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Van Richten's Guide to Ravenloft - A Grognard Finally Reads It (Review)
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<blockquote data-quote="Voadam" data-source="post: 8875044" data-attributes="member: 2209"><p>An adventure compilation of a lot of 2e module conversions could be great but I would not include the Grim Harvest.</p><p></p><p><a href="https://www.drivethrurpg.com/product/17516/Death-Unchained-2e?affiliate_id=17596" target="_blank">Death Unchained</a>, the first of the trilogy started it off terribly in tone. It went from having the default Ravenloft base be lower magic with a focus on investigating and foiling villains and gothic monsters to a high magic standard D&D. It took the one non-supernatural domain where the fighter darklord relied upon his evil highly skilled fighter based military and facist government to show human evil and turned it into a universally alchemically boosted and corrupted military with a complete supernaturally coercive aspect to the evil minions.</p><p></p><p>The soldiers went from being an army of third level fighters working for an evil historical nonmagical Dracula the impaler type military leader, to being cursed with evil upon joining the army in a process that requires grinding up incredibly powerful magic items presumably on a mass scale as this is the biggest military armed force in Ravenloft.</p><p></p><p>"They are recruited through an unusual method; upon conscription into the army, each is forced to drink a foul brew, the recipe for which is known only to Vlad Drakov (it is rumored to contain the gritty powder of a <strong>ground-up talisman of ultimate evil</strong> and swamp water from the lair of a will o' wisp). The unwilling imbiber must make a successful saving throw vs. spell or be driven mad. This insanity manifests itself as a switch to an evil alignment and an intense pleasure that is gained by witnessing a slow and painful death. <strong>The drink also provides</strong> a limited <strong>magical resistance</strong>"</p><p></p><p>I know, it is only <em>rumored</em> to use ground up ultimate evil. Still.</p><p></p><p>I was not a fan. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><a href="https://www.drivethrurpg.com/product/17493/RQ1-Night-of-the-Walking-Dead-2eh?affiliate_id=17596" target="_blank">Night of the Walking Dead</a> was fantastic.</p><p></p><p><a href="https://www.drivethrurpg.com/product/17490/RA3-Touch-of-Death-2e?affiliate_id=17596" target="_blank">Touch of Death</a> was atmospheric and a lot of fun.</p><p></p><p><a href="https://www.drivethrurpg.com/product/17508/Howls-in-the-Night-2e?affiliate_id=17596" target="_blank">Howls in the Night</a> was amazingly good.</p><p></p><p>Those would be my recommendations for a 5e conversion.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8875044, member: 2209"] An adventure compilation of a lot of 2e module conversions could be great but I would not include the Grim Harvest. [URL='https://www.drivethrurpg.com/product/17516/Death-Unchained-2e?affiliate_id=17596']Death Unchained[/URL], the first of the trilogy started it off terribly in tone. It went from having the default Ravenloft base be lower magic with a focus on investigating and foiling villains and gothic monsters to a high magic standard D&D. It took the one non-supernatural domain where the fighter darklord relied upon his evil highly skilled fighter based military and facist government to show human evil and turned it into a universally alchemically boosted and corrupted military with a complete supernaturally coercive aspect to the evil minions. The soldiers went from being an army of third level fighters working for an evil historical nonmagical Dracula the impaler type military leader, to being cursed with evil upon joining the army in a process that requires grinding up incredibly powerful magic items presumably on a mass scale as this is the biggest military armed force in Ravenloft. "They are recruited through an unusual method; upon conscription into the army, each is forced to drink a foul brew, the recipe for which is known only to Vlad Drakov (it is rumored to contain the gritty powder of a [B]ground-up talisman of ultimate evil[/B] and swamp water from the lair of a will o' wisp). The unwilling imbiber must make a successful saving throw vs. spell or be driven mad. This insanity manifests itself as a switch to an evil alignment and an intense pleasure that is gained by witnessing a slow and painful death. [B]The drink also provides[/B] a limited [B]magical resistance[/B]" I know, it is only [I]rumored[/I] to use ground up ultimate evil. Still. I was not a fan. :) [URL='https://www.drivethrurpg.com/product/17493/RQ1-Night-of-the-Walking-Dead-2eh?affiliate_id=17596']Night of the Walking Dead[/URL] was fantastic. [URL='https://www.drivethrurpg.com/product/17490/RA3-Touch-of-Death-2e?affiliate_id=17596']Touch of Death[/URL] was atmospheric and a lot of fun. [URL='https://www.drivethrurpg.com/product/17508/Howls-in-the-Night-2e?affiliate_id=17596']Howls in the Night[/URL] was amazingly good. Those would be my recommendations for a 5e conversion. [/QUOTE]
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