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Vampiric Touch, Spellstoring, and thrown weapon...
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<blockquote data-quote="Camarath" data-source="post: 1189413" data-attributes="member: 11987"><p>I believe as long as a weapon is still functioning as you directed you should be condired to be using or wielding it. IRL I use many things that I am not in constant active control of (whether or not I can be considered to be wielding them seems mainly a function of context). With non-thrown weapons in D&D you also lose the ability to actively control them after you roll your attack since you can not stop and choose not you damage your opponent at that point. Once you attack you are committed to the attack and lose the option of changing the weapons action. Attacking in D&D is an abstraction that involves the entire decsion to attack to damaging your opponent sequence. And I don't think it holds up very well to subdivision. But feel free to rule how ever you want on this issue since IMO the rules are less than absolutely difinative on this point.</p><p> All bonuses and penalties associated with the wielder of a weapon. Unless you think that the weapon would still gain those qualities as if the weapon's former wielder still counted as its wielder for the propose of bonuses and penalties. But that seems unnecessarily complicated to me.</p></blockquote><p></p>
[QUOTE="Camarath, post: 1189413, member: 11987"] I believe as long as a weapon is still functioning as you directed you should be condired to be using or wielding it. IRL I use many things that I am not in constant active control of (whether or not I can be considered to be wielding them seems mainly a function of context). With non-thrown weapons in D&D you also lose the ability to actively control them after you roll your attack since you can not stop and choose not you damage your opponent at that point. Once you attack you are committed to the attack and lose the option of changing the weapons action. Attacking in D&D is an abstraction that involves the entire decsion to attack to damaging your opponent sequence. And I don't think it holds up very well to subdivision. But feel free to rule how ever you want on this issue since IMO the rules are less than absolutely difinative on this point. All bonuses and penalties associated with the wielder of a weapon. Unless you think that the weapon would still gain those qualities as if the weapon's former wielder still counted as its wielder for the propose of bonuses and penalties. But that seems unnecessarily complicated to me. [/QUOTE]
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