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Vampire: The masquerade
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<blockquote data-quote="jester47" data-source="post: 735258" data-attributes="member: 2238"><p>Well, it just seems to me that the really interesting part of the game if it is used stand alone is being able to play a Vampire. I mean yeah, you can make up other great characters but if you are not using other WoD stuff then your options are somewhat limited mechanicly. If you have a rockin ST then its all good, he can drag you to the sands of Egypt, the tundras of Russia and all sorts of cities in between. I think one of the more interesting aspects of Vampire only reveals itself in international travel. The Vampire politics of whatever city is overdone. </p><p></p><p>And in writing this I have just realised what soooo annoys me about WoD. Its spread over a bunch of "race" books. That is I think there should be one book called World of Darkness. In it is rules for playing Vampires, Wizards, Werewolves, Changelings, Hunters, Mummies, and all sorts of other Karloff/Legousi monsters. </p><p></p><p>But WW is all about flavor text. WotC would not be able to get away with a book that was a third flavor text. Not to mention that Mages, Vampires and Werewolves dont balance well. If they presented it as one game I think I would be more inclined to play it, but as it stands I feel like I would be playing Elf: the Aloofness, Dwarf: The Mining, Human: The Powerhungy, Gnome: The Illusion, Halfling: The Verticly Challenged, Half Orc: The Big and Ugly. and Half-Elf: The Confused. They are all published as different games but in the same World of Fantasy... </p><p></p><p>I think that is why I don't play WoD. Each game seems too centered on one concept as haracters and plot are concerned. In D&D, its centered on what the DM wants to center it on.</p></blockquote><p></p>
[QUOTE="jester47, post: 735258, member: 2238"] Well, it just seems to me that the really interesting part of the game if it is used stand alone is being able to play a Vampire. I mean yeah, you can make up other great characters but if you are not using other WoD stuff then your options are somewhat limited mechanicly. If you have a rockin ST then its all good, he can drag you to the sands of Egypt, the tundras of Russia and all sorts of cities in between. I think one of the more interesting aspects of Vampire only reveals itself in international travel. The Vampire politics of whatever city is overdone. And in writing this I have just realised what soooo annoys me about WoD. Its spread over a bunch of "race" books. That is I think there should be one book called World of Darkness. In it is rules for playing Vampires, Wizards, Werewolves, Changelings, Hunters, Mummies, and all sorts of other Karloff/Legousi monsters. But WW is all about flavor text. WotC would not be able to get away with a book that was a third flavor text. Not to mention that Mages, Vampires and Werewolves dont balance well. If they presented it as one game I think I would be more inclined to play it, but as it stands I feel like I would be playing Elf: the Aloofness, Dwarf: The Mining, Human: The Powerhungy, Gnome: The Illusion, Halfling: The Verticly Challenged, Half Orc: The Big and Ugly. and Half-Elf: The Confused. They are all published as different games but in the same World of Fantasy... I think that is why I don't play WoD. Each game seems too centered on one concept as haracters and plot are concerned. In D&D, its centered on what the DM wants to center it on. [/QUOTE]
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