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Vampire: Victorian Age?
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<blockquote data-quote="Sammael99" data-source="post: 480639" data-attributes="member: 1157"><p>Isn't that the important thing though ? I would have imagined that slightly wonky probabilities are fairly irrelevent. I've GMed and played WW games for about five years and I can't remember once being frustrated with the probability aspect of dice rolling (I have been frustrated with the bucket loads of d10 rolling aspect of Werewolf but that's a different issue...)</p><p></p><p></p><p></p><p>You said yourself above that they were not unusable. Unsound for a probability mathematician, certainly, but not unusable. An action resolution system is, after all, nothing else than an action resolution system. As long as it allows to resolve actions in a fairly believable manner, who cares ?</p><p></p><p></p><p></p><p>I won't go in detail over what you said and I haven't read a WW supplement for ages, but I believe a lot of the above is either misread or deliberately warped. A few examples, off the top of my head : </p><p></p><p>Vampires do not fear fire, fire damages them. They can use a torch just like anyone else, it's just that torches are one of the few things that can do lasting damage to them (you might as well ask how humans handled light before electricity <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>I don't know where you read that the combat savvy clans didn't have the disciplines to back it up... Brujah spring to mind...</p><p></p><p>Anyway, that's not the issue. Critical reading of any game background I know will highlight many inconsistencies, and it could be said that even without a background, 3E is probably top of the heap. I never found inconsistencies in WW glaring enough that it was unplayable and that's what matters. </p><p></p><p>However, I've stopped playing WW games a few years back, simply because I wanted to play something less dark. The only games I could see myself picking up again would be Mage, because it's simply the most stunningly original game I have ever read, and possibly Changeling just using the rules and plugging it into a faerie setting. </p><p></p><p>I think trying these games out can be great fun and, as has been pointed above, probably opens up to a different way of looking at rp-ing. Check it out. </p><p></p><p>Back on the original topic : I haven't read Victorian Age Vampire, but I disliked Dark Ages about as much as I liked the original Vampire, and that's exactly for the opposite reasons of what made one person above dislike VAV : crunch vs context. Reading Dark Ages, I felt like reading an all hell breaks loose fight it over Vampire. What I liked about Vampire was that you had power, but not only did you pay a terrible personal price for it, you also had to be very careful in using it. As time went by, WW supplements moved more and more out of that scope to accomodate power-hungry players, and Dark Ages, to me, was the pinnacle. </p><p></p><p>So I might actually enjoy Victorian Age if I ever wanted to get back into Vampire...</p></blockquote><p></p>
[QUOTE="Sammael99, post: 480639, member: 1157"] Isn't that the important thing though ? I would have imagined that slightly wonky probabilities are fairly irrelevent. I've GMed and played WW games for about five years and I can't remember once being frustrated with the probability aspect of dice rolling (I have been frustrated with the bucket loads of d10 rolling aspect of Werewolf but that's a different issue...) You said yourself above that they were not unusable. Unsound for a probability mathematician, certainly, but not unusable. An action resolution system is, after all, nothing else than an action resolution system. As long as it allows to resolve actions in a fairly believable manner, who cares ? I won't go in detail over what you said and I haven't read a WW supplement for ages, but I believe a lot of the above is either misread or deliberately warped. A few examples, off the top of my head : Vampires do not fear fire, fire damages them. They can use a torch just like anyone else, it's just that torches are one of the few things that can do lasting damage to them (you might as well ask how humans handled light before electricity ;)) I don't know where you read that the combat savvy clans didn't have the disciplines to back it up... Brujah spring to mind... Anyway, that's not the issue. Critical reading of any game background I know will highlight many inconsistencies, and it could be said that even without a background, 3E is probably top of the heap. I never found inconsistencies in WW glaring enough that it was unplayable and that's what matters. However, I've stopped playing WW games a few years back, simply because I wanted to play something less dark. The only games I could see myself picking up again would be Mage, because it's simply the most stunningly original game I have ever read, and possibly Changeling just using the rules and plugging it into a faerie setting. I think trying these games out can be great fun and, as has been pointed above, probably opens up to a different way of looking at rp-ing. Check it out. Back on the original topic : I haven't read Victorian Age Vampire, but I disliked Dark Ages about as much as I liked the original Vampire, and that's exactly for the opposite reasons of what made one person above dislike VAV : crunch vs context. Reading Dark Ages, I felt like reading an all hell breaks loose fight it over Vampire. What I liked about Vampire was that you had power, but not only did you pay a terrible personal price for it, you also had to be very careful in using it. As time went by, WW supplements moved more and more out of that scope to accomodate power-hungry players, and Dark Ages, to me, was the pinnacle. So I might actually enjoy Victorian Age if I ever wanted to get back into Vampire... [/QUOTE]
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