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Vampires......Template, Talent Trees, or Feats?
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<blockquote data-quote="Mordane76" data-source="post: 897507" data-attributes="member: 7172"><p>Just reading digitaldark's synopsis of Dark Revelations makes me think you and Werther von G should be working together... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Both of your ideas <strong>scream</strong> cool at me, especially as an old WoD Storyteller and player. Personally, I think feats and skills are best way to do vampires as viable, dynamic creatures, and therefore class levels in D&D, as well as age-categories as templates are the way to go.</p><p></p><p>To truly invoke dynamic creatures, I think all three options (templates, talents, and feats) need to be blended together properly to get the right effect. Else, vampires just come off as simply blase creatures we've all seen before, over and over again... and I think this monster contains within it a certain potential for something much better.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 897507, member: 7172"] Just reading digitaldark's synopsis of Dark Revelations makes me think you and Werther von G should be working together... :D Both of your ideas [b]scream[/b] cool at me, especially as an old WoD Storyteller and player. Personally, I think feats and skills are best way to do vampires as viable, dynamic creatures, and therefore class levels in D&D, as well as age-categories as templates are the way to go. To truly invoke dynamic creatures, I think all three options (templates, talents, and feats) need to be blended together properly to get the right effect. Else, vampires just come off as simply blase creatures we've all seen before, over and over again... and I think this monster contains within it a certain potential for something much better. [/QUOTE]
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