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Vampire: The masquerade
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<blockquote data-quote="mmu1" data-source="post: 734432" data-attributes="member: 319"><p>I'm playing in a tabletop Vampire game right now, and enjoying the world and the (un)life of murderous bloodsuckers, but that's largely because we've decided right off the bat there's going to be no angst, no moaning about lost humanity, and a somewhat relaxed enforcement of the Humanity rules. (personally, I wish we'd junk them altogether, but <em>c'est la vie</em>) Yeah, I know that completely misses the point of the game as written, but I think mechanics that regulate how I get to role-play my character as tightly as Vampire does are absurd.</p><p></p><p>I'm definitely having fun <em>despite</em> the rule system, not because of it. </p><p></p><p>The moronic "Any 1's rolled subtract from successes" mechanic means that characters constantly fail at fairly straightforward tasks even though they have skill levels the game describes as amazing.</p><p>The 1-10 range for many skills really ought to go to at least 15 (for normal humans, never mind vampires) to accurately represent realistic levels of competency.</p><p>Characters are easy to hurt, but very difficult to hurt badly in a single attack - which works ok in balance terms, but you feel strange when, in a "realistic and gritty" game a guy off the street will usually survive a point-blank shotgun blast. (He'll almost never die, but will be hurt so badly he'll need six months to recover.) That is, until someone finds a reliable way of doing Aggravated damage, which in Vampire for one is much too easy to do, and nearly impossible to resist and/or heal...</p></blockquote><p></p>
[QUOTE="mmu1, post: 734432, member: 319"] I'm playing in a tabletop Vampire game right now, and enjoying the world and the (un)life of murderous bloodsuckers, but that's largely because we've decided right off the bat there's going to be no angst, no moaning about lost humanity, and a somewhat relaxed enforcement of the Humanity rules. (personally, I wish we'd junk them altogether, but [i]c'est la vie[/i]) Yeah, I know that completely misses the point of the game as written, but I think mechanics that regulate how I get to role-play my character as tightly as Vampire does are absurd. I'm definitely having fun [i]despite[/i] the rule system, not because of it. The moronic "Any 1's rolled subtract from successes" mechanic means that characters constantly fail at fairly straightforward tasks even though they have skill levels the game describes as amazing. The 1-10 range for many skills really ought to go to at least 15 (for normal humans, never mind vampires) to accurately represent realistic levels of competency. Characters are easy to hurt, but very difficult to hurt badly in a single attack - which works ok in balance terms, but you feel strange when, in a "realistic and gritty" game a guy off the street will usually survive a point-blank shotgun blast. (He'll almost never die, but will be hurt so badly he'll need six months to recover.) That is, until someone finds a reliable way of doing Aggravated damage, which in Vampire for one is much too easy to do, and nearly impossible to resist and/or heal... [/QUOTE]
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