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Vampyrs: 2 half-vampires make a whole vampire, right?
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<blockquote data-quote="Cheiromancer" data-source="post: 2469744" data-attributes="member: 141"><p>I think of a +4 strength bonus as making up for 2 or 3 points of lost BAB. It adds +2 to attacks, and also +2 to damage, sorta like an automatic power attack. The DR is equivalent to at least 3 hit dice (1 hit dice for each time you get hit in an encounter by non-silver using creatures.) 24 points of bonuses to skills (counting alertness as +2/+2) is at least 3 levels worth (at 8 points per level). Except the higher ability scores also adds +2 to all your strength based skills, and +1 to all your dexterity and charisma based skills. </p><p></p><p>So I see at least 3 levels of a martial or skill using class (like fighter or rogue), and that's without counting the natural armor bonus, fast healing or energy resistance. Any of which are comparable to or superior to three levels of (non-spellcasting) class abilities.</p><p></p><p>Nah. I think LA +3 is too low. At +5 it looks like a class with poor BAB, d6 hit dice, 4 to 6 skill points per level and very good (two feat equivalent per level) special abilities. That seems about right.</p><p></p><p></p><p></p><p>You want to shoot for no higher than LA +3, huh? I think that is about what lycanthropes are. You could just modify the stats of a wererat. </p><p></p><p>An infected wererat, not a natural. I DMed a natural lycanthrope once, and vowed never again to allow a PC to have DR 10/silver. 5/silver tops. I haven't DMed a character with fast healing, but I have strong reservations about that, too.</p><p></p><p>As for the sensitivity to sunlight- I don't think it is a good idea to try to balance strong advantages with strong disadvantages. Either the character is too strong (away from sunlight) or he is dead (he is in the sun for 2 rounds).</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2469744, member: 141"] I think of a +4 strength bonus as making up for 2 or 3 points of lost BAB. It adds +2 to attacks, and also +2 to damage, sorta like an automatic power attack. The DR is equivalent to at least 3 hit dice (1 hit dice for each time you get hit in an encounter by non-silver using creatures.) 24 points of bonuses to skills (counting alertness as +2/+2) is at least 3 levels worth (at 8 points per level). Except the higher ability scores also adds +2 to all your strength based skills, and +1 to all your dexterity and charisma based skills. So I see at least 3 levels of a martial or skill using class (like fighter or rogue), and that's without counting the natural armor bonus, fast healing or energy resistance. Any of which are comparable to or superior to three levels of (non-spellcasting) class abilities. Nah. I think LA +3 is too low. At +5 it looks like a class with poor BAB, d6 hit dice, 4 to 6 skill points per level and very good (two feat equivalent per level) special abilities. That seems about right. You want to shoot for no higher than LA +3, huh? I think that is about what lycanthropes are. You could just modify the stats of a wererat. An infected wererat, not a natural. I DMed a natural lycanthrope once, and vowed never again to allow a PC to have DR 10/silver. 5/silver tops. I haven't DMed a character with fast healing, but I have strong reservations about that, too. As for the sensitivity to sunlight- I don't think it is a good idea to try to balance strong advantages with strong disadvantages. Either the character is too strong (away from sunlight) or he is dead (he is in the sun for 2 rounds). [/QUOTE]
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Vampyrs: 2 half-vampires make a whole vampire, right?
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