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Vampires --- what is a DM to do?
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<blockquote data-quote="wlmartin" data-source="post: 5730719" data-attributes="member: 6679380"><p>As I said before, I designed the game to function this way - having 2 toons at 15th lvl and 2 at 11th lvl is fine for me.</p><p></p><p>In fact I will be having the L15 vampire run on Inheritent Bonuses to make life easy.</p><p></p><p> </p><p></p><p>I do like the running water moat idea... </p><p>That being said, I pretty much am leaning towards the "Its a Trap" idea where the Vampire is held as bait and the action starts once his bonds are freed.</p><p></p><p>The idea isnt to keep the party split or to run the first encounter with some people included and some people not. The idea is just to create an interesting hook that has the 2 PCs not captured have to do a little RP busy work until they can release their friend and then the action starts with everyone free to play.</p><p></p><p>Thanks for the advise on this one... very useful.</p><p></p><p>I am leaning to this crazy idea that the Gnomish village all cute and light is in fact a Weretoad settlement. All of the gnomes are in fact a lycanthrope version of a toad where the theme of the Weretoads are using Hypnotism and mind control as part of their attacks (anyone seen Futurama : HYPNO TOAD!)</p><p></p><p>Unlike humans who can pull off Werewolves with style, Gnomes get to be half a toad and because of their small stature - this actually plays well in my head.</p><p></p><p>The whole thing was a trap where they lured in the vampire in the first place in an attempt to bring more Vampires so they could off them all at once.</p><p></p><p>The Weretoads will use a variety of attacks but mainly involve some kind of power where they become hypnotized (i dont want it to be as overbearing as Dominate but then needs to be a bit more than dazed or something else)</p><p></p><p>I am still working on this aspect of it.</p><p></p><p>The encounters go from the rescue + trap encounter</p><p>Then they must search the nearby houses for clues, they will have the choice at some interesting encounters that play on enviroments raiding any village would see (family homes, shops etc) and will culminate in a showdown at the Village Community Hall where they will face off against more WereToads and the WereToad Queen - a full fledged Hypno Toad!!</p><p></p><p>This idea is fun, original (using custom monsters I will make) and completely flips the Vampire vs Werewolf idea on its head!</p><p></p><p>Since the group are expecting some kind of battle vs the gnomish villagers, the last thing they will expect is that the entire village is a pack of Weres let alone Weretoads!!</p><p></p><p>I still have yet to design the Weretoads and since they are Lycans I think regen is important however since it is hard to justify the group FINDING silver anywhere in the town and doubtful they brought it with them - I am open to ideas on how to use Regen...</p><p></p><p>: Regen tied to a fire perhaps?</p><p>: Regen only works if they have hit with an attack the turn previous</p><p>: Regen requires them to have a current hypnotic link with someone, so if they are hypno linked to Jeff the Fighter and on his turn he saves against the effect, their Regen fails (and perhaps using this idea, half of the Regen (10 becomes 5) comes directly from the Hypno target and is treated like Ongoing damage that only kicks in on the Enemies turn not at the start of theirs</p><p></p><p>Since they are fighting vampires, I can introduce a disease effect that occurs if they are bitten but since none of the powers really say "You bite the target" you can argue that the lifeforce is SUCKED magically from them.</p><p></p><p>I suppose I could say that if the Weretoad takes additional damage due to an add-on effect, the Weretoad can roll an immediate reaction to try and give them the disease</p><p></p><p></p><p></p><p>I am pretty much sure the above is what I want to run so if anyone has any critique about my ideas or ways to improve on them, I would apprecate that</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5730719, member: 6679380"] As I said before, I designed the game to function this way - having 2 toons at 15th lvl and 2 at 11th lvl is fine for me. In fact I will be having the L15 vampire run on Inheritent Bonuses to make life easy. I do like the running water moat idea... That being said, I pretty much am leaning towards the "Its a Trap" idea where the Vampire is held as bait and the action starts once his bonds are freed. The idea isnt to keep the party split or to run the first encounter with some people included and some people not. The idea is just to create an interesting hook that has the 2 PCs not captured have to do a little RP busy work until they can release their friend and then the action starts with everyone free to play. Thanks for the advise on this one... very useful. I am leaning to this crazy idea that the Gnomish village all cute and light is in fact a Weretoad settlement. All of the gnomes are in fact a lycanthrope version of a toad where the theme of the Weretoads are using Hypnotism and mind control as part of their attacks (anyone seen Futurama : HYPNO TOAD!) Unlike humans who can pull off Werewolves with style, Gnomes get to be half a toad and because of their small stature - this actually plays well in my head. The whole thing was a trap where they lured in the vampire in the first place in an attempt to bring more Vampires so they could off them all at once. The Weretoads will use a variety of attacks but mainly involve some kind of power where they become hypnotized (i dont want it to be as overbearing as Dominate but then needs to be a bit more than dazed or something else) I am still working on this aspect of it. The encounters go from the rescue + trap encounter Then they must search the nearby houses for clues, they will have the choice at some interesting encounters that play on enviroments raiding any village would see (family homes, shops etc) and will culminate in a showdown at the Village Community Hall where they will face off against more WereToads and the WereToad Queen - a full fledged Hypno Toad!! This idea is fun, original (using custom monsters I will make) and completely flips the Vampire vs Werewolf idea on its head! Since the group are expecting some kind of battle vs the gnomish villagers, the last thing they will expect is that the entire village is a pack of Weres let alone Weretoads!! I still have yet to design the Weretoads and since they are Lycans I think regen is important however since it is hard to justify the group FINDING silver anywhere in the town and doubtful they brought it with them - I am open to ideas on how to use Regen... : Regen tied to a fire perhaps? : Regen only works if they have hit with an attack the turn previous : Regen requires them to have a current hypnotic link with someone, so if they are hypno linked to Jeff the Fighter and on his turn he saves against the effect, their Regen fails (and perhaps using this idea, half of the Regen (10 becomes 5) comes directly from the Hypno target and is treated like Ongoing damage that only kicks in on the Enemies turn not at the start of theirs Since they are fighting vampires, I can introduce a disease effect that occurs if they are bitten but since none of the powers really say "You bite the target" you can argue that the lifeforce is SUCKED magically from them. I suppose I could say that if the Weretoad takes additional damage due to an add-on effect, the Weretoad can roll an immediate reaction to try and give them the disease I am pretty much sure the above is what I want to run so if anyone has any critique about my ideas or ways to improve on them, I would apprecate that [/QUOTE]
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