Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vampires that aren't crap!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawken" data-source="post: 4889963" data-attributes="member: 23619"><p>Hiya, Syl. </p><p></p><p>See if you can get a hold of that Ravenloft book, Van Richten's Guide to the Walking Dead. It has ways of building undead up from scratch. Not so much vampires, mostly skeletons, zombies, ghouls and such, but the process it has in there for undead could be adapted to vampires.</p><p></p><p>Another way you could do it is to stagger the vampiric powers and abilities based on the creature's HD, like how the Savage Species handles the Feral template.</p><p></p><p>Vampire: 1-5HD:</p><ul> <li data-xf-list-type="ul">Natural Armor bonus: +2</li> <li data-xf-list-type="ul">Blood Drain: 1 pt of Constitution per round</li> <li data-xf-list-type="ul">Charm: As per Charm Person, in place of the Dominate ability.</li> <li data-xf-list-type="ul">Energy Drain: Drain 1 level on a hit with the Slam attack that is a confirmed critical hit.</li> <li data-xf-list-type="ul">Alternate Form: Bat only.</li> <li data-xf-list-type="ul">Damage Reduction: 5/Silver</li> <li data-xf-list-type="ul">Fast Healing: 1</li> <li data-xf-list-type="ul">Resistance: Cold 5</li> <li data-xf-list-type="ul">Turn Resistance: +1 Turn Resistance</li> <li data-xf-list-type="ul">Abilities: Str +2, Dex +2, Cha +2</li> <li data-xf-list-type="ul">Skills: +2 to listed skills.</li> <li data-xf-list-type="ul">Feats: Alertness, Improved Initiative.</li> </ul><p></p><p>Vampire: 6-10HD</p><ul> <li data-xf-list-type="ul">Natural Armor increases to +4</li> <li data-xf-list-type="ul">Blood Drain: Increases to 1d2 Con points.</li> <li data-xf-list-type="ul">Children of the Night: Bats only.</li> <li data-xf-list-type="ul">Dominate: Charm ability is lost in place of Dominate. This power has a range of only 10'.</li> <li data-xf-list-type="ul">Create Spawn: By Energy Drain only.</li> <li data-xf-list-type="ul">Energy Drain: Drain 1 level per hit.</li> <li data-xf-list-type="ul">Alternate Form: Bat or Wolf only.</li> <li data-xf-list-type="ul">Damage Reduction: 5/Silver and Magic</li> <li data-xf-list-type="ul">Fast Healing: 3</li> <li data-xf-list-type="ul">Resistance: Cold and Electricity 5</li> <li data-xf-list-type="ul">Turn Resistance: +2 Turn Resistance</li> <li data-xf-list-type="ul">Abilities: Str +2, Dex +2, Wis +2</li> <li data-xf-list-type="ul">Skills: +4 to listed skills, instead of previous +2 bonus.</li> <li data-xf-list-type="ul">Feats: Dodge.</li> </ul><p></p><p>Vampires: 11+HD</p><p>The Vampire receives all abilities and powers as listed in the Vampire template.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4889963, member: 23619"] Hiya, Syl. See if you can get a hold of that Ravenloft book, Van Richten's Guide to the Walking Dead. It has ways of building undead up from scratch. Not so much vampires, mostly skeletons, zombies, ghouls and such, but the process it has in there for undead could be adapted to vampires. Another way you could do it is to stagger the vampiric powers and abilities based on the creature's HD, like how the Savage Species handles the Feral template. Vampire: 1-5HD: [LIST] [*]Natural Armor bonus: +2 [*]Blood Drain: 1 pt of Constitution per round [*]Charm: As per Charm Person, in place of the Dominate ability. [*]Energy Drain: Drain 1 level on a hit with the Slam attack that is a confirmed critical hit. [*]Alternate Form: Bat only. [*]Damage Reduction: 5/Silver [*]Fast Healing: 1 [*]Resistance: Cold 5 [*]Turn Resistance: +1 Turn Resistance [*]Abilities: Str +2, Dex +2, Cha +2 [*]Skills: +2 to listed skills. [*]Feats: Alertness, Improved Initiative. [/LIST] Vampire: 6-10HD [LIST] [*]Natural Armor increases to +4 [*]Blood Drain: Increases to 1d2 Con points. [*]Children of the Night: Bats only. [*]Dominate: Charm ability is lost in place of Dominate. This power has a range of only 10'. [*]Create Spawn: By Energy Drain only. [*]Energy Drain: Drain 1 level per hit. [*]Alternate Form: Bat or Wolf only. [*]Damage Reduction: 5/Silver and Magic [*]Fast Healing: 3 [*]Resistance: Cold and Electricity 5 [*]Turn Resistance: +2 Turn Resistance [*]Abilities: Str +2, Dex +2, Wis +2 [*]Skills: +4 to listed skills, instead of previous +2 bonus. [*]Feats: Dodge. [/LIST] Vampires: 11+HD The Vampire receives all abilities and powers as listed in the Vampire template. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vampires that aren't crap!
Top