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Vampires of Shadowrun
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<blockquote data-quote="Andrew D. Gable" data-source="post: 591123" data-attributes="member: 4144"><p><strong>The vampire...</strong></p><p></p><p>VAMPIRE</p><p>Medium-Size Monstrous Humanoid (HMHVV, Human)</p><p></p><p>Hit Dice: 3d8+4 (VP/WP 17/11)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 50 ft.</p><p>Defense: 11 (+1 Dex)</p><p>Attacks: Stiletto +6 melee (1d6+3 damage)</p><p>Face/Reach: 5’ by 5’/5’</p><p>Special Attacks: Blood drain, create spawn</p><p>Special Qualities: DR 10/wood, fast healing 5, gaseous form, disease resist 25, poison resist 25</p><p>Saves: Fort +1, Ref +4, Will +3</p><p>Abilities: Str 17 +3, Dex 12 +1, Con 11, Int 10, Wis 10, Cha 10</p><p>Skills: 24</p><p>Feats: Toughness</p><p>Distribution: Worldwide</p><p>Climate/Terrain: Any</p><p>Organization: Solitary, pair, or brood (2-5)</p><p>Challenge Rating: 5</p><p>Advancement: By character class</p><p></p><p>Vampires are the product of the infection of a human with the HMHVV virus. Other races produce their own particular forms of vampire. </p><p>Vampires may be of any PC class. The above statistics block is for a baseline vampire without any class levels. </p><p>Discuss sanctuaries</p><p></p><p>Combat</p><p>Blood Drain (Ex): A vampire sucks blood from a living victim with its fangs by making a successful Grapple check. If it pins the foe, it drains blood, draining 1d4 Constitution points each round.</p><p>Create Spawn (Su): A human (and only a human) slain by a vampire’s drain attack is infected with HMHVV and resurrected as a vampire after the appropriate interval. The victim’s Constitution is restored to normal. They are under the command of the vampire that created them and remain so until its death. </p><p>Ability scores change to those of a base vampire.</p><p>Gaseous Form (Su): As a standard action, a vampire can assume gaseous form at will (as per PHB). It can remain gaseous indefinitely and has a fly speed of 20 feet.</p><p>Weaknesses (Ex): A vampire suffers from a severe allergy to sunlight an</p><p>Ebbing Lifeforce: Each day, a vampire loses 1d4 Constitution, which must be regained by feeding. </p><p>Lack of Air: A vampire in a weakened atmosphere (such as high altitude) begins to become sluggish. In a complete vacuum, such as an airlock, it lapses into a deep sleep as if it were in its sanctuary, whether it is or not.</p><p>Sanctuary: If reduced to 0 hit points, the vampire automatically stabilizes, takes gaseous form, and attempts to escape. It must reach its sanctuary within 2 hours or be killed. Once at rest in its sanctuary, it rises to 1 hit point after 1 hour, after which time it heals at the rate of 5 hit points per hour.</p><p>Sunlight: The merest sliver of sunlight deals 2d6 damage to a vampire. A vampire exposed to direct sunlight for 1 full round must succeed on a Fortitude save (DC 20) or be killed.</p></blockquote><p></p>
[QUOTE="Andrew D. Gable, post: 591123, member: 4144"] [b]The vampire...[/b] VAMPIRE Medium-Size Monstrous Humanoid (HMHVV, Human) Hit Dice: 3d8+4 (VP/WP 17/11) Initiative: +1 (+1 Dex) Speed: 50 ft. Defense: 11 (+1 Dex) Attacks: Stiletto +6 melee (1d6+3 damage) Face/Reach: 5’ by 5’/5’ Special Attacks: Blood drain, create spawn Special Qualities: DR 10/wood, fast healing 5, gaseous form, disease resist 25, poison resist 25 Saves: Fort +1, Ref +4, Will +3 Abilities: Str 17 +3, Dex 12 +1, Con 11, Int 10, Wis 10, Cha 10 Skills: 24 Feats: Toughness Distribution: Worldwide Climate/Terrain: Any Organization: Solitary, pair, or brood (2-5) Challenge Rating: 5 Advancement: By character class Vampires are the product of the infection of a human with the HMHVV virus. Other races produce their own particular forms of vampire. Vampires may be of any PC class. The above statistics block is for a baseline vampire without any class levels. Discuss sanctuaries Combat Blood Drain (Ex): A vampire sucks blood from a living victim with its fangs by making a successful Grapple check. If it pins the foe, it drains blood, draining 1d4 Constitution points each round. Create Spawn (Su): A human (and only a human) slain by a vampire’s drain attack is infected with HMHVV and resurrected as a vampire after the appropriate interval. The victim’s Constitution is restored to normal. They are under the command of the vampire that created them and remain so until its death. Ability scores change to those of a base vampire. Gaseous Form (Su): As a standard action, a vampire can assume gaseous form at will (as per PHB). It can remain gaseous indefinitely and has a fly speed of 20 feet. Weaknesses (Ex): A vampire suffers from a severe allergy to sunlight an Ebbing Lifeforce: Each day, a vampire loses 1d4 Constitution, which must be regained by feeding. Lack of Air: A vampire in a weakened atmosphere (such as high altitude) begins to become sluggish. In a complete vacuum, such as an airlock, it lapses into a deep sleep as if it were in its sanctuary, whether it is or not. Sanctuary: If reduced to 0 hit points, the vampire automatically stabilizes, takes gaseous form, and attempts to escape. It must reach its sanctuary within 2 hours or be killed. Once at rest in its sanctuary, it rises to 1 hit point after 1 hour, after which time it heals at the rate of 5 hit points per hour. Sunlight: The merest sliver of sunlight deals 2d6 damage to a vampire. A vampire exposed to direct sunlight for 1 full round must succeed on a Fortitude save (DC 20) or be killed. [/QUOTE]
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