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<blockquote data-quote="Andrew D. Gable" data-source="post: 591119" data-attributes="member: 4144"><p><strong>The goblin...</strong></p><p></p><p>GOBLIN</p><p>Small Monstrous Humanoid (Dwarf, HMHVV)</p><p></p><p>Hit Dice: 5d8+10 (VP/WP 32/15)</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 20 ft.</p><p>Defense: 13 (+2 Dex, +1 size)</p><p>Attacks: Small club +6 melee (1d3+2 damage)</p><p>Face/Reach: 5’ by 5’/5’</p><p>Special Attacks: Blood drain</p><p>Special Qualities: DR 10/iron, immunity to fire</p><p>Saves: Fort +3, Ref +6, Will +4</p><p>Abilities: Str 13, Dex 14, Con 15, Int 6, Wis 10, Cha 8</p><p>Skills: 20 </p><p>Feats: 2</p><p>Distribution: Worldwide</p><p>Climate/Terrain: Urban, subterranean (among dwarven populations of European descent)</p><p>Organization: Solitary, pair, or brood (2-5)</p><p>Challenge Rating: 4</p><p>Advancement: By character class</p><p></p><p>The small, twisted goblin, identified as a vampiric dwarf, has a greenish skin tone. Infection causes the dwarf to lose much of its body mass and all of its body hair. As a result, the skin seems to take on a glossy sheen.</p><p>For nearly two decades after the discovery of HMHVV, dwarves alone among metahuman races had no vampiric variant, leading researchers to speculate that the dwarf was somehow resistant to the effects of the virus. Then in 2046, doctors in the south of France located the first goblin. Prevailing scientific opinion now holds that the dwarf was only initially resistant to HMHVV, succumbing to a virulent strain. </p><p>Goblins may be of any PC class. The above statistics block is for a baseline goblin without any class levels.</p><p> </p><p>Combat</p><p>Blood Drain (Ex): A goblin sucks blood from a living victim with its fangs by making a successful Grapple check. If it pins the foe, it drains blood, draining a permanent 1d4 Constitution points each round.</p><p>Immunity to Fire (Ex): Goblins are immune to natural fire (supernatural fires, such as magical effects, harm them normally).</p></blockquote><p></p>
[QUOTE="Andrew D. Gable, post: 591119, member: 4144"] [b]The goblin...[/b] GOBLIN Small Monstrous Humanoid (Dwarf, HMHVV) Hit Dice: 5d8+10 (VP/WP 32/15) Initiative: +2 (+2 Dex) Speed: 20 ft. Defense: 13 (+2 Dex, +1 size) Attacks: Small club +6 melee (1d3+2 damage) Face/Reach: 5’ by 5’/5’ Special Attacks: Blood drain Special Qualities: DR 10/iron, immunity to fire Saves: Fort +3, Ref +6, Will +4 Abilities: Str 13, Dex 14, Con 15, Int 6, Wis 10, Cha 8 Skills: 20 Feats: 2 Distribution: Worldwide Climate/Terrain: Urban, subterranean (among dwarven populations of European descent) Organization: Solitary, pair, or brood (2-5) Challenge Rating: 4 Advancement: By character class The small, twisted goblin, identified as a vampiric dwarf, has a greenish skin tone. Infection causes the dwarf to lose much of its body mass and all of its body hair. As a result, the skin seems to take on a glossy sheen. For nearly two decades after the discovery of HMHVV, dwarves alone among metahuman races had no vampiric variant, leading researchers to speculate that the dwarf was somehow resistant to the effects of the virus. Then in 2046, doctors in the south of France located the first goblin. Prevailing scientific opinion now holds that the dwarf was only initially resistant to HMHVV, succumbing to a virulent strain. Goblins may be of any PC class. The above statistics block is for a baseline goblin without any class levels. Combat Blood Drain (Ex): A goblin sucks blood from a living victim with its fangs by making a successful Grapple check. If it pins the foe, it drains blood, draining a permanent 1d4 Constitution points each round. Immunity to Fire (Ex): Goblins are immune to natural fire (supernatural fires, such as magical effects, harm them normally). [/QUOTE]
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