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Vampiric Touch, Spellstoring, and thrown weapon...
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<blockquote data-quote="Caliban" data-source="post: 1189406" data-attributes="member: 284"><p>I dismiss semantics because they almost never help the issue. </p><p> </p><p>You can argue definition, context, and similar situations from other parts of the rules, as others have done. You an also try to determine what the intent of the designers was, in spite of their sometimes poor english skills. That's what I do. </p><p> </p><p>In case you missed it, that's exactly what Karensdad did, and changed my mind about whether or not you can activate a thrown spell storing weapon.</p><p> </p><p>The game designers are human, and sometimes make mistakes. This doesn't mean you jump all over any rulels loopholes or mistakes and hold them up as your holy grail of powergaming. You determine the way it was meant to work (if possible), and then move on. If you don't know their intent, use a little common sense and don't try to add extra abilities not mentioned in the rule/item/spell/feat/effect. Sometimes you just have to admit it's ambigous, make a ruling for your game, and move on. </p><p> </p><p>Your whole "I'm right and your stupid if you disagree with me" schtick doesn't win you any points around here. It's uncivil and will eventually get you banned. Also, I've been on these boards a long time and I don't get intimidated and I don't back down from petty bullies. Learn some some respect and you might earn some in return. Until then, back off before it's too late.</p></blockquote><p></p>
[QUOTE="Caliban, post: 1189406, member: 284"] I dismiss semantics because they almost never help the issue. You can argue definition, context, and similar situations from other parts of the rules, as others have done. You an also try to determine what the intent of the designers was, in spite of their sometimes poor english skills. That's what I do. In case you missed it, that's exactly what Karensdad did, and changed my mind about whether or not you can activate a thrown spell storing weapon. The game designers are human, and sometimes make mistakes. This doesn't mean you jump all over any rulels loopholes or mistakes and hold them up as your holy grail of powergaming. You determine the way it was meant to work (if possible), and then move on. If you don't know their intent, use a little common sense and don't try to add extra abilities not mentioned in the rule/item/spell/feat/effect. Sometimes you just have to admit it's ambigous, make a ruling for your game, and move on. Your whole "I'm right and your stupid if you disagree with me" schtick doesn't win you any points around here. It's uncivil and will eventually get you banned. Also, I've been on these boards a long time and I don't get intimidated and I don't back down from petty bullies. Learn some some respect and you might earn some in return. Until then, back off before it's too late. [/QUOTE]
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