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Vampires of Shadowrun
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<blockquote data-quote="Andrew D. Gable" data-source="post: 591111" data-attributes="member: 4144"><p>I've been working on a Shadowrun conversion (using a modified version of Spycraft), and here's my attempts at converting their versions of vampiric creatures. Comments welcome. The stat blocks <em>should</em> be understandable. And yes, I know the SPs aren't spent yet.</p><p></p><p>BTW, the HMHVV referenced several times is the <em>Human-Metahuman Vampiric Virus</em>.</p><p></p><p>------------------------------------------------</p><p></p><p>BANSHEE</p><p>Medium-Size Monstrous Humanoid (Elf, HMHVV)</p><p></p><p>Hit Dice: 3d8+4 (VP/WP 17/10)</p><p>Initiative: +6 (+6 Dex)</p><p>Speed: 50 ft.</p><p>Defense: 16 (+6 Dex)</p><p>Attacks: Knife +3 melee (1d4 damage)</p><p>Face/Reach: 5’ by 5’/5’</p><p>Special Attacks: Blood drain, create spawn, fear</p><p>Special Qualities: DR 10/wood or silver, fast healing 5, gaseous form, disease resist 25, poison resist 25</p><p>Saves: Fort +1, Ref +9, Will +3</p><p>Abilities: Str 10, Dex 22 +6, Con 10, Int 11, Wis 11, Cha 11</p><p>Skills: 26 </p><p>Feats: Toughness</p><p>Distribution: Worldwide</p><p>Climate/Terrain: Urban</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Advancement: By character class</p><p></p><p>A skulking hunter of the urban landscape, the banshee clings to shadows, shrieking and instilling fear in its victim prior to feeding. A banshee looks much like an extremely gaunt and emaciated elf. </p><p> </p><p>The classification of the banshee is not without controversy. Paranaturalist Charles Forte has advanced a hypothesis stating that the banshee is simply the expression of the HMHVV virus in elves, and this claim is backed up by blood analysis and serum testing. However, many other paranaturalists and all elven authorities deny that the banshee is an elf.</p><p>Banshee may be of any PC class. The above statistics block is for a baseline banshee without any class levels.</p><p></p><p>Combat</p><p>Unlike vampires, which sometimes hunt in small packs, a banshee always hunts solo. Its favored tactic is to pursue its prey, shrieking and instilling fear all the while. When the prey tires, the banshee pounces, usually killing its prey instantly from cardiac arrest.</p><p></p><p>Blood Drain (Ex): A banshee sucks blood from a living victim with its fangs by making a successful Grapple check. If it pins the foe, it drains blood, draining 1d4 Constitution points each round.</p><p></p><p>Create Spawn (Su): An elf (and only an elf) slain by a banshee’s drain attack is infected with HMHVV and resurrected as a banshee after the appropriate interval. The victim’s Constitution is restored to normal. They are under the command of the banshee that created them and remain so until its death. Ability scores change to those of a base banshee.</p><p></p><p>Fear (Su): A banshee can strike fear into opponents within 30’ with a shriek (Will save DC 13). </p><p></p><p>Gaseous Form (Su): As a standard action, a banshee can assume gaseous form at will (as per PHB). It can remain gaseous indefinitely and has a fly speed of 20 feet.</p><p></p><p>Weaknesses (Ex): </p><p>Ebbing Lifeforce: Each day, a banshee loses 1d4 Constitution, which must be regained by feeding. </p><p>Sunlight: The merest sliver of sunlight deals 2d6 damage to a banshee. A banshee exposed to direct sunlight for 1 full round must succeed on a Fortitude save (DC 20) or be killed.</p></blockquote><p></p>
[QUOTE="Andrew D. Gable, post: 591111, member: 4144"] I've been working on a Shadowrun conversion (using a modified version of Spycraft), and here's my attempts at converting their versions of vampiric creatures. Comments welcome. The stat blocks [i]should[/i] be understandable. And yes, I know the SPs aren't spent yet. BTW, the HMHVV referenced several times is the [i]Human-Metahuman Vampiric Virus[/i]. ------------------------------------------------ BANSHEE Medium-Size Monstrous Humanoid (Elf, HMHVV) Hit Dice: 3d8+4 (VP/WP 17/10) Initiative: +6 (+6 Dex) Speed: 50 ft. Defense: 16 (+6 Dex) Attacks: Knife +3 melee (1d4 damage) Face/Reach: 5’ by 5’/5’ Special Attacks: Blood drain, create spawn, fear Special Qualities: DR 10/wood or silver, fast healing 5, gaseous form, disease resist 25, poison resist 25 Saves: Fort +1, Ref +9, Will +3 Abilities: Str 10, Dex 22 +6, Con 10, Int 11, Wis 11, Cha 11 Skills: 26 Feats: Toughness Distribution: Worldwide Climate/Terrain: Urban Organization: Solitary Challenge Rating: 5 Advancement: By character class A skulking hunter of the urban landscape, the banshee clings to shadows, shrieking and instilling fear in its victim prior to feeding. A banshee looks much like an extremely gaunt and emaciated elf. The classification of the banshee is not without controversy. Paranaturalist Charles Forte has advanced a hypothesis stating that the banshee is simply the expression of the HMHVV virus in elves, and this claim is backed up by blood analysis and serum testing. However, many other paranaturalists and all elven authorities deny that the banshee is an elf. Banshee may be of any PC class. The above statistics block is for a baseline banshee without any class levels. Combat Unlike vampires, which sometimes hunt in small packs, a banshee always hunts solo. Its favored tactic is to pursue its prey, shrieking and instilling fear all the while. When the prey tires, the banshee pounces, usually killing its prey instantly from cardiac arrest. Blood Drain (Ex): A banshee sucks blood from a living victim with its fangs by making a successful Grapple check. If it pins the foe, it drains blood, draining 1d4 Constitution points each round. Create Spawn (Su): An elf (and only an elf) slain by a banshee’s drain attack is infected with HMHVV and resurrected as a banshee after the appropriate interval. The victim’s Constitution is restored to normal. They are under the command of the banshee that created them and remain so until its death. Ability scores change to those of a base banshee. Fear (Su): A banshee can strike fear into opponents within 30’ with a shriek (Will save DC 13). Gaseous Form (Su): As a standard action, a banshee can assume gaseous form at will (as per PHB). It can remain gaseous indefinitely and has a fly speed of 20 feet. Weaknesses (Ex): Ebbing Lifeforce: Each day, a banshee loses 1d4 Constitution, which must be regained by feeding. Sunlight: The merest sliver of sunlight deals 2d6 damage to a banshee. A banshee exposed to direct sunlight for 1 full round must succeed on a Fortitude save (DC 20) or be killed. [/QUOTE]
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