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Vampire: The Masquerade - Who Wants To Live Forever?
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<blockquote data-quote="Tale_Weaver" data-source="post: 6158349" data-attributes="member: 77228"><p>Here is the report from our live game on 6/30/13:</p><p></p><p>[sblock]Lacey: Lacey slides her grey eyes from Meredith onto Koln "Perhaps the wise Father would know."</p><p></p><p>Father Koln: For he is seated at the Right hand of the Lord. What other choice is there?</p><p></p><p>Koln examines the door on the right</p><p></p><p>Tale Weaver (GM): You heard the sounds of someone or something moving in there earlier but it is quiet now</p><p></p><p>Father Koln: Does the door open towards us, or away?</p><p></p><p>Tale Weaver (GM): Away</p><p></p><p>Meredith: Meredith walks to the corner and keeps an eye on Koln and the other door at the other end of the hall.</p><p></p><p>Father Koln: Koln motions Lacey to stand to his left "Prepare your mighty boomstick just in case"</p><p>And he will twist the knob, and push the door open, once Lacey is in place. Not entering, but giving her a muzzle-first view of the room</p><p></p><p>Lacey: Lacey stands next to Koln with guns drawn</p><p></p><p>Clover: Clover: *so self* Oh God, what the hell are they about to do? *facepalm*</p><p>*to self*</p><p></p><p>Lacey: she whispers "Do I hear nibblings?"</p><p></p><p>Father Koln: ((it's called breaching a corridor, watch Clover, and learn))</p><p></p><p>Clover: *middle finger*</p><p></p><p>Father Koln: We invented that gesture you know, Laces.</p><p>The French, I mean.</p><p></p><p>Clover: *sigh*</p><p></p><p>Meredith: *giggles*</p><p></p><p>Lacey: "I know French! I don't know sign language though...what do you thinks she's saying?"</p><p></p><p>Clover: *Clover motions with her hand to Koln impatiently, as though trying to say "just get ON with it!*</p><p></p><p>Meredith: *rolls eyes*</p><p></p><p>Lacey: "Oh, hello of course!"</p><p></p><p>Clover: *groans* Idiots. Idiots all.</p><p></p><p>Lacey: Lacey gives clover the middle finger</p><p></p><p>Meredith: *facepalm*</p><p></p><p>Father Koln: Ah,well some history for you mon ami. During the Great War for Papal Succession between the English, French, and Cursed Ones... *Koln continues to babble on... the door swings open and..?*</p><p>What do you see Lacey?</p><p></p><p>Tale Weaver (GM): This room appears to be another guest room converted into some kind of living chambers/prison. There are shackles on the wall as well as blood stained cots. Two figures sit in the middle of the room both of them licking their hands and mouths which are covered in blood. A carcass, mostly devoured lies on the floor between them. They look up as the door opens and growl at Koln and Lacey</p><p></p><p>Roll the initiatives</p><p></p><p>Father Koln: </p><p>Koln's Initiative</p><p>rolling 1d20+3(14)+3=17</p><p></p><p>Clover:</p><p>rolling 1d20 + 3(18)+3=21</p><p>Clover's initiative (though she'd like to go last)</p><p></p><p>Meredith:</p><p>rolling 1d20 + 3(13)+3=16</p><p></p><p>Lacey: </p><p>Lacey Initiative Roll</p><p>rolling 1d20 + 9(8)+9=17</p><p></p><p></p><p>Tale Weaver (GM):</p><p>Vampire 1 Initiative</p><p>rolling 1d20 + 7(11)+7=18</p><p>Vampire 2 Initiative</p><p>rolling 1d20 + 7(10)+7=17</p><p></p><p>Ok, the real turn order!</p><p>Clover</p><p>Enemy1</p><p>Lacey</p><p>Koln</p><p>Enemy2</p><p>Meredith</p><p></p><p>Clover: *Clover taps her foot impatiently, completely unaware of what's going on out in the hallway. Finally, ready to give someone a tongue lashing for taking their sweet time, she steps out into the hallway and calls down to Koln and Lacey* Hey, slowpokes! Could we move it along a little?</p><p></p><p>Tale Weaver (GM): Clover's turn</p><p></p><p>Clover: that was my move</p><p></p><p>Tale Weaver (GM): Enemy1's turn</p><p>The person looks up at the door and bears fangs (guess what he is), he lunges at Koln</p><p></p><p>Father Koln: Ze turtle?</p><p></p><p>Tale Weaver (GM): Enemy1 charges Koln</p><p>rolling 1d20 + 12(20)+12=32</p><p>possible Crit</p><p>rolling 1d20 + 12(15)+12=27</p><p>Crit Confirmed</p><p></p><p>He does a slam attack</p><p></p><p>Tale Weaver (GM): I drew "To Your Thinky Bits"</p><p>double damage and -1 INT</p><p>rolling 2d6 + 4(2+5)+4=11</p><p></p><p>Koln takes 22 damage from that!</p><p>The blow catches Koln right in the head and the room starts to spin</p><p></p><p>Lacey's turn</p><p></p><p>Lacey: Lacey takes a 5ft step that way</p><p>Blow his brains out with boom stick!</p><p>rolling 1d20 + 12(20)+12=32</p><p>possible Crit!</p><p>rolling 1d20 + 12(5)+12=17</p><p>will not confirm crit (so close!</p><p>rolling 3d6 +(4+6+5)=15</p><p></p><p>Lacey: Vampire1 takes 15 damage</p><p></p><p>Tale Weaver (GM): He also gets knocked back 10 but the wall stops him</p><p></p><p>Koln's turn</p><p></p><p>Father Koln: Okay, so Vampire 2 better back off before something bad happens to him</p><p></p><p>Father Koln: Too late. Koln will blood heal, and open with a burst fire to Vampire 2 for his first attack with bloodthirsty firegun</p><p>Attack 1</p><p>rolling 1d20+6(16)+6=22</p><p></p><p>Tale Weaver (GM): ok Koln is back up to 52</p><p>that hits</p><p>Father Koln: Burst fire damage</p><p>rolling 4d6+1(5+5+5+4)+1=20</p><p>plus fire damage</p><p>rolling 1d6(6)=6</p><p></p><p>Tale Weaver (GM): Ok, 26 damage to Vampire2</p><p>he growls as he gets ripped apart by bullets. He's still standing though</p><p></p><p>Father Koln: Second attack to Vampire 2</p><p>rolling 1d20+5(19)+5=24</p><p></p><p>Tale Weaver (GM): that hits</p><p></p><p>Father Koln: Damage</p><p>rolling 2d6+1(1+2)+1=4</p><p>and burn</p><p>rolling 1d6(4)=4</p><p></p><p>Tale Weaver (GM): he falls to the ground</p><p></p><p>Father Koln: Then Koln will move</p><p>There, and that's it</p><p></p><p>Father Koln: Allowing Clover to get her shots in, if she moves in</p><p></p><p>Tale Weaver (GM): Vampire2's turn</p><p>he bloodheals for 10 and stands up</p><p></p><p>Meredith's turn</p><p></p><p>Meredith: Clover keep an eye on that door would yuh.*knocks head towards door behind her as she runs to help*</p><p></p><p>Clover: *sneers* You think I take orders from YOU?</p><p>*tosses head imperiously*</p><p></p><p>Meredith: *ignores her*</p><p></p><p>Lacey: "That one has a bone I think."</p><p>*points to Vampire 2*</p><p></p><p>Meredith: "do we wnat his bone?"</p><p></p><p>Father Koln: Ah I would like le bone!</p><p></p><p>Lacey: *nods fervently*</p><p></p><p>Clover: *facepalms and talks to herself* That's it. We're leaving her here when this is over.</p><p></p><p>Father Koln: Clover, shall we make wish?</p><p></p><p>Clover: *gives Koln a dry look*</p><p></p><p>Meredith: *claws out and keeps an eye on both vamps*</p><p></p><p>Father Koln: *waters ze dry clovers*</p><p></p><p>Tale Weaver (GM): Clover's turn</p><p></p><p>Clover: pass</p><p></p><p>Father Koln: oh no you dont</p><p>move up a little and shoot</p><p></p><p>Clover: Can I shoot Meredith?</p><p></p><p>Father Koln: no</p><p>you might hit Lacey</p><p></p><p>Clover: Well the way I see it, she and Lacey are in the way</p><p></p><p>Tale Weaver (GM): Vampire1's turn</p><p>he wants to attack Lacey but Meredith is in the way so he attacks her instead</p><p></p><p>Tale Weaver (GM): he bloodbuffs and tries slam attack</p><p></p><p>Father Koln: he really likes that attack</p><p></p><p>Tale Weaver (GM):</p><p>rolling 1d20 + 14(6)+14=20</p><p>I think that hits</p><p>yes it does</p><p>rolling 2d6 + 7(1+5)+7=13</p><p>Meredith takes 13 damage</p><p></p><p>Lacey's turn</p><p></p><p>Lacey: BOOMSTICK TIME!</p><p>rolling 1d20 + 14(7)+14=21</p><p></p><p>Tale Weaver (GM): That does hit him</p><p>rolling 3d6 +(6+1+1)=8</p><p></p><p>he takes 8 damage and gets thrown back 10ft again hitting the wall</p><p></p><p>Lacey: Lacey steps back so she can reload</p><p></p><p>Father Koln's turn</p><p></p><p>Father Koln: Koln will move here and fire at Vampire 2</p><p>Attack 1</p><p>rolling 1d20+10(8)+10=18</p><p></p><p>Tale Weaver (GM): yeah, he can do that</p><p>The shot just hits him</p><p>Father Koln: damage</p><p>rolling 2d6+1(4+6)+1=11</p><p>Fire Damage</p><p>rolling 1d6(6)=6</p><p></p><p>Tale Weaver (GM): he falls down as the shot grazes his right cheek and he gets burned from fire damage</p><p></p><p>Clover: *Clover smiles in approval*</p><p></p><p>Father Koln: Koln will fire again. Only those washed in His blood can no redemption. Forgiveness is not this man's tonight.</p><p>Attack 2</p><p>rolling 1d20+5(9)+5=14</p><p>and miss</p><p></p><p></p><p>Tale Weaver (GM): Vampire1 grapples Meredith</p><p></p><p></p><p>Tale Weaver (GM):</p><p>rolling 1d20 + 10(9)+10=19</p><p></p><p>Meredith:Grapple Roll</p><p>rolling 1d20 + 10(16)+10=26</p><p></p><p>Tale Weaver (GM): So Meredith makes an opposing Grapple Check</p><p>Meredith wins and gets an attack off opportunity</p><p></p><p>Meredith: attacks Vamp 1</p><p>Claws with right arm</p><p>rolling 1d20 + 14(7)+14=21</p><p></p><p>Tale Weaver (GM): to dah face</p><p>it hits him</p><p></p><p>Meredith: Hell yes</p><p>dmg</p><p>rolling 1d8 + 4(1)+4=5</p><p></p><p>Tale Weaver (GM): He gets clawed in the face and is now REALLY pissed off</p><p></p><p>Meredith;s turn</p><p></p><p>Meredith: two more claws to the face!!</p><p>Claw 1:</p><p>rolling 1d20 + 14(12)+14=26</p><p></p><p>Tale Weaver (GM): ok, well the first roll hity</p><p></p><p>Meredith: yes...</p><p>Claw 2:</p><p>rolling 1d20 + 9(18)+9=27</p><p></p><p>Tale Weaver (GM): that hits too</p><p></p><p>Meredith: Claw 1 dmg:</p><p>rolling 1d8 + 4(2)+4=6</p><p></p><p>Claw 2 dmg:</p><p>rolling 1d8 + 4(8)+4=12</p><p></p><p>Tale Weaver (GM): he turns to dust</p><p></p><p>Father Koln: Dammit!very cunning! He has transformed! Quick! Cover your noses! He will try to invade our nasal passages!!</p><p></p><p>Meredith: *raises eyebrows at Koln*</p><p></p><p>Lacey: "Where's the vacuum cleaner?"</p><p></p><p>Meredith: Meredith searhces Vamp 2 for the "bone"*</p><p></p><p>Tale Weaver (GM): Koln (You think you hear wind behind that door)</p><p></p><p>Meredith finds a bone in the ashes</p><p></p><p>Father Koln: Koln examines the corpse, carefully</p><p></p><p>Meredith: *raises an eyebrow* "lacey, this what you were talking about?"</p><p></p><p>Tale Weaver (GM): the corpse has nothing</p><p></p><p>Lacey: "Yeah, chew toy!"</p><p></p><p>Meredith: *tosses to lacey*</p><p></p><p>Father Koln: Koln closes the corpse's eyelids, (if they are still there) and gives belated rights</p><p></p><p>Lacey: "I'm not a gangrel, go fetch!" She throws it down the hall</p><p></p><p>Father Koln: Is there anything I can tell about this person from how he's dressed? if it's even male? Age? Nationality?</p><p></p><p>Meredith: I take it the bone was not really that exciting than since you just threw it at a wall</p><p></p><p>Clover: *tilts her head and appraises teh dead man* Is he another patient?</p><p></p><p>Tale Weaver (GM): You know it was a man, the chest is mostly intact, but the rest is destoyed, the head is a mangled mess and the lower half of the body is missing</p><p></p><p>Clover: *does Clover smell sulphur here again?*</p><p></p><p>Tale Weaver (GM): the body is naked</p><p></p><p>Clover: *is the smell stronger or weaker here?*</p><p></p><p>Tale Weaver (GM): no smell</p><p></p><p>Clover: There was the smell at the bottom of the stairs. When did it dissipate?</p><p></p><p>Tale Weaver (GM): when you left that stairwell</p><p></p><p>OOC Mike: You mentioned there were manacles and bloodstains in the room, anything else? Tables? chairs? drawers? anything searchable? Paintings? pictures? Hulkamaniacs?</p><p></p><p>Tale Weaver (GM): there are no hulkamaniacs but there is a small desk against the wall</p><p></p><p>OOC Mike: Koln peeks under the desk first doesnt want a Tyrion to jump out and attack him</p><p>those frisky dwarves</p><p></p><p>Tale Weaver (GM): No no Tyrions under there. There is nothing under the desk</p><p></p><p>OOC Mike: On the desk?</p><p></p><p>Meredith: wlaks done one of the halls</p><p></p><p>Tale Weaver (GM): on the desk there are lots of papers strewn about and searching further you find some vials of blood in one of the drawers and $20 in dollars and change</p><p></p><p>Meredith: slowly</p><p></p><p>OOC Mike: Koln downs the blood before grabbing Clover's sleeve and racing to catch up with the wandering Gangrel</p><p></p><p>Clover: O.O*</p><p></p><p>Tale Weaver (GM): lol, the blood belongs to an assamite and you die</p><p></p><p>Clover: slow down! wait!</p><p></p><p>OOC Mike: oh well it's been real</p><p></p><p>Tale Weaver (GM): Koln gains 2 bloodpoints from the 2 vials</p><p></p><p>Meredith: you didnt hasve to follow I just wanted to gadge our surrounds better</p><p></p><p>Clover: you grabbed her sleeve</p><p></p><p>Meredith: surroundings*</p><p></p><p>Clover: assumed you dragged her</p><p></p><p>Koln: Yep Lacey, come along no one goes alone this is crazy town</p><p></p><p>Clover: *starts swatting ineffectively at koln (kind of like a spitting kitten)* let me go you lug! *swat swat*</p><p></p><p>Meredith: shakes head and to the left we have?</p><p></p><p>Clover: *pulls free of koln and runs after meredith, spitting mad* That's it. You asked for it!</p><p>rolling 1d20 + 7(6)+7=13</p><p>Roll to trip Meredith with whip</p><p></p><p>Meredith: hey!! What the hell is wrong with you!!!</p><p></p><p>Lacey: *giggles uncontrolably*</p><p></p><p>Meredith: faces Clover</p><p></p><p>Clover: how can you face cvoer if you've tripped?</p><p></p><p>Koln: *Moves between them*</p><p></p><p>Meredith: she got up</p><p></p><p>Clover: *moves around Koln*</p><p>YOU IDIOT! YOU CAN"T JUST RUN AHEAD LIKE THAT!</p><p></p><p>Lacey: "We are in the conga line!"</p><p></p><p>Clover: YOU WANT TO BE PART OF THIS GROUP? YOU STAY WITH THE GROUP!</p><p></p><p>Koln: *shrugs and walks off*</p><p></p><p>Clover: END OF STORY!</p><p></p><p>Meredith: Run ahead! I went 10 feet</p><p></p><p>Clover: GOT IT!?</p><p></p><p>Meredith: if there was anyone here there was no surpise after Laceys boomstick!</p><p></p><p>Clover: By yourself!</p><p></p><p>Lacey: "What? I put a silencer on it."</p><p></p><p>Clover: If you get into trouble, I won't let Koln save your sorry ass!</p><p></p><p>Meredith: I could kick your ass in 10 seconds I'm not concerned for myself</p><p></p><p>Lacey: *reloads the shotgun*</p><p></p><p>Koln: *reloads his firegun*</p><p>((thanks for reminding me Lacey))</p><p></p><p>Meredith: Also tripping me makes it worse NOPT BETTER!!</p><p></p><p>Tale Weaver (GM): Koln heals his damage</p><p></p><p>Clover: well maybe NOW you'll get it through your THICK SKULL to stick with us!</p><p></p><p>Father Koln: *begins chewing on his left sleeve*</p><p></p><p>Meredith: ahhh WHATEVER! Let's get this over with!</p><p>Listen at door</p><p></p><p>Lacey: *mumbles* "Famouse last words..."</p><p></p><p>Father Koln: Muttered by our Lord at the time of his crucifixion... I'm impressed Lacey you knew that</p><p></p><p>Meredith:</p><p>rolling 1d20(20)=20</p><p></p><p>Meredith hears nothing</p><p></p><p>*sigh* Ok lets try this one.</p><p></p><p>Lacey: "Yup, it's in chapter 27."</p><p></p><p>Father Koln: Sometimes Laces</p><p></p><p>Clover: what are you talking about?</p><p></p><p>Meredith: ready?</p><p></p><p>Father Koln: Sure, Green Marie</p><p>*readies his weapon*</p><p>Open sesame street</p><p></p><p>Meredith: Opens door(presumably in)while staying to the side</p><p></p><p>Father Koln: like the story, no?</p><p></p><p>Meredith: looks at Koln worriedly</p><p></p><p>Lacey: "Open ze door?"</p><p></p><p>Meredith: I did</p><p></p><p>Father Koln: Open le door, get on ze floor, everyone did the dinosaur..</p><p></p><p>Clover: *clover glances at her watch*</p><p></p><p>Tale Weaver (GM): This is a seldom used bathroom with a basin of dirty water resting before a small sink. A few combs and other personal effects rest on a small shelf here. You notice that there is no mirror. With the exception of an ornate ivory straight razor that hangs on a hook on a cabinet next to the sink, there appears to be nothing of value here.</p><p></p><p>Meredith: takes razor</p><p>pockets it</p><p></p><p>Father Koln: Koln will carefully Spirit Touch the ra...</p><p></p><p>Meredith beat me to it</p><p></p><p>Tale Weaver (GM): lol, klepto</p><p></p><p>Clover: *crosses arms* Meredith, didn't you ever hear of tetanus? That's an accident waiting to happen. Open razor in your pocket, geez *rolls eyes*</p><p></p><p>Meredith: "What i dont have a weapon but my claws and tetnaus can't hurt me"</p><p></p><p>Father Koln: Ah, Green Marie, may I see that a moment?</p><p></p><p>Clover: *raises eyebrow* so you want to use a rusty razor?</p><p></p><p>Meredith: *rolls eyes at Clover and hands it to Koln*</p><p>listens at door</p><p>rolling 1d20(18)=18</p><p></p><p>Father Koln: *Koln uses Spirit's Touch on the razor... wants to know who the heck used this to shave*</p><p></p><p>Father Koln: *it was Caine, wasnt it?*</p><p></p><p>Clover: whoa, hold on there you little listening machine! come back here until the bathroom is done being digitally rendered and we can search it properly!</p><p></p><p>Clover: *clover wrinkles her nose in disgust when entering the bathroom* *Time for the super search check of doom!*</p><p></p><p>Tale Weaver (GM): Koln can roll a perception check for me</p><p></p><p>Clover:</p><p>rolling 1d20 + 15(1)+15=16</p><p></p><p>Tale Weaver (GM): nothing Clover</p><p></p><p>Clover: still 16 is 16</p><p></p><p>Lacey: "Rub a dub dub!" Lacey gets into the bathtub</p><p></p><p>Father Koln: 'You mean a search check?</p><p></p><p>Clover: *sighs in aggravated boredom*</p><p></p><p>Meredith: bathroom boring</p><p></p><p>Lacey: "Join me in the tub baby."</p><p></p><p>Father Koln: okay, with heightened senses</p><p>rolling 1d20+13(11)+13=24</p><p></p><p>Tale Weaver (GM): Koln (You see a man with dirty blond shoulder length hair shaving in front of a mirror, the room looks to be this bathroom. The image is very distorted, this must have happened a long time ago)</p><p></p><p>Father Koln: Ah tres bien! Laces found our escape vehicle,if we need it</p><p></p><p>Lacey: "Let me check the oil!"</p><p></p><p>Meredith: *sighs* keeps a look out</p><p></p><p>Lacey: Lacey turns on the water and reddish water stained with rust comes out of the spout</p><p>"Icky."</p><p></p><p>"You should always change your oil every 3,000 miles."</p><p></p><p>Father Koln: Koln will peek under the tub and table, before joining Meredith</p><p></p><p>Tale Weaver (GM): It's actually a cabinet</p><p></p><p>Father Koln: Searching that cabinet</p><p></p><p>Tale Weaver (GM): there's nothing under the tub, it's very low to the ground</p><p></p><p>Clover: *Clover trudges over towards Meredith, ready to shoot someone... most likely herself*</p><p>*maybe Meredith*</p><p></p><p>Tale Weaver (GM): the cabinet just has a few old bathroom supplies in it along with packaged soap and shampoos.</p><p></p><p>Father Koln: How old?</p><p></p><p>Tale Weaver (GM): maybe 10 years?</p><p></p><p>Father Koln: Okay, Lifting the lid off the back of the toilet, like I gotta do with a certain someone's, and seeing if there's anything hidden inside.</p><p>Then will rejoin Meredith and Clover</p><p></p><p>Tale Weaver (GM): Nothing in there but more rusty water</p><p></p><p>Father Koln: Come along Laces. Remember, to check under all the tiles. For Devils lurk in cracks</p><p></p><p>Tale Weaver (GM): Meredith hears wind behind that door</p><p></p><p>Clover: Meredith, what do you hear?</p><p></p><p>Lacey: Lacey tiptoes around all the cracks on the way out of the bathroom</p><p></p><p>Meredith: Wind? maybe its a stairwell to the roof??</p><p>can't be an open window</p><p></p><p>Clover: *Clover smiles at Meredith using her noggin*</p><p></p><p>Lacey: "Makes a better door than a window I say."</p><p></p><p>Meredith: alright, here goes nuthing *opens door*</p><p></p><p>Clover: Eep! *jumps out of way*</p><p></p><p>Tale Weaver (GM): The door is locked</p><p></p><p>Clover: *sighs*</p><p></p><p>Meredith: anyone got a lock pick?</p><p></p><p>Lacey: Lacey will go over to the door taking a pick out of her shirt</p><p></p><p>Meredith: alright, just be careful *claws at the ready*</p><p></p><p>Lacey: Open Lock Check</p><p>rolling 1d20 + 14(9)+14=23</p><p></p><p>Tale Weaver (GM): Lacey's lock pick gets stuck and she curses</p><p></p><p>Meredith: *looks worried*</p><p></p><p>Father Koln: Ah well, step aside mon ami let me try my key</p><p></p><p>Meredith: o dear!</p><p></p><p>Lacey: *sigh* "This doors locky bits are beyond my tickling."</p><p></p><p>Father Koln: *aims his firegun at the doorknob*</p><p></p><p>Meredith: Lacey move!</p><p></p><p>Clover: er...</p><p></p><p>Lacey: Lacey steps away unsure</p><p>"We could get hit by an angry bullet."</p><p></p><p>Clover: can I try finishing with the lock pick and pick it unskilled?</p><p></p><p>Tale Weaver (GM): you can't do an unskilled open lock</p><p></p><p>Father Koln: ((if anyone has another pick, Koln can try, he has ranks in it))</p><p></p><p>Clover: why would we just carry lock picks?</p><p></p><p>Father Koln: ((for reasons like this))</p><p></p><p>Clover: how about a bobbie pin?</p><p></p><p>Father Koln: ((they come in handy))</p><p></p><p>Clover: or nail file</p><p>*shrug*</p><p></p><p>Lacey: "That's my only picky thingy."</p><p></p><p>Father Koln: ((is it a wooden door?))</p><p></p><p>Tale Weaver (GM): It looks like a heavy steel door</p><p></p><p>Clover: which way does it open?</p><p></p><p>Tale Weaver (GM): towards you</p><p></p><p>Lacey: "Can we get Mr. Pickles out of the door. He and I go way back."</p><p></p><p>Clover: ooh, can I do the thing wher eyou remove the pin and just remove it from the frame?</p><p></p><p>Tale Weaver (GM): no...</p><p></p><p>Meredith: ok i guess well look for a key somewhere</p><p>lets try that door behind you Clover</p><p></p><p>Clover: one sec</p><p></p><p>Father Koln: Ah, let's try other rooms. It isnt like we have run out</p><p></p><p>Lacey: Lacey will try to pull the lock pick from the door</p><p></p><p>Clover: aw, I was going to</p><p>but lacey can</p><p></p><p>Lacey:</p><p>rolling 1d20 + 1(1)+1=2</p><p>Lacey falls on her ass</p><p></p><p>Clover: pfft here, let me</p><p></p><p>Lacey: *sobs*</p><p></p><p>Clover: is it dex?</p><p></p><p>Tale Weaver (GM): STR</p><p></p><p>Clover: strength is overrated</p><p>rolling 1d20 + 1(8)+1=9</p><p></p><p>Tale Weaver (GM): tell that to the door</p><p></p><p>Father Koln: Meredith</p><p></p><p>Clover: *shrug*</p><p></p><p>Meredith: I'll try<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Clover: next</p><p></p><p>Tale Weaver (GM): Clover fails to pull it out</p><p></p><p>Meredith:</p><p>rolling 1d20 + 4(3)+4=7</p><p></p><p>Nope</p><p></p><p>Meredith: Ok let's try that again later</p><p></p><p>Father Koln: Koln's turn</p><p>gonna blood buff</p><p>rolling 1d20+6(2)+6=8</p><p>...</p><p>Opens fire on the doorknob</p><p>rolling 1d20+10(18)+10=28</p><p></p><p>Tale Weaver (GM): Wow, everyone fails terribly</p><p></p><p>Meredith: ok listen check at this door Koln dont worry about it for now, well get it later</p><p></p><p>Tale Weaver (GM): The bullet strikes the doorknob and bounces off embedding in the wall</p><p></p><p>Father Koln: ...</p><p>Attacks the door</p><p></p><p>Lacey: *cries tears of blood*</p><p></p><p>Father Koln:</p><p>rolling 1d20+6(5)+6=11</p><p>>,<!!</p><p></p><p>Meredith: Koln!!!!</p><p></p><p>Meredith: Calm yourself!!</p><p></p><p>Tale Weaver (GM): Koln bites the doorknob</p><p></p><p>Father Koln: Throws Lacey at the door</p><p></p><p>Meredith: Tries to pull him away</p><p></p><p>Father Koln:</p><p>rolling 1d20+3(18)+3=21</p><p></p><p></p><p>Tale Weaver (GM): Now there is a Lacey shaped imprint on the door</p><p></p><p>Meredith: Koln, you could hurt her!</p><p></p><p>Clover: why can't dislodge lock pick be dex?</p><p></p><p>Lacey: "I think I hab a concushion...."</p><p>*looks at Koln*</p><p>"Daddy?"</p><p></p><p>Meredith: strokes Lacey's head while glaring at all of Kolns personas</p><p></p><p>Lacey: "You know what's funny?"</p><p></p><p>Clover: you?</p><p></p><p>Father Koln: I am not your Father</p><p></p><p>Lacey: "In all this time, that door over there runs red with your blood."</p><p>*points to door on the left*</p><p></p><p>Father Koln: Father Koln looks... and can't help but laugh loudly</p><p></p><p>Meredith: whose blood Lacey</p><p></p><p>Father Koln: Ah!! You're right! Le crimson shade!</p><p></p><p>Lacey: "I don't know, but thanks for rubbing my tootsies."</p><p></p><p>Meredith: Thats your head sweetie</p><p></p><p>Lacey: *shrugs*</p><p></p><p>Clover: *clover tries to dislodge the pick one more time, determined not to be defeated by a bit of metal*</p><p>rolling 1d20 + 1(17)+1=18</p><p></p><p>Tale Weaver (GM): Clover pulls it out</p><p></p><p>Meredith: O thank god</p><p></p><p>Tale Weaver (GM): and there is much rejoicing</p><p></p><p>Father Koln: AH!</p><p></p><p>Clover: Does that make me the king?</p><p></p><p>Father Koln: Joan D'Arc! We have a new King!</p><p></p><p>Clover: *shakes head and hands it to Lacey*</p><p></p><p>Father Koln: *bows in front of Clover*</p><p></p><p>Lacey: *squeezes Clover*</p><p>"My heroooo!"</p><p></p><p>Meredith: Thank you Clover *smiles at her*</p><p></p><p>Father Koln: *then snatches the pick and tries to open the door with it*</p><p></p><p>Father Koln roll 1d20+11</p><p></p><p>Father Koln:</p><p>rolling 1d20+11(19)+11=30</p><p></p><p>Clover: HUZZAH!</p><p></p><p>Tale Weaver (GM): The door still won't open but the pick comes out</p><p></p><p>Clover: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> this door</p><p></p><p>Father Koln: hm</p><p></p><p>Clover: *shakes head*</p><p></p><p>Meredith: I think we need a key[/sblock]</p></blockquote><p></p>
[QUOTE="Tale_Weaver, post: 6158349, member: 77228"] Here is the report from our live game on 6/30/13: [sblock]Lacey: Lacey slides her grey eyes from Meredith onto Koln "Perhaps the wise Father would know." Father Koln: For he is seated at the Right hand of the Lord. What other choice is there? Koln examines the door on the right Tale Weaver (GM): You heard the sounds of someone or something moving in there earlier but it is quiet now Father Koln: Does the door open towards us, or away? Tale Weaver (GM): Away Meredith: Meredith walks to the corner and keeps an eye on Koln and the other door at the other end of the hall. Father Koln: Koln motions Lacey to stand to his left "Prepare your mighty boomstick just in case" And he will twist the knob, and push the door open, once Lacey is in place. Not entering, but giving her a muzzle-first view of the room Lacey: Lacey stands next to Koln with guns drawn Clover: Clover: *so self* Oh God, what the hell are they about to do? *facepalm* *to self* Lacey: she whispers "Do I hear nibblings?" Father Koln: ((it's called breaching a corridor, watch Clover, and learn)) Clover: *middle finger* Father Koln: We invented that gesture you know, Laces. The French, I mean. Clover: *sigh* Meredith: *giggles* Lacey: "I know French! I don't know sign language though...what do you thinks she's saying?" Clover: *Clover motions with her hand to Koln impatiently, as though trying to say "just get ON with it!* Meredith: *rolls eyes* Lacey: "Oh, hello of course!" Clover: *groans* Idiots. Idiots all. Lacey: Lacey gives clover the middle finger Meredith: *facepalm* Father Koln: Ah,well some history for you mon ami. During the Great War for Papal Succession between the English, French, and Cursed Ones... *Koln continues to babble on... the door swings open and..?* What do you see Lacey? Tale Weaver (GM): This room appears to be another guest room converted into some kind of living chambers/prison. There are shackles on the wall as well as blood stained cots. Two figures sit in the middle of the room both of them licking their hands and mouths which are covered in blood. A carcass, mostly devoured lies on the floor between them. They look up as the door opens and growl at Koln and Lacey Roll the initiatives Father Koln: Koln's Initiative rolling 1d20+3(14)+3=17 Clover: rolling 1d20 + 3(18)+3=21 Clover's initiative (though she'd like to go last) Meredith: rolling 1d20 + 3(13)+3=16 Lacey: Lacey Initiative Roll rolling 1d20 + 9(8)+9=17 Tale Weaver (GM): Vampire 1 Initiative rolling 1d20 + 7(11)+7=18 Vampire 2 Initiative rolling 1d20 + 7(10)+7=17 Ok, the real turn order! Clover Enemy1 Lacey Koln Enemy2 Meredith Clover: *Clover taps her foot impatiently, completely unaware of what's going on out in the hallway. Finally, ready to give someone a tongue lashing for taking their sweet time, she steps out into the hallway and calls down to Koln and Lacey* Hey, slowpokes! Could we move it along a little? Tale Weaver (GM): Clover's turn Clover: that was my move Tale Weaver (GM): Enemy1's turn The person looks up at the door and bears fangs (guess what he is), he lunges at Koln Father Koln: Ze turtle? Tale Weaver (GM): Enemy1 charges Koln rolling 1d20 + 12(20)+12=32 possible Crit rolling 1d20 + 12(15)+12=27 Crit Confirmed He does a slam attack Tale Weaver (GM): I drew "To Your Thinky Bits" double damage and -1 INT rolling 2d6 + 4(2+5)+4=11 Koln takes 22 damage from that! The blow catches Koln right in the head and the room starts to spin Lacey's turn Lacey: Lacey takes a 5ft step that way Blow his brains out with boom stick! rolling 1d20 + 12(20)+12=32 possible Crit! rolling 1d20 + 12(5)+12=17 will not confirm crit (so close! rolling 3d6 +(4+6+5)=15 Lacey: Vampire1 takes 15 damage Tale Weaver (GM): He also gets knocked back 10 but the wall stops him Koln's turn Father Koln: Okay, so Vampire 2 better back off before something bad happens to him Father Koln: Too late. Koln will blood heal, and open with a burst fire to Vampire 2 for his first attack with bloodthirsty firegun Attack 1 rolling 1d20+6(16)+6=22 Tale Weaver (GM): ok Koln is back up to 52 that hits Father Koln: Burst fire damage rolling 4d6+1(5+5+5+4)+1=20 plus fire damage rolling 1d6(6)=6 Tale Weaver (GM): Ok, 26 damage to Vampire2 he growls as he gets ripped apart by bullets. He's still standing though Father Koln: Second attack to Vampire 2 rolling 1d20+5(19)+5=24 Tale Weaver (GM): that hits Father Koln: Damage rolling 2d6+1(1+2)+1=4 and burn rolling 1d6(4)=4 Tale Weaver (GM): he falls to the ground Father Koln: Then Koln will move There, and that's it Father Koln: Allowing Clover to get her shots in, if she moves in Tale Weaver (GM): Vampire2's turn he bloodheals for 10 and stands up Meredith's turn Meredith: Clover keep an eye on that door would yuh.*knocks head towards door behind her as she runs to help* Clover: *sneers* You think I take orders from YOU? *tosses head imperiously* Meredith: *ignores her* Lacey: "That one has a bone I think." *points to Vampire 2* Meredith: "do we wnat his bone?" Father Koln: Ah I would like le bone! Lacey: *nods fervently* Clover: *facepalms and talks to herself* That's it. We're leaving her here when this is over. Father Koln: Clover, shall we make wish? Clover: *gives Koln a dry look* Meredith: *claws out and keeps an eye on both vamps* Father Koln: *waters ze dry clovers* Tale Weaver (GM): Clover's turn Clover: pass Father Koln: oh no you dont move up a little and shoot Clover: Can I shoot Meredith? Father Koln: no you might hit Lacey Clover: Well the way I see it, she and Lacey are in the way Tale Weaver (GM): Vampire1's turn he wants to attack Lacey but Meredith is in the way so he attacks her instead Tale Weaver (GM): he bloodbuffs and tries slam attack Father Koln: he really likes that attack Tale Weaver (GM): rolling 1d20 + 14(6)+14=20 I think that hits yes it does rolling 2d6 + 7(1+5)+7=13 Meredith takes 13 damage Lacey's turn Lacey: BOOMSTICK TIME! rolling 1d20 + 14(7)+14=21 Tale Weaver (GM): That does hit him rolling 3d6 +(6+1+1)=8 he takes 8 damage and gets thrown back 10ft again hitting the wall Lacey: Lacey steps back so she can reload Father Koln's turn Father Koln: Koln will move here and fire at Vampire 2 Attack 1 rolling 1d20+10(8)+10=18 Tale Weaver (GM): yeah, he can do that The shot just hits him Father Koln: damage rolling 2d6+1(4+6)+1=11 Fire Damage rolling 1d6(6)=6 Tale Weaver (GM): he falls down as the shot grazes his right cheek and he gets burned from fire damage Clover: *Clover smiles in approval* Father Koln: Koln will fire again. Only those washed in His blood can no redemption. Forgiveness is not this man's tonight. Attack 2 rolling 1d20+5(9)+5=14 and miss Tale Weaver (GM): Vampire1 grapples Meredith Tale Weaver (GM): rolling 1d20 + 10(9)+10=19 Meredith:Grapple Roll rolling 1d20 + 10(16)+10=26 Tale Weaver (GM): So Meredith makes an opposing Grapple Check Meredith wins and gets an attack off opportunity Meredith: attacks Vamp 1 Claws with right arm rolling 1d20 + 14(7)+14=21 Tale Weaver (GM): to dah face it hits him Meredith: Hell yes dmg rolling 1d8 + 4(1)+4=5 Tale Weaver (GM): He gets clawed in the face and is now REALLY pissed off Meredith;s turn Meredith: two more claws to the face!! Claw 1: rolling 1d20 + 14(12)+14=26 Tale Weaver (GM): ok, well the first roll hity Meredith: yes... Claw 2: rolling 1d20 + 9(18)+9=27 Tale Weaver (GM): that hits too Meredith: Claw 1 dmg: rolling 1d8 + 4(2)+4=6 Claw 2 dmg: rolling 1d8 + 4(8)+4=12 Tale Weaver (GM): he turns to dust Father Koln: Dammit!very cunning! He has transformed! Quick! Cover your noses! He will try to invade our nasal passages!! Meredith: *raises eyebrows at Koln* Lacey: "Where's the vacuum cleaner?" Meredith: Meredith searhces Vamp 2 for the "bone"* Tale Weaver (GM): Koln (You think you hear wind behind that door) Meredith finds a bone in the ashes Father Koln: Koln examines the corpse, carefully Meredith: *raises an eyebrow* "lacey, this what you were talking about?" Tale Weaver (GM): the corpse has nothing Lacey: "Yeah, chew toy!" Meredith: *tosses to lacey* Father Koln: Koln closes the corpse's eyelids, (if they are still there) and gives belated rights Lacey: "I'm not a gangrel, go fetch!" She throws it down the hall Father Koln: Is there anything I can tell about this person from how he's dressed? if it's even male? Age? Nationality? Meredith: I take it the bone was not really that exciting than since you just threw it at a wall Clover: *tilts her head and appraises teh dead man* Is he another patient? Tale Weaver (GM): You know it was a man, the chest is mostly intact, but the rest is destoyed, the head is a mangled mess and the lower half of the body is missing Clover: *does Clover smell sulphur here again?* Tale Weaver (GM): the body is naked Clover: *is the smell stronger or weaker here?* Tale Weaver (GM): no smell Clover: There was the smell at the bottom of the stairs. When did it dissipate? Tale Weaver (GM): when you left that stairwell OOC Mike: You mentioned there were manacles and bloodstains in the room, anything else? Tables? chairs? drawers? anything searchable? Paintings? pictures? Hulkamaniacs? Tale Weaver (GM): there are no hulkamaniacs but there is a small desk against the wall OOC Mike: Koln peeks under the desk first doesnt want a Tyrion to jump out and attack him those frisky dwarves Tale Weaver (GM): No no Tyrions under there. There is nothing under the desk OOC Mike: On the desk? Meredith: wlaks done one of the halls Tale Weaver (GM): on the desk there are lots of papers strewn about and searching further you find some vials of blood in one of the drawers and $20 in dollars and change Meredith: slowly OOC Mike: Koln downs the blood before grabbing Clover's sleeve and racing to catch up with the wandering Gangrel Clover: O.O* Tale Weaver (GM): lol, the blood belongs to an assamite and you die Clover: slow down! wait! OOC Mike: oh well it's been real Tale Weaver (GM): Koln gains 2 bloodpoints from the 2 vials Meredith: you didnt hasve to follow I just wanted to gadge our surrounds better Clover: you grabbed her sleeve Meredith: surroundings* Clover: assumed you dragged her Koln: Yep Lacey, come along no one goes alone this is crazy town Clover: *starts swatting ineffectively at koln (kind of like a spitting kitten)* let me go you lug! *swat swat* Meredith: shakes head and to the left we have? Clover: *pulls free of koln and runs after meredith, spitting mad* That's it. You asked for it! rolling 1d20 + 7(6)+7=13 Roll to trip Meredith with whip Meredith: hey!! What the hell is wrong with you!!! Lacey: *giggles uncontrolably* Meredith: faces Clover Clover: how can you face cvoer if you've tripped? Koln: *Moves between them* Meredith: she got up Clover: *moves around Koln* YOU IDIOT! YOU CAN"T JUST RUN AHEAD LIKE THAT! Lacey: "We are in the conga line!" Clover: YOU WANT TO BE PART OF THIS GROUP? YOU STAY WITH THE GROUP! Koln: *shrugs and walks off* Clover: END OF STORY! Meredith: Run ahead! I went 10 feet Clover: GOT IT!? Meredith: if there was anyone here there was no surpise after Laceys boomstick! Clover: By yourself! Lacey: "What? I put a silencer on it." Clover: If you get into trouble, I won't let Koln save your sorry ass! Meredith: I could kick your ass in 10 seconds I'm not concerned for myself Lacey: *reloads the shotgun* Koln: *reloads his firegun* ((thanks for reminding me Lacey)) Meredith: Also tripping me makes it worse NOPT BETTER!! Tale Weaver (GM): Koln heals his damage Clover: well maybe NOW you'll get it through your THICK SKULL to stick with us! Father Koln: *begins chewing on his left sleeve* Meredith: ahhh WHATEVER! Let's get this over with! Listen at door Lacey: *mumbles* "Famouse last words..." Father Koln: Muttered by our Lord at the time of his crucifixion... I'm impressed Lacey you knew that Meredith: rolling 1d20(20)=20 Meredith hears nothing *sigh* Ok lets try this one. Lacey: "Yup, it's in chapter 27." Father Koln: Sometimes Laces Clover: what are you talking about? Meredith: ready? Father Koln: Sure, Green Marie *readies his weapon* Open sesame street Meredith: Opens door(presumably in)while staying to the side Father Koln: like the story, no? Meredith: looks at Koln worriedly Lacey: "Open ze door?" Meredith: I did Father Koln: Open le door, get on ze floor, everyone did the dinosaur.. Clover: *clover glances at her watch* Tale Weaver (GM): This is a seldom used bathroom with a basin of dirty water resting before a small sink. A few combs and other personal effects rest on a small shelf here. You notice that there is no mirror. With the exception of an ornate ivory straight razor that hangs on a hook on a cabinet next to the sink, there appears to be nothing of value here. Meredith: takes razor pockets it Father Koln: Koln will carefully Spirit Touch the ra... Meredith beat me to it Tale Weaver (GM): lol, klepto Clover: *crosses arms* Meredith, didn't you ever hear of tetanus? That's an accident waiting to happen. Open razor in your pocket, geez *rolls eyes* Meredith: "What i dont have a weapon but my claws and tetnaus can't hurt me" Father Koln: Ah, Green Marie, may I see that a moment? Clover: *raises eyebrow* so you want to use a rusty razor? Meredith: *rolls eyes at Clover and hands it to Koln* listens at door rolling 1d20(18)=18 Father Koln: *Koln uses Spirit's Touch on the razor... wants to know who the heck used this to shave* Father Koln: *it was Caine, wasnt it?* Clover: whoa, hold on there you little listening machine! come back here until the bathroom is done being digitally rendered and we can search it properly! Clover: *clover wrinkles her nose in disgust when entering the bathroom* *Time for the super search check of doom!* Tale Weaver (GM): Koln can roll a perception check for me Clover: rolling 1d20 + 15(1)+15=16 Tale Weaver (GM): nothing Clover Clover: still 16 is 16 Lacey: "Rub a dub dub!" Lacey gets into the bathtub Father Koln: 'You mean a search check? Clover: *sighs in aggravated boredom* Meredith: bathroom boring Lacey: "Join me in the tub baby." Father Koln: okay, with heightened senses rolling 1d20+13(11)+13=24 Tale Weaver (GM): Koln (You see a man with dirty blond shoulder length hair shaving in front of a mirror, the room looks to be this bathroom. The image is very distorted, this must have happened a long time ago) Father Koln: Ah tres bien! Laces found our escape vehicle,if we need it Lacey: "Let me check the oil!" Meredith: *sighs* keeps a look out Lacey: Lacey turns on the water and reddish water stained with rust comes out of the spout "Icky." "You should always change your oil every 3,000 miles." Father Koln: Koln will peek under the tub and table, before joining Meredith Tale Weaver (GM): It's actually a cabinet Father Koln: Searching that cabinet Tale Weaver (GM): there's nothing under the tub, it's very low to the ground Clover: *Clover trudges over towards Meredith, ready to shoot someone... most likely herself* *maybe Meredith* Tale Weaver (GM): the cabinet just has a few old bathroom supplies in it along with packaged soap and shampoos. Father Koln: How old? Tale Weaver (GM): maybe 10 years? Father Koln: Okay, Lifting the lid off the back of the toilet, like I gotta do with a certain someone's, and seeing if there's anything hidden inside. Then will rejoin Meredith and Clover Tale Weaver (GM): Nothing in there but more rusty water Father Koln: Come along Laces. Remember, to check under all the tiles. For Devils lurk in cracks Tale Weaver (GM): Meredith hears wind behind that door Clover: Meredith, what do you hear? Lacey: Lacey tiptoes around all the cracks on the way out of the bathroom Meredith: Wind? maybe its a stairwell to the roof?? can't be an open window Clover: *Clover smiles at Meredith using her noggin* Lacey: "Makes a better door than a window I say." Meredith: alright, here goes nuthing *opens door* Clover: Eep! *jumps out of way* Tale Weaver (GM): The door is locked Clover: *sighs* Meredith: anyone got a lock pick? Lacey: Lacey will go over to the door taking a pick out of her shirt Meredith: alright, just be careful *claws at the ready* Lacey: Open Lock Check rolling 1d20 + 14(9)+14=23 Tale Weaver (GM): Lacey's lock pick gets stuck and she curses Meredith: *looks worried* Father Koln: Ah well, step aside mon ami let me try my key Meredith: o dear! Lacey: *sigh* "This doors locky bits are beyond my tickling." Father Koln: *aims his firegun at the doorknob* Meredith: Lacey move! Clover: er... Lacey: Lacey steps away unsure "We could get hit by an angry bullet." Clover: can I try finishing with the lock pick and pick it unskilled? Tale Weaver (GM): you can't do an unskilled open lock Father Koln: ((if anyone has another pick, Koln can try, he has ranks in it)) Clover: why would we just carry lock picks? Father Koln: ((for reasons like this)) Clover: how about a bobbie pin? Father Koln: ((they come in handy)) Clover: or nail file *shrug* Lacey: "That's my only picky thingy." Father Koln: ((is it a wooden door?)) Tale Weaver (GM): It looks like a heavy steel door Clover: which way does it open? Tale Weaver (GM): towards you Lacey: "Can we get Mr. Pickles out of the door. He and I go way back." Clover: ooh, can I do the thing wher eyou remove the pin and just remove it from the frame? Tale Weaver (GM): no... Meredith: ok i guess well look for a key somewhere lets try that door behind you Clover Clover: one sec Father Koln: Ah, let's try other rooms. It isnt like we have run out Lacey: Lacey will try to pull the lock pick from the door Clover: aw, I was going to but lacey can Lacey: rolling 1d20 + 1(1)+1=2 Lacey falls on her ass Clover: pfft here, let me Lacey: *sobs* Clover: is it dex? Tale Weaver (GM): STR Clover: strength is overrated rolling 1d20 + 1(8)+1=9 Tale Weaver (GM): tell that to the door Father Koln: Meredith Clover: *shrug* Meredith: I'll try:-) Clover: next Tale Weaver (GM): Clover fails to pull it out Meredith: rolling 1d20 + 4(3)+4=7 Nope Meredith: Ok let's try that again later Father Koln: Koln's turn gonna blood buff rolling 1d20+6(2)+6=8 ... Opens fire on the doorknob rolling 1d20+10(18)+10=28 Tale Weaver (GM): Wow, everyone fails terribly Meredith: ok listen check at this door Koln dont worry about it for now, well get it later Tale Weaver (GM): The bullet strikes the doorknob and bounces off embedding in the wall Father Koln: ... Attacks the door Lacey: *cries tears of blood* Father Koln: rolling 1d20+6(5)+6=11 >,<!! Meredith: Koln!!!! Meredith: Calm yourself!! Tale Weaver (GM): Koln bites the doorknob Father Koln: Throws Lacey at the door Meredith: Tries to pull him away Father Koln: rolling 1d20+3(18)+3=21 Tale Weaver (GM): Now there is a Lacey shaped imprint on the door Meredith: Koln, you could hurt her! Clover: why can't dislodge lock pick be dex? Lacey: "I think I hab a concushion...." *looks at Koln* "Daddy?" Meredith: strokes Lacey's head while glaring at all of Kolns personas Lacey: "You know what's funny?" Clover: you? Father Koln: I am not your Father Lacey: "In all this time, that door over there runs red with your blood." *points to door on the left* Father Koln: Father Koln looks... and can't help but laugh loudly Meredith: whose blood Lacey Father Koln: Ah!! You're right! Le crimson shade! Lacey: "I don't know, but thanks for rubbing my tootsies." Meredith: Thats your head sweetie Lacey: *shrugs* Clover: *clover tries to dislodge the pick one more time, determined not to be defeated by a bit of metal* rolling 1d20 + 1(17)+1=18 Tale Weaver (GM): Clover pulls it out Meredith: O thank god Tale Weaver (GM): and there is much rejoicing Father Koln: AH! Clover: Does that make me the king? Father Koln: Joan D'Arc! We have a new King! Clover: *shakes head and hands it to Lacey* Father Koln: *bows in front of Clover* Lacey: *squeezes Clover* "My heroooo!" Meredith: Thank you Clover *smiles at her* Father Koln: *then snatches the pick and tries to open the door with it* Father Koln roll 1d20+11 Father Koln: rolling 1d20+11(19)+11=30 Clover: HUZZAH! Tale Weaver (GM): The door still won't open but the pick comes out Clover: :):):):) this door Father Koln: hm Clover: *shakes head* Meredith: I think we need a key[/sblock] [/QUOTE]
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