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*Pathfinder & Starfinder
Vampires that aren't crap!
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<blockquote data-quote="Starbuck_II" data-source="post: 4844768" data-attributes="member: 61375"><p>Undead type;</p><p>Healing magic shouldnt work on undead.</p><p> </p><p>In all editions (prior to 4th) positive energy is bad for undead.</p><p> </p><p>Adding Cha to HD that remove main undead weakness (no con score).</p><p> </p><p>So New Undead type itself is LA worthy (though only 1 point).</p><p>LA should be lower than higher the lv the party.</p><p> </p><p>1/2 Vamp template:</p><p>LA +2 I'd peg it.</p><p>If Level 11 or higher than just LA +1.</p><p> </p><p>Vampire Spawn:</p><p>Undead but vulnerable to Crits, CalledShots (don't exist in rules), and Coup de Gras. </p><p>I like it but LA +2 as well (though low LA +2).</p><p>If Level 11 or higher than just LA +2.</p><p> </p><p>The weaknesses are very good as they fit stories.</p><p>Why no turn resistance even 1 point?</p><p> </p><p>What happens if a Vampire spawn has 0 Cha from Blood Hunger is he comatose since he can't heal it magically and since can't move not physically.</p><p> </p><p>How does one Impale a vampire? Called Shot?</p><p> </p><p>Vampire:</p><p>Vampires have less Dex and Wis than Vampire Spawn?</p><p>LA should be +3 (low LA +3). If Level 11 or higher than just LA +2.</p><p>Should list they have same weaknesses as Vampire Spawn...it reads as they have no weaknesses other than Blood Hunger.</p><p> </p><p>Greater Vamps:</p><p>LA +3 (high LA +3). If Level 11 or higher than just LA +3.</p><p> </p><p>Master Vamps:</p><p>LA +4 to +5 (what Vampires should have been in 3.5 monster manual).</p><p>If Level 11 or higher than just LA +4.</p></blockquote><p></p>
[QUOTE="Starbuck_II, post: 4844768, member: 61375"] Undead type; Healing magic shouldnt work on undead. In all editions (prior to 4th) positive energy is bad for undead. Adding Cha to HD that remove main undead weakness (no con score). So New Undead type itself is LA worthy (though only 1 point). LA should be lower than higher the lv the party. 1/2 Vamp template: LA +2 I'd peg it. If Level 11 or higher than just LA +1. Vampire Spawn: Undead but vulnerable to Crits, CalledShots (don't exist in rules), and Coup de Gras. I like it but LA +2 as well (though low LA +2). If Level 11 or higher than just LA +2. The weaknesses are very good as they fit stories. Why no turn resistance even 1 point? What happens if a Vampire spawn has 0 Cha from Blood Hunger is he comatose since he can't heal it magically and since can't move not physically. How does one Impale a vampire? Called Shot? Vampire: Vampires have less Dex and Wis than Vampire Spawn? LA should be +3 (low LA +3). If Level 11 or higher than just LA +2. Should list they have same weaknesses as Vampire Spawn...it reads as they have no weaknesses other than Blood Hunger. Greater Vamps: LA +3 (high LA +3). If Level 11 or higher than just LA +3. Master Vamps: LA +4 to +5 (what Vampires should have been in 3.5 monster manual). If Level 11 or higher than just LA +4. [/QUOTE]
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