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Vampire: Victorian Age?
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<blockquote data-quote="Graf" data-source="post: 484382" data-attributes="member: 3087"><p>I still remember picking up what would turn out to be the first printing of the first edition, and being struck by this. The game, in its original incarnation, was about these people who could do some pretty neat stuff, but who had a massive pain in the ass of a time doing simple stuff.</p><p></p><p>I realize that many people get into the game to wear black and throw cars at people but the neatness of the game, for me, was definitely the inflicted humility.</p><p></p><p>Lots of groups ignore that and just focus on the car throwing but that was always sort of the appeal for me (that and playing a Sabbat and trying to actually play an inhuman mindset).</p><p></p><p></p><p></p><p>Haven't seen your thread (is it on these boards?). The White Wolf people themselves have basically said that Lupines in Vampire aren't Werewolves. They're lupines, they don't have sects, etc.</p><p>On one level I realize that can be frustrating, on the other hand its got an advantage over D&D in that the DM is specificly supposed to pick which version of his world exists, so it cuts down a lot on metagaming (if done right).</p><p>[I don't have this problem in my game because my players don't get to see the sourcebooks and don't know much cannon D&D; but I've seen other games where 'stat-knowledge' makes it harder for everybody to enjoy themselves.]</p></blockquote><p></p>
[QUOTE="Graf, post: 484382, member: 3087"] I still remember picking up what would turn out to be the first printing of the first edition, and being struck by this. The game, in its original incarnation, was about these people who could do some pretty neat stuff, but who had a massive pain in the ass of a time doing simple stuff. I realize that many people get into the game to wear black and throw cars at people but the neatness of the game, for me, was definitely the inflicted humility. Lots of groups ignore that and just focus on the car throwing but that was always sort of the appeal for me (that and playing a Sabbat and trying to actually play an inhuman mindset). Haven't seen your thread (is it on these boards?). The White Wolf people themselves have basically said that Lupines in Vampire aren't Werewolves. They're lupines, they don't have sects, etc. On one level I realize that can be frustrating, on the other hand its got an advantage over D&D in that the DM is specificly supposed to pick which version of his world exists, so it cuts down a lot on metagaming (if done right). [I don't have this problem in my game because my players don't get to see the sourcebooks and don't know much cannon D&D; but I've seen other games where 'stat-knowledge' makes it harder for everybody to enjoy themselves.] [/QUOTE]
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