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Vampire: Victorian Age?
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<blockquote data-quote="Zappo" data-source="post: 482030" data-attributes="member: 633"><p>Undoubtedly. However... the Storyteller probabilities are not slightly wonky; they are wonky, full stop. They work more often than not, but they fail often and spectacularly, and create events that sometimes harm the suspension of disbelief.</p><p></p><p>Sometimes they cause stuff to happen that just don't make sense. I've played a Brujah and lost a brawl against a drunk mortal. I've driven a motorcycle with a dice pool of 12 (!) and made a triple botch with horrible consequences. I've played a mage and shot fireballs in front of sleepers with almost no Paradox problems, while another player almost blew himself up while doing something totally harmless in his sanctum. These are not isolated cases, either. For difficulties above 7, the result is basically random; your skill has very little influence. And in all cases, it is very difficult to figure out what the actual chances for an action are, and the Storyteller has very little options in this sense. Not much room between 6 and 7.</p><p></p><p>IMHO, the only reason the Storyteller system holds together is because most WW players have a tendency to ignore rules as much as possible. If characters actually had to roll Courage versus difficulty 5 every time they need a torch in the middle ages, the cities would resonate with the screams of terrorized vampires every night.</p><p></p><p>Really, the settings are fairly good, but the system needs a big revision.</p></blockquote><p></p>
[QUOTE="Zappo, post: 482030, member: 633"] Undoubtedly. However... the Storyteller probabilities are not slightly wonky; they are wonky, full stop. They work more often than not, but they fail often and spectacularly, and create events that sometimes harm the suspension of disbelief. Sometimes they cause stuff to happen that just don't make sense. I've played a Brujah and lost a brawl against a drunk mortal. I've driven a motorcycle with a dice pool of 12 (!) and made a triple botch with horrible consequences. I've played a mage and shot fireballs in front of sleepers with almost no Paradox problems, while another player almost blew himself up while doing something totally harmless in his sanctum. These are not isolated cases, either. For difficulties above 7, the result is basically random; your skill has very little influence. And in all cases, it is very difficult to figure out what the actual chances for an action are, and the Storyteller has very little options in this sense. Not much room between 6 and 7. IMHO, the only reason the Storyteller system holds together is because most WW players have a tendency to ignore rules as much as possible. If characters actually had to roll Courage versus difficulty 5 every time they need a torch in the middle ages, the cities would resonate with the screams of terrorized vampires every night. Really, the settings are fairly good, but the system needs a big revision. [/QUOTE]
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