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Van Richten's Guide to Ravenloft: An In-Depth Review
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<blockquote data-quote="tetrasodium" data-source="post: 8275376" data-attributes="member: 93670"><p>You wre a helmet, probably one like <a href="https://www.google.com/search?q=hardhat&rlz=1C1CHBF_enUS859US859&sxsrf=ALeKk00hOYx67_u94bZ7i9T2eooZ2NsTxg:1621191579750&source=lnms&tbm=isch&sa=X&ved=2ahUKEwj-veSh8c7wAhVomeAKHS3TDM0Q_AUoAnoECAIQBA&biw=1536&bih=722" target="_blank">this</a>, as opposed to <a href="https://www.google.com/search?q=bulletproof+helmet&rlz=1C1CHBF_enUS859US859&sxsrf=ALeKk00FTy38kYJAdeGvXIf_-xGw7GkFPQ:1621191625264&source=lnms&tbm=isch&sa=X&ved=2ahUKEwio27638c7wAhVQmeAKHQV7AogQ_AUoAnoECAEQBA&biw=1536&bih=722" target="_blank">this </a><a href="https://www.google.com/search?q=motorcycle+helmet&rlz=1C1CHBF_enUS859US859&sxsrf=ALeKk01EgnNU7olHbd8vxKpHMamKZjSP_A:1621191660115&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjK6I3I8c7wAhWOMd8KHaOiAykQ_AUoAnoECAIQBA&biw=1536&bih=722" target="_blank">this</a> or <a href="https://www.google.com/search?q=biohazard+headgear&rlz=1C1CHBF_enUS859US859&sxsrf=ALeKk01CeUlRy7mTD-RTr1XKV9cLbk995A%3A1621191694165&ei=DmyhYOjZCYzj_AaaxpWgCQ&oq=biohazard+headgear&gs_lcp=Cgdnd3Mtd2l6EAMyBggAEBYQHjoHCCMQsAMQJzoHCAAQRxCwAzoCCABQmZQBWK-cAWCunwFoAXABeACAAWiIAeUFkgEDNi4ymAEAoAEBqgEHZ3dzLXdpesgBCcABAQ&sclient=gws-wiz&ved=0ahUKEwjomKzY8c7wAhWMMd8KHRpjBZQQ4dUDCA4&uact=5" target="_blank">this</a>. You have that no true scottsman analogy pointed the wrong way. Doing that might make it easy to dismiss the problem [USER=32454]@imagineGod[/USER] is bringing up, but it actively discourages people from attempting to use these tools or find the way of dong so that best fits their table through anything short of tiral & error. One of the <strong>many </strong>problems with the tool as written when trying to move it from therapy/care use to a tabletop rpg where there may be deliberate efforts made to target the individual characters with horror elements is the one he raised. That problem is directly created by omissions or bad design elsewhere.</p><p></p><p>It's great that you & others want to take safety tools seriously, but part of doing so is accepting that <a href="https://en.wikipedia.org/wiki/Law_of_the_instrument" target="_blank">Maslow's Hammer</a> can also apply the scope of what a given tool can or should be applied to is not unlimited. Doing that involves listening to problems & use cases where the tool is not up to snuff & engaging in rational discussion towards solutions other than trying to shame the person bringing it up. Instead this is literally a discussion where somebody brought up a problem with the tool and has been under fire as the problem component by multiple posters rather than anyone working towards a solution that fits his needs.</p><p></p><p><strong>For those posting about problems they see with the x-card</strong> I've posted about my use of safewords <a href="https://www.enworld.org/threads/ravenloft-horror-safety-tools.679760/post-8261784" target="_blank">before</a> and think these might be better suited to some of the problems & concerns you are worried about</p><p>[spoiler]</p><ul> <li data-xf-list-type="ul"><strong>Green:</strong> Oh I think this is awesome! my character may or may not obviously hate it , but this is just what I want or need. I'm saying green because I want more of it, need more of it, or just feel like this is a good time to let everyone know that I'm ok because the situation might not look like it.</li> <li data-xf-list-type="ul"><strong>Yellow:</strong> This is ok I'm fine. I don't want to go further or would like to pull away & will provide more either immediately after or as soon as I finish this thing if I've not already made clear what is yellow in doing so. If someone really can't give any detail about the yellow so everyone else knows ow to proceed they need to call red, you can't use a yellow in place of a red to keep playing like that. <em>If this responsibility is too much for someone to handle, the rest of the group may or may not care why but we can not consent to playing this kind of with them if it is.</em></li> <li data-xf-list-type="ul"><strong>Check ins:</strong> Anyone can check in on someone (player or gm) at any time and the person being checked on is required to provide some kind of signal ranging from throwing the word green in your reaction to a thumbs up & grin or most anything else as long as everyone is satisfied. <em>If this responsibility is too much for someone to handle, the rest of the group may or may not care why but we can not consent to playing this kind of with them if it is.</em></li> <li data-xf-list-type="ul"><strong>Red:</strong> If there is any doubt was it a deliberate red or accidental like red haired kid or something? If accidental someone gets scolded & we move on. If deliberate that's it, session over.... We pack up & go get pizza or something someplace other than here, no alcohol is involved no exceptions. We don't get delivery or come back with pizza & today's session is over. While there we as a group discuss what happened. Work out how to avoid repeats. Talk about ways we as a group can do better going if & when we pick things up. Possibly if this is something we should pick back up or not. Given some of the stuff mentioned in the ravenloft book about types of horror this might include a need to go over consent sheets again or more often as well.</li> </ul><p>[/spoiler]</p><p>It's not a one size fits all & I talk about informed consent along with different types of game styles that could change up the reasons for why they might be needed in the linked post. If you still have concerns or uncertainties about how something could be handled, you shouldn't worry about bringing them up somewhere.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8275376, member: 93670"] You wre a helmet, probably one like [URL='https://www.google.com/search?q=hardhat&rlz=1C1CHBF_enUS859US859&sxsrf=ALeKk00hOYx67_u94bZ7i9T2eooZ2NsTxg:1621191579750&source=lnms&tbm=isch&sa=X&ved=2ahUKEwj-veSh8c7wAhVomeAKHS3TDM0Q_AUoAnoECAIQBA&biw=1536&bih=722']this[/URL], as opposed to [URL='https://www.google.com/search?q=bulletproof+helmet&rlz=1C1CHBF_enUS859US859&sxsrf=ALeKk00FTy38kYJAdeGvXIf_-xGw7GkFPQ:1621191625264&source=lnms&tbm=isch&sa=X&ved=2ahUKEwio27638c7wAhVQmeAKHQV7AogQ_AUoAnoECAEQBA&biw=1536&bih=722']this [/URL][URL='https://www.google.com/search?q=motorcycle+helmet&rlz=1C1CHBF_enUS859US859&sxsrf=ALeKk01EgnNU7olHbd8vxKpHMamKZjSP_A:1621191660115&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjK6I3I8c7wAhWOMd8KHaOiAykQ_AUoAnoECAIQBA&biw=1536&bih=722']this[/URL] or [URL='https://www.google.com/search?q=biohazard+headgear&rlz=1C1CHBF_enUS859US859&sxsrf=ALeKk01CeUlRy7mTD-RTr1XKV9cLbk995A%3A1621191694165&ei=DmyhYOjZCYzj_AaaxpWgCQ&oq=biohazard+headgear&gs_lcp=Cgdnd3Mtd2l6EAMyBggAEBYQHjoHCCMQsAMQJzoHCAAQRxCwAzoCCABQmZQBWK-cAWCunwFoAXABeACAAWiIAeUFkgEDNi4ymAEAoAEBqgEHZ3dzLXdpesgBCcABAQ&sclient=gws-wiz&ved=0ahUKEwjomKzY8c7wAhWMMd8KHRpjBZQQ4dUDCA4&uact=5']this[/URL]. You have that no true scottsman analogy pointed the wrong way. Doing that might make it easy to dismiss the problem [USER=32454]@imagineGod[/USER] is bringing up, but it actively discourages people from attempting to use these tools or find the way of dong so that best fits their table through anything short of tiral & error. One of the [B]many [/B]problems with the tool as written when trying to move it from therapy/care use to a tabletop rpg where there may be deliberate efforts made to target the individual characters with horror elements is the one he raised. That problem is directly created by omissions or bad design elsewhere. It's great that you & others want to take safety tools seriously, but part of doing so is accepting that [URL='https://en.wikipedia.org/wiki/Law_of_the_instrument']Maslow's Hammer[/URL] can also apply the scope of what a given tool can or should be applied to is not unlimited. Doing that involves listening to problems & use cases where the tool is not up to snuff & engaging in rational discussion towards solutions other than trying to shame the person bringing it up. Instead this is literally a discussion where somebody brought up a problem with the tool and has been under fire as the problem component by multiple posters rather than anyone working towards a solution that fits his needs. [B]For those posting about problems they see with the x-card[/B] I've posted about my use of safewords [URL='https://www.enworld.org/threads/ravenloft-horror-safety-tools.679760/post-8261784']before[/URL] and think these might be better suited to some of the problems & concerns you are worried about [spoiler] [LIST] [*][B]Green:[/B] Oh I think this is awesome! my character may or may not obviously hate it , but this is just what I want or need. I'm saying green because I want more of it, need more of it, or just feel like this is a good time to let everyone know that I'm ok because the situation might not look like it. [*][B]Yellow:[/B] This is ok I'm fine. I don't want to go further or would like to pull away & will provide more either immediately after or as soon as I finish this thing if I've not already made clear what is yellow in doing so. If someone really can't give any detail about the yellow so everyone else knows ow to proceed they need to call red, you can't use a yellow in place of a red to keep playing like that. [I]If this responsibility is too much for someone to handle, the rest of the group may or may not care why but we can not consent to playing this kind of with them if it is.[/I] [*][B]Check ins:[/B] Anyone can check in on someone (player or gm) at any time and the person being checked on is required to provide some kind of signal ranging from throwing the word green in your reaction to a thumbs up & grin or most anything else as long as everyone is satisfied. [I]If this responsibility is too much for someone to handle, the rest of the group may or may not care why but we can not consent to playing this kind of with them if it is.[/I] [*][B]Red:[/B] If there is any doubt was it a deliberate red or accidental like red haired kid or something? If accidental someone gets scolded & we move on. If deliberate that's it, session over.... We pack up & go get pizza or something someplace other than here, no alcohol is involved no exceptions. We don't get delivery or come back with pizza & today's session is over. While there we as a group discuss what happened. Work out how to avoid repeats. Talk about ways we as a group can do better going if & when we pick things up. Possibly if this is something we should pick back up or not. Given some of the stuff mentioned in the ravenloft book about types of horror this might include a need to go over consent sheets again or more often as well. [/LIST] [/spoiler] It's not a one size fits all & I talk about informed consent along with different types of game styles that could change up the reasons for why they might be needed in the linked post. If you still have concerns or uncertainties about how something could be handled, you shouldn't worry about bringing them up somewhere. [/QUOTE]
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