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Vampiring with necromancy, warlocking
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<blockquote data-quote="Warpiglet" data-source="post: 7398335" data-attributes="member: 6689161"><p>sure. but as to overpowered? I don't think healing two to three with a hex would be that much.</p><p></p><p>I might however go with hex and the invocation maddening hex (I think is the one) that does area damage in effect. I do believe that would work. I would use a lowly 1st level wizard slot for that and surely hex and the invocation would be considered a spell and not a weapon.</p><p></p><p>I think the general thought so far is its about as good as is its going to get barring a few of the new spells. </p><p></p><p>I do not think it would do anything with a cantrip however since it says "spell level" unless I am wrong about that.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7398335, member: 6689161"] sure. but as to overpowered? I don't think healing two to three with a hex would be that much. I might however go with hex and the invocation maddening hex (I think is the one) that does area damage in effect. I do believe that would work. I would use a lowly 1st level wizard slot for that and surely hex and the invocation would be considered a spell and not a weapon. I think the general thought so far is its about as good as is its going to get barring a few of the new spells. I do not think it would do anything with a cantrip however since it says "spell level" unless I am wrong about that. [/QUOTE]
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