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General Tabletop Discussion
*Dungeons & Dragons
Vampiric Touch Opportunity Attack Ruling?
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<blockquote data-quote="Khashir" data-source="post: 6789269" data-attributes="member: 6779189"><p>Indeed, let's look: the spell grants you a melee attack <strong>and</strong> specifies the conditions under which you can use said attack. You're wrong about the laxity of the restrictions: it's precisely because you <strong>can't</strong> take Actions outside your turn that PHB 192 is written that way. You can only take reactions, or resolve a Ready Action (which you took on your turn), if it triggers.</p><p></p><p>The thing is, you've conflated two questions:</p><p></p><p>1. Can I do X according to the rules? (X = repeat the VT attack as an OA)</p><p>2. Can I do X in my game?</p><p></p><p>Since the OP explicitly said he's looking for a "solid ruling," he's clearly asking the first question, while you're answering the second (hint: the answer to the second, regardless what X is, is always "yes, so long as your GM allows it.") Further, answering the first actually requires knowing the rules (which leads me to calling out BS on your part: you were derogatory towards people concerned with the rules, since you opened a reply saying "No one likes a rules lawyer.") </p><p></p><p>The rules provide structure and balance to the game: Rule 0 is the first, of course, but that doesn't trivialize discussing what the rest of the rules allow. Otherwise, WotC wouldn't bother developing them, and just provide fluff and allow a free for all. Many of the rules that seem most arbitrary are precisely to promote balance/bounded accuracy. (I recall a post by a GM</p><p><span style="color: #222426"><span style="font-family: 'Georgia'"></span></span></p><p><span style="color: #222426"><span style="font-family: 'Georgia'">"I tend to judge [rule-bending] based on "are they doing it because it's cool, or because they're sneaking an extra attack in?". Cool gets a nod, power-gaming gets a "nice try".")</span></span></p><p><span style="color: #222426"><span style="font-family: 'Georgia'"></span></span></p><p>Here's an informative/insightful post on <a href="http://rpg.stackexchange.com/questions/6212/how-do-you-help-players-not-focus-on-the-rules/6334#6334" target="_blank">not focusing on the rules</a>. Perfectly legitimate style of play, not what the OP asked.</p><p></p><p>And that's the last bit of time I waste on this thread...</p></blockquote><p></p>
[QUOTE="Khashir, post: 6789269, member: 6779189"] Indeed, let's look: the spell grants you a melee attack [B]and[/B] specifies the conditions under which you can use said attack. You're wrong about the laxity of the restrictions: it's precisely because you [B]can't[/B] take Actions outside your turn that PHB 192 is written that way. You can only take reactions, or resolve a Ready Action (which you took on your turn), if it triggers. The thing is, you've conflated two questions: 1. Can I do X according to the rules? (X = repeat the VT attack as an OA) 2. Can I do X in my game? Since the OP explicitly said he's looking for a "solid ruling," he's clearly asking the first question, while you're answering the second (hint: the answer to the second, regardless what X is, is always "yes, so long as your GM allows it.") Further, answering the first actually requires knowing the rules (which leads me to calling out BS on your part: you were derogatory towards people concerned with the rules, since you opened a reply saying "No one likes a rules lawyer.") The rules provide structure and balance to the game: Rule 0 is the first, of course, but that doesn't trivialize discussing what the rest of the rules allow. Otherwise, WotC wouldn't bother developing them, and just provide fluff and allow a free for all. Many of the rules that seem most arbitrary are precisely to promote balance/bounded accuracy. (I recall a post by a GM [COLOR=#222426][FONT=Georgia] "I tend to judge [rule-bending] based on "are they doing it because it's cool, or because they're sneaking an extra attack in?". Cool gets a nod, power-gaming gets a "nice try".") [/FONT][/COLOR] Here's an informative/insightful post on [URL="http://rpg.stackexchange.com/questions/6212/how-do-you-help-players-not-focus-on-the-rules/6334#6334"]not focusing on the rules[/URL]. Perfectly legitimate style of play, not what the OP asked. And that's the last bit of time I waste on this thread... [/QUOTE]
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