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Vampire: Victorian Age?
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<blockquote data-quote="Graf" data-source="post: 480621" data-attributes="member: 3087"><p><strong>in a strange bit of role reversal</strong></p><p></p><p>I'm generally considered an anti-vampire/WW person by my gamer friends. After ten years I got fairly sick of it and actively avoid the game now.</p><p></p><p>Having said that its a perfectly good, and ocassionaly brilliant game. I have a new player who basically played nothing but Vampire for a few years and I think the system breeds a good set of roleplaying skills.</p><p></p><p>1. Most vampire/WW players (I mean people who started off on vampire) understand that there is a fundimental communal sort of storytelling going on. Even if they're inexperienced they're characters are generally well detailed and they respond well to sub-plots, doing things for character reasons even if it's seems like a high-risk low-reward proposition and stuff like that.</p><p>2. Most of them share time well. Vampire invariably involves a lot of wait time and they've learned that sometimes you just need to chill out until the rest of the game progresses and their character gets back in the action.</p><p>3. They do in character acting and secrets well. Most have a strong idea of what in-character and out-of-character means and what is what.</p><p>4. They're usually less focused on being powerful and more focused on being 'cool'. They don't expect to win every combat and understand that sometimes not getting killed is the best outcome you can hope for. Most of them understand that D&D/roleplaying isn't a video game and that every encounter isn't going to involve an opponet with a CR of preciesly the appropriate level that you can kill it without much effort.</p><p></p><p>I'm probably projecting a bit onto my particular experiences and the people I've known but its the premere "other" game for a reason.</p><p></p><p>The dice pool system is fine. d20 is just as wonky when it comes to target numbers, level gaining, power, etc. etc.</p><p>The world is fun and interesting and in the hands of a good GM it can really be a fantastic experience.</p><p></p><p>so redwing, if you can find a good group you should definitely give it a go. The "playing a character from the dark ages through modern times" chronicle is a bit stogy at this point but its a lot of fun and well worth the effort you put into it.</p></blockquote><p></p>
[QUOTE="Graf, post: 480621, member: 3087"] [b]in a strange bit of role reversal[/b] I'm generally considered an anti-vampire/WW person by my gamer friends. After ten years I got fairly sick of it and actively avoid the game now. Having said that its a perfectly good, and ocassionaly brilliant game. I have a new player who basically played nothing but Vampire for a few years and I think the system breeds a good set of roleplaying skills. 1. Most vampire/WW players (I mean people who started off on vampire) understand that there is a fundimental communal sort of storytelling going on. Even if they're inexperienced they're characters are generally well detailed and they respond well to sub-plots, doing things for character reasons even if it's seems like a high-risk low-reward proposition and stuff like that. 2. Most of them share time well. Vampire invariably involves a lot of wait time and they've learned that sometimes you just need to chill out until the rest of the game progresses and their character gets back in the action. 3. They do in character acting and secrets well. Most have a strong idea of what in-character and out-of-character means and what is what. 4. They're usually less focused on being powerful and more focused on being 'cool'. They don't expect to win every combat and understand that sometimes not getting killed is the best outcome you can hope for. Most of them understand that D&D/roleplaying isn't a video game and that every encounter isn't going to involve an opponet with a CR of preciesly the appropriate level that you can kill it without much effort. I'm probably projecting a bit onto my particular experiences and the people I've known but its the premere "other" game for a reason. The dice pool system is fine. d20 is just as wonky when it comes to target numbers, level gaining, power, etc. etc. The world is fun and interesting and in the hands of a good GM it can really be a fantastic experience. so redwing, if you can find a good group you should definitely give it a go. The "playing a character from the dark ages through modern times" chronicle is a bit stogy at this point but its a lot of fun and well worth the effort you put into it. [/QUOTE]
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