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Vampire the Masquerade
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<blockquote data-quote="Humanophile" data-source="post: 326377" data-attributes="member: 1049"><p>A word of warning before you play Vampire. Be really, really careful who you play with. In a Werewolf or Hunter game, you have mostly sympathetic protagonists who have a good reason to work together. In a Sabbat game, you have reasons to work together and act like typical PC's, but if you're not careful someone will end up offending someone else. But in a typical Vampire game, you'll have less a party and more a collection of individuals, and that can be really rough on your game. That kind of artistic focus on characters meant to be individual stars can be a tough juggling act.</p><p></p><p>And depending on how you run the game, hunting vampires can either be impossibly easy, or overly difficult. If you play the game realistically, your average vampire will be about as armed and combat-trained as your average human; that is to say, not at all. Even a single younger vampire with combat training aren't a match for a skilled, trained group who's in the know, and that's before you consider the weaknesses you can play against them. But when you want to go up against the big, bad boys, you'll need heavy artillery, which actually works well as a climax.</p><p>If you play the game where every vampire knows how to physically take care of themselves and has that whole "cooler and better than you" edge, things'll get one-sided fast.</p><p></p><p>And while the system has flaws to it, most of them seem more intended than accidental. So while I'd want to houserule the game before delving into it, I don't see anything inherently broken with it as stands. Especially if you enforce the consequences that are a built-in part of the setting.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 326377, member: 1049"] A word of warning before you play Vampire. Be really, really careful who you play with. In a Werewolf or Hunter game, you have mostly sympathetic protagonists who have a good reason to work together. In a Sabbat game, you have reasons to work together and act like typical PC's, but if you're not careful someone will end up offending someone else. But in a typical Vampire game, you'll have less a party and more a collection of individuals, and that can be really rough on your game. That kind of artistic focus on characters meant to be individual stars can be a tough juggling act. And depending on how you run the game, hunting vampires can either be impossibly easy, or overly difficult. If you play the game realistically, your average vampire will be about as armed and combat-trained as your average human; that is to say, not at all. Even a single younger vampire with combat training aren't a match for a skilled, trained group who's in the know, and that's before you consider the weaknesses you can play against them. But when you want to go up against the big, bad boys, you'll need heavy artillery, which actually works well as a climax. If you play the game where every vampire knows how to physically take care of themselves and has that whole "cooler and better than you" edge, things'll get one-sided fast. And while the system has flaws to it, most of them seem more intended than accidental. So while I'd want to houserule the game before delving into it, I don't see anything inherently broken with it as stands. Especially if you enforce the consequences that are a built-in part of the setting. [/QUOTE]
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