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Vampires --- what is a DM to do?
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<blockquote data-quote="Neonchameleon" data-source="post: 5730676" data-attributes="member: 87792"><p>The L15 issue is easy to sort out. No magic items for our L15 vampire as she's been captured and she's effectively a L11 with slightly different bonusses.</p><p> </p><p>But the big issue with the rescue scenario is what the rescuee is to do while waiting for being rescued. Here I'd suggest you exploit the "Can't cross running water" limitation. Rescuee is on an island, and can't cross off it. Rescuers are all vampires so they can't get on to the island. Have the non-rescuees tell you in advance what their rescue plan is. And the whole thing goes pear-shaped when a cranky vampire about to be crisped by the dawn bursts her bonds. Cue combat - there are people on the island who will try to stick the rescuee, and people off it who will try to rescue people by turning them into pincushions.</p><p> </p><p>This leads naturally into part 2. The gnomes surrendered when the hunters were taken out (if there were any left); the gnomes didn't want to provoke high level vampires but better that than the hunters who were already there. But part 2 is a skill challenge about the running water. Vampire still can't cross the river. Other vampires still can't cross either. So you have only a short time to do something about that river - either engineering works to slow/stop the river, convincing the gnomes to undo the artificial island, or both.</p><p> </p><p>Step 3: It's daytime. Hide!</p><p></p><p>Step 4: The hunters who threatened the gnomes into being their catspaws came from yonder lawful stupid monastry. Which more or less needs reducing to rubble. A head on assault is doomed to failure- you'll be heavily outnumbered and have problems even crossing the moat. However the gnomes take barrels of beer up there regularly, and if thoroughly restrained (e.g. in a coffin or a barrel), vampires can be taken across running water. Raise it to the ground - if you trust the gnome... (Or find another way in).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5730676, member: 87792"] The L15 issue is easy to sort out. No magic items for our L15 vampire as she's been captured and she's effectively a L11 with slightly different bonusses. But the big issue with the rescue scenario is what the rescuee is to do while waiting for being rescued. Here I'd suggest you exploit the "Can't cross running water" limitation. Rescuee is on an island, and can't cross off it. Rescuers are all vampires so they can't get on to the island. Have the non-rescuees tell you in advance what their rescue plan is. And the whole thing goes pear-shaped when a cranky vampire about to be crisped by the dawn bursts her bonds. Cue combat - there are people on the island who will try to stick the rescuee, and people off it who will try to rescue people by turning them into pincushions. This leads naturally into part 2. The gnomes surrendered when the hunters were taken out (if there were any left); the gnomes didn't want to provoke high level vampires but better that than the hunters who were already there. But part 2 is a skill challenge about the running water. Vampire still can't cross the river. Other vampires still can't cross either. So you have only a short time to do something about that river - either engineering works to slow/stop the river, convincing the gnomes to undo the artificial island, or both. Step 3: It's daytime. Hide! Step 4: The hunters who threatened the gnomes into being their catspaws came from yonder lawful stupid monastry. Which more or less needs reducing to rubble. A head on assault is doomed to failure- you'll be heavily outnumbered and have problems even crossing the moat. However the gnomes take barrels of beer up there regularly, and if thoroughly restrained (e.g. in a coffin or a barrel), vampires can be taken across running water. Raise it to the ground - if you trust the gnome... (Or find another way in). [/QUOTE]
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Vampires --- what is a DM to do?
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