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*Pathfinder & Starfinder
Vampires that aren't crap!
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<blockquote data-quote="Sylrae" data-source="post: 4874289" data-attributes="member: 48520"><p>Hey, Yeah, Monte Cook's system is basically a way to calculate CR/LA that's like the default system. It doesnt have all the specific powers spelled out, it Has power categories with values assigned to them, and you have to put down how many abilities are in each category. They have examples of things under each category. </p><p></p><p>The system is better than no system, though less specific than Upper Krust's, and Less Precise about things. I didnt know about UK's system until just the other day, and there doesnt seem to be an actual calculator based on it. </p><p></p><p>When I said I'd use UK's system to revise them, I meant I'm going to use UK's system to reevaluae them, and then I'm going to use it to adjust the power levels to acceptable levels. Then I'll repost it, and see if people like it.</p><p></p><p>I noticed that using no calculator, people were saying the Vampire Spawn should have like a +2LA, and using even the rough calculator, it's actually a -LA. A friend of mine plugged it into UK and got a Bigger -LA. lol.</p><p></p><p>So they need to be made more powerful, but I'm not just going to guess at how much, I'll use the rating system, and then make them better until they reach the CR they should be.</p><p></p><p>As for my specific Ideas, I've tried a bunch of vampires out. A couple from a Dragon Mag, 2 or 3 third party ones, including Green Ronin's Races of Renown: Fang and Fury (which) I own, and one or two I've seen owned by a friend of mine. Then I saw a few done online. Kerrick has a pretty cool Ebook about vampires. They're largely based on the vampires in Anita Blake: Vampire Hunter (Amazing seriesof like 16 novels, by the way). The vampires are quite cool, but theyre a bit more powerful than I'm going for, and the rules for them were a bit less simple than what I was aiming for as well, IIRC. I'd put it up here but I dont know if he would want me to. Based on the stance he took with Project Phoenix he probably wouldnt mind, but I'm gonna wait until I get his OK first.</p><p></p><p>Largely, they have really simplified weaknesses, like the one in the monster manual (Sunlight doesn't do damage, you just die outright), many of them don't actually *need* blood, they just drink it because theyre evil, and They tend to have huge level adjusts that put them outside the reach of player characters.</p><p></p><p>I'm looking for something that takes all the weaknesses up front, and then gradually builds in power through age categories. Kindof like how Ravenloft 3e does it, except not starting from the Monster Manual Vampire, which has an LA too high, inappropriate weaknesses for a player character, and powers that aren't all that useful, largely, as mentioned above.</p><p></p><p>I'm totally open to new optional weaknesses, such as garlic, and possibly stake through the heart as true death instead of paralysis (though then a wooden requirement would likely be added for the weapon). And I can add additional powers as well. If people want them, I'll add them to the document, and put them as variant vampires, and list the CR including changes.</p><p></p><p>I also don't mind throwing together the changes it would take to make them compatible with RAW 3.5 instead of having them be Pathfinder based. (If people actually want that)</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4874289, member: 48520"] Hey, Yeah, Monte Cook's system is basically a way to calculate CR/LA that's like the default system. It doesnt have all the specific powers spelled out, it Has power categories with values assigned to them, and you have to put down how many abilities are in each category. They have examples of things under each category. The system is better than no system, though less specific than Upper Krust's, and Less Precise about things. I didnt know about UK's system until just the other day, and there doesnt seem to be an actual calculator based on it. When I said I'd use UK's system to revise them, I meant I'm going to use UK's system to reevaluae them, and then I'm going to use it to adjust the power levels to acceptable levels. Then I'll repost it, and see if people like it. I noticed that using no calculator, people were saying the Vampire Spawn should have like a +2LA, and using even the rough calculator, it's actually a -LA. A friend of mine plugged it into UK and got a Bigger -LA. lol. So they need to be made more powerful, but I'm not just going to guess at how much, I'll use the rating system, and then make them better until they reach the CR they should be. As for my specific Ideas, I've tried a bunch of vampires out. A couple from a Dragon Mag, 2 or 3 third party ones, including Green Ronin's Races of Renown: Fang and Fury (which) I own, and one or two I've seen owned by a friend of mine. Then I saw a few done online. Kerrick has a pretty cool Ebook about vampires. They're largely based on the vampires in Anita Blake: Vampire Hunter (Amazing seriesof like 16 novels, by the way). The vampires are quite cool, but theyre a bit more powerful than I'm going for, and the rules for them were a bit less simple than what I was aiming for as well, IIRC. I'd put it up here but I dont know if he would want me to. Based on the stance he took with Project Phoenix he probably wouldnt mind, but I'm gonna wait until I get his OK first. Largely, they have really simplified weaknesses, like the one in the monster manual (Sunlight doesn't do damage, you just die outright), many of them don't actually *need* blood, they just drink it because theyre evil, and They tend to have huge level adjusts that put them outside the reach of player characters. I'm looking for something that takes all the weaknesses up front, and then gradually builds in power through age categories. Kindof like how Ravenloft 3e does it, except not starting from the Monster Manual Vampire, which has an LA too high, inappropriate weaknesses for a player character, and powers that aren't all that useful, largely, as mentioned above. I'm totally open to new optional weaknesses, such as garlic, and possibly stake through the heart as true death instead of paralysis (though then a wooden requirement would likely be added for the weapon). And I can add additional powers as well. If people want them, I'll add them to the document, and put them as variant vampires, and list the CR including changes. I also don't mind throwing together the changes it would take to make them compatible with RAW 3.5 instead of having them be Pathfinder based. (If people actually want that) [/QUOTE]
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