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Vampire the Masquerade
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<blockquote data-quote="your_mother" data-source="post: 325948" data-attributes="member: 734"><p>"Has anyone ever tried to use this system to run as a group of human hunters fighting vampires?"</p><p></p><p>Yeah. Vampires are powerful in the game Vampire; they're the protagonists. They're meant to crush puny mortals like the crunchy cheesy poofs they are. Playing a mortal using the rules presented there is intended to be challenging; read all the sections of the Player's Handbook (and other Vampire sources of Mortal stats) for disclaimers.</p><p></p><p>There's a White Wolf game all about playing Mortals as protagonists, hunting down and killing the Undead and other villains; Hunter: the Reckoning. Good game, but if you bring those characters into a game full of Vampire player characters, there will be issues. That's because Hunter is set up with the Hunters as the protagonists.</p><p></p><p>"Which leads to another question. Talking to some friends who played Vampire quite a bit they once told me that straight per the rules Vampire hands down was the most munchkinable of all the major games. Would you consider this accurate?"</p><p></p><p>Vampire, being a Storytelling-and Story-driven game, is going to be easier to 'munchkinize' than Rules-and Rules-driven games. It's they way it goes; the rules are intended to portray the character in an abstract fashion. If your player chooses high physical attributes, tons of combat skills and disciplines, and plays like a thug, it's going to be tough to balance him in combat with other player characters who choose not to allocate their points and behave that way. I wouldn't say that it's 'the easiest, hands down' but it is a game for mature (i.e. responsible, adult) players. Read the disclaimers / descriptions in the book.</p></blockquote><p></p>
[QUOTE="your_mother, post: 325948, member: 734"] "Has anyone ever tried to use this system to run as a group of human hunters fighting vampires?" Yeah. Vampires are powerful in the game Vampire; they're the protagonists. They're meant to crush puny mortals like the crunchy cheesy poofs they are. Playing a mortal using the rules presented there is intended to be challenging; read all the sections of the Player's Handbook (and other Vampire sources of Mortal stats) for disclaimers. There's a White Wolf game all about playing Mortals as protagonists, hunting down and killing the Undead and other villains; Hunter: the Reckoning. Good game, but if you bring those characters into a game full of Vampire player characters, there will be issues. That's because Hunter is set up with the Hunters as the protagonists. "Which leads to another question. Talking to some friends who played Vampire quite a bit they once told me that straight per the rules Vampire hands down was the most munchkinable of all the major games. Would you consider this accurate?" Vampire, being a Storytelling-and Story-driven game, is going to be easier to 'munchkinize' than Rules-and Rules-driven games. It's they way it goes; the rules are intended to portray the character in an abstract fashion. If your player chooses high physical attributes, tons of combat skills and disciplines, and plays like a thug, it's going to be tough to balance him in combat with other player characters who choose not to allocate their points and behave that way. I wouldn't say that it's 'the easiest, hands down' but it is a game for mature (i.e. responsible, adult) players. Read the disclaimers / descriptions in the book. [/QUOTE]
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