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Vampire Transformation Benefits and Drawbacks
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<blockquote data-quote="Inanity" data-source="post: 7978361" data-attributes="member: 7023541"><p>The ability score adjustments are seemingly high and a +2 (to split the difference) seems good just as well and if one wants to lower those adjustments then +2 seems good...</p><p></p><p>Concerning spider climb and turning into a bat: neither of those are game breaking nor even out of the reach of a party of level 3 adventurers (in fact it should be easy enough to climb or turn into a bat at a fairly low level, depending on class/feat choice, etc. of course)...</p><p></p><p>I imagine a player character WONT BE getting the legendary actions (so lets bar that I guess)...</p><p></p><p>Children of the night is useful at lower levels but really 3d6 wolves at higher level play is moot (most likely, especially considering we are talking about a case where a player character is a vamp)... And one can stagger the abilities to become more powerful at higher levels... </p><p></p><p>The charm move is iconic and powerful. At-will charm... all in all a low level party shold FUNCTIONALLY have something like at will charm since there most likely is a spellcaster that has prepared or can cast enough charm persons to get by (of course charming a whole village is hard to accomplish so maybe just limit the number of possible thralls to like 1/2HD or something; so a level 20 can have 10 craetures charmed; really charm isnt the most powerful affect but most likely the potential for abuse is more so concerning annoying others during the session by atemtpting to go around charming everyone around (so maybe RP-wise temper the ability without augmenting ts mechanics)...</p><p></p><p>Maybe stagger the necrotic damage across level (+1d6 1-5...+3d6 at level 15+ etc.)...</p><p></p><p>All in all I dont know as a DM I would allow the vamp mostly unaugmented (legendary actions aside)... the only problem I would see is envy from other playes so I would attempt to integrate a similar boon for the other charatcers/players... That being said, if EVERY player was a vamp that would solve the problem of envy potentially vbut that may be an altogether different kind of game... </p><p></p><p>I mean it is a HUGE boon to become a vamp (at least in a game where players have a large amount of control over what and where their characters go)... and a player shouldnt receive such a boon without the other players receiving a similar boon; even if augmented as you suggest it is a substantial increase to powerful (+2 to str, dex, etc. is GREAT!) and it would seemingly be unfair to give one player such an increase without providing a similar opportunity to other players... Maybe thing about making it a race lke human with those traits and NOT an ADDON if you want an envy free vamp...Or if you want a weakened vampire use the vampire spawn as a template...</p><p></p><p>This is</p></blockquote><p></p>
[QUOTE="Inanity, post: 7978361, member: 7023541"] The ability score adjustments are seemingly high and a +2 (to split the difference) seems good just as well and if one wants to lower those adjustments then +2 seems good... Concerning spider climb and turning into a bat: neither of those are game breaking nor even out of the reach of a party of level 3 adventurers (in fact it should be easy enough to climb or turn into a bat at a fairly low level, depending on class/feat choice, etc. of course)... I imagine a player character WONT BE getting the legendary actions (so lets bar that I guess)... Children of the night is useful at lower levels but really 3d6 wolves at higher level play is moot (most likely, especially considering we are talking about a case where a player character is a vamp)... And one can stagger the abilities to become more powerful at higher levels... The charm move is iconic and powerful. At-will charm... all in all a low level party shold FUNCTIONALLY have something like at will charm since there most likely is a spellcaster that has prepared or can cast enough charm persons to get by (of course charming a whole village is hard to accomplish so maybe just limit the number of possible thralls to like 1/2HD or something; so a level 20 can have 10 craetures charmed; really charm isnt the most powerful affect but most likely the potential for abuse is more so concerning annoying others during the session by atemtpting to go around charming everyone around (so maybe RP-wise temper the ability without augmenting ts mechanics)... Maybe stagger the necrotic damage across level (+1d6 1-5...+3d6 at level 15+ etc.)... All in all I dont know as a DM I would allow the vamp mostly unaugmented (legendary actions aside)... the only problem I would see is envy from other playes so I would attempt to integrate a similar boon for the other charatcers/players... That being said, if EVERY player was a vamp that would solve the problem of envy potentially vbut that may be an altogether different kind of game... I mean it is a HUGE boon to become a vamp (at least in a game where players have a large amount of control over what and where their characters go)... and a player shouldnt receive such a boon without the other players receiving a similar boon; even if augmented as you suggest it is a substantial increase to powerful (+2 to str, dex, etc. is GREAT!) and it would seemingly be unfair to give one player such an increase without providing a similar opportunity to other players... Maybe thing about making it a race lke human with those traits and NOT an ADDON if you want an envy free vamp...Or if you want a weakened vampire use the vampire spawn as a template... This is [/QUOTE]
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