing Socrates, he walks to the switch. Not pressing it, but merely laying a finger on it, he tries to listen to its secrets Spirits touch Meredith: *frowns while watching* Father Koln: rolling 1d20+13(7)+13=20 Lacey: Koln (you jump back as flame engulfs your vision) Clover: "What was it?" Father Koln: Mon Deiu!! Meredith: *moves* Are you ok? Clover: *narrows eyes, but remains silent* Father Koln: Flamme'... ze flamme'... Lacey: spicey yes? Father Koln: I am as fine as one damned under Satan's cleft foot can be oui Meredith: What happened? Father Koln: I saw... l'inferno... fire everywhere Meredith: ...maybe that keeps this fire in check Lacey: works better than the old poker right? Izillama: What is the switch mounted to? Tale Weaver (GM): the side of the fireplace Ladymermaid.: can i see lcaey over the fire? Izillama: it's an open fireplace? Tale Weaver (GM): it's inside a square enclosure that is open on 4 sides the enclosure reaches up to the ceiling and no, Meredith can't see Lacey Clover: "Well Koln, as the saying goes, let's not play with fire. Right?" Meredith: *sigh* now what do we do? Clover: (clover moves back into the sleepy room) Tale Weaver (GM): Clover is fine...for now... Meredith: *moves* Clover: I'd like to thoroughly search the sleepy room rolling 1d20 + 15(10)+15=25 Tale Weaver (GM): ok, you find a knife, and $20 in mixed dollars and change in the dresser as well as a piece of paper with a door drawn on it. Meredith: What is it? Clover: *taking said items she exits the room* "Hey Lacey? You're good at these" *beckons* Lacey: Lacey walks over “Oh I love Sudoku!” Clover: *clover hands her hte paper for analysis* Lacey: Lacey looks at it and thinks for awhile before saying "That door." pointing at the one she was at. Meredith: a way to open it? Tale Weaver (GM): You hear banging and screaming coming from the room behind the door you barricaded. Meredith: awesome *sigh* *moves to lean against barricade* Clover: rolling 1d20 + 3(11)+3=14 Father Koln: rolling 1d20+3(9)+3=12 Meredith: rolling 1d20 + 3(7)+3=10 Lacey: Lacey's Init rolling 1d20 + 9(6)+9=15 Tale Weaver (GM): There is a loud pounding on the door. Meredith: Well lacey, does it help us open that other door? Lacey: We cannot, it does not open the normal way. it opens with the mind. Meredith: I'm not sure your minds count... Clover: *rolls her eyes* Lacey: I have many minds but not one has the answer to that door rolling 3d20 + 5(9+11+11)+5=36 Meredith: well, we could take on the door knockers then go that way?? Lacey: Yes, the knockers… Tale Weaver (GM): lots of pounding on the door Meredith: Hold your horses! Tale Weaver (GM): rolling 3d6 + 3(4+3+1)+3=11 the barricade breaks a little Meredith: Blood Buff STR and leans to hold it* Lacey: Lacey will help brace the door Lacey: I'm all up in your fur! Meredith: *cracks a slight smile* Clover: *Clover bellows at the door angrily, authoritatively, while she crosses the room* "HE will NOT be pleased with this insufferable cowardice of his servants!" (Clover is going to take a look at the door). Tale Weaver (GM): It's moving with the force that is being brought against it. you can see it starting to give way. Tale Weaver (GM): it's Koln's turn Tale Weaver (GM): the door is a-rockin' Father Koln: so clover is just standing there? Tale Weaver (GM): she is inspecting the door Tale Weaver (GM): it has some strange nonsensical symbols on it like the front door did though. Father Koln: "Laces, may I see ze door?" ((going to spirit touch the paper)) "Hurrie! There is not much time, ze door!" Lacey: "A little busy" she says as she leans into the door. But I put it in my skirt waistband if you want to be a naughty priest and get it! Meredith: *rolls eyes* Father Koln: ... Tale Weaver (GM): (have fun) Father Koln: ((are you serious?)) ((I hate you all)) Spirit's Touch Meredith: ((in her waist band)) Tale Weaver (GM): on your next turn Father Koln: rolling 1d20+13(19)+13=32 Tale Weaver (GM): it was tucked behind her belt Izillama: ((mini skirts are very useful tools)) Father Koln: ((sigh, fine, i grabbed it)) ((and provided i keep my concentration for the round, can we use that roll?)) Tale Weaver (GM): we can use that roll but on your next turn Tale Weaver (GM): Meredith's turn Ladymermaid.: ok now I blood Buff STR and braces my legs leaning against the door with my back. Tale Weaver (GM): rolling 3d20 + 5(19+6+11)+5=41 ok Meredith make a STR check Ladymermaid.: rolling 1d20 + 4(17)+4=21 Lacey: Aid STR Check rolling 1d20 + 1(8)+1=9 Father Koln: ((lacey adds a papercup to the barricade)) Lacey: yeah, Lacey doesn't aid. Tale Weaver (GM): so blood buff gives you a +4 to that so now it would be a 23 Tale Weaver (GM): which is a +7 Ladymermaid.: so 24 Tale Weaver (GM): if we're using that roll of 17 then yes Ladymermaid.: ok cool Tale Weaver (GM): they still manage to push you back Ladymermaid.: how long does blod buff last? Tale Weaver (GM): 1 minute. A conga line of crazies come through the door. Father Koln: ((so about ten rounds, right?)) ((six seconds)) Izillama: how many crazies? Ladymermaid.: looks like 3 Tale Weaver (GM): rolling 1d20 + 1(16)+1=17 rolling 1d20 + 1(11)+1=12 rolling 1d20 + 1(16)+1=17 those are their initiatives Tale Weaver (GM): crazy man 3 attacks Meredith rolling 1d20 + 5(16)+5=21 Ladymermaid.: blod buff help witht hat too? Tale Weaver (GM): no, not unless you buffed DEX Ladymermaid.: nope so 19. He hit me. Tale Weaver (GM): yeah so it hit rolling 1d6 + 3(4)+3=7 so 7 damage from a slam attack Tale Weaver (GM): Crazy Man 1 can't do anything but move. Meredith's turn Meredith: *claws* Meredith: (( my attack bonus is +14/+9, what does that mean)) Tale Weaver (GM): your first attack is +14 and the second is +9 Meredith: rolling 1d20 + 14(9)+14=23 Tale Weaver (GM): that hits Tale Weaver (GM): who are you hitting? Meredith: sorry crazy man 2 Tale Weaver (GM): ok Meredith: rolling 1d20 + 9(20)+9=29 crit! Tale Weaver (GM): ya! confirm crit Meredith: rolling 1d20 + 9(20)+9=29 Tale Weaver (GM): confirmed! so now we draw a card lol "Severed Spine" double damage and 3d6 DEX damage Meredith: ok first hit dmg Tale Weaver (GM): so Merediths claws tear right through him. He gets a fort save for DEX damage. Meredith: rolling 1d8 + 7(6)+7=13 Tale Weaver (GM): and x2 is 26 Meredith: seven though i crit on the second one. Tale Weaver (GM): so roll 1d8 again. Meredith: rolling 1d8 + 7(1)+7=8 Tale Weaver (GM): that will be the damage from the first claw. Tale Weaver (GM): ok well he's torn to shreds! Meredith: *growls* Tale Weaver (GM): Lacey's turn Lacey: *muffled* Get off me Kitty Father Koln: O.O Meredith: *blushes* sorry Lacey: Good thing you’re not wearing a skirt! Meredith: ((nope jeans all the way)) Lacey: Lacey will shoot at Crazy man 3 Lacey: rolling 1d20 + 10(8)+10=18 hit rolling 2d6 + 1(4+1)+1=6 rolling 1d20 + 5(3)+5=8 miss Tale Weaver (GM): Clover's turn Izillama: can I shoot at crazy man in the door? Tale Weaver (GM): yes Clover: (gonna shoot crazy man in the door) Clover: first shot rolling 1d20 + 9(16)+9=25 Tale Weaver (GM): hit Clover: rolling 2d4 +(4+4)= 8 second shot rolling 1d20 + 4(13)+4=17 Tale Weaver (GM): hit Clover: rolling 2d4 +(1+4)= 5 Tale Weaver (GM): Koln's turn Father Koln: Taking a 5 foot step there and unleashing a burst fire on crazy man 3 for attack 1 Father Koln: rolling 1d20+6(18)+6=24 Tale Weaver (GM): ouch Father Koln: rolling 4d6+2(6+5+5+6)+2=24 Tale Weaver (GM): well he's down! Father Koln: Second attack, for other crazy man Father Koln: rolling 1d20+5(7)+5=12 Tale Weaver (GM): miss Tale Weaver (GM): and Koln needs to reload. Father Koln: ((yeah, i've been counting, that's nine bullets from his ten bullet clip)) Tale Weaver (GM): Crazy Man goes for Meredith stepping all over his fallen comrade. Tale Weaver (GM): rolling 1d20 + 5(4)+5=9 and misses horribly! Meredith's turn Ladymermaid.: *snicker* ((meredith did that)) Meredith: *hiss* claw one rolling 1d20 + 14(19)+14=33 Meredith: rolling 1d8 + 7(3)+7=10 second claw Tale Weaver (GM): He gets a nasty slash across the throat and chest. Meredith: rolling 1d20 + 9(2)+9=11 Father Koln: ((so tempted to drag one of these :):):):):):):)s back and show the prince. "We found Grout's killer. This guy! Reward plz!")) Tale Weaver (GM): miss Meredith: *glare* Tale Weaver (GM): lol, i don't think they'll believe you. Lacey: Lacey will take a 5ft sterp back and shoot rolling 1d20 + 10(18)+10=28 rolling 2d6 + 1(4+4)+1=9 Tale Weaver (GM): He dead. Tale Weaver (GM): in fact they're all just piles of mush after that. Meredith: Ugh I'm tired of ugly cult crazies. Father Koln: I will pray for them this night, and every night since. Meredith: Thats a lot of people to pray for after awhile. Father Koln: What's the paper door hold...? Tale Weaver (GM): Koln (your gun seems to pulsate in your hand) Father Koln: This shephard has many souls to watch as they leave towards the darkness *reloads his gun, and softly pets its hot metal shaft* ((what did spirit's touch tell me?)) Lacey: Lacey looks at Koln doing that and cocks her head curiously Tale Weaver (GM): you see the crazy man from the sleepy room running out of a dining area with that paper and stashing it under his pillow Father Koln: Oh.. I see... Meredith: ((could be enlightening)) Father Koln: ((Hey, btw... Koln's a HOLY man, could someone else loot the bodies for a change?)) Tale Weaver (GM): they have nothing Father Koln: Blessed are these masked ones... those who have nothing, will hold all of Creation in their hands. [/sblock] [/QUOTE]
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