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<blockquote data-quote="Charlaquin" data-source="post: 8260784" data-attributes="member: 6779196"><p>Safety tools are always valuable in RPGs, and it makes sense to include discussion of them in a product that contains material some portion of the audience is likely to find disturbing. Different people have different tolerance levels for horrific, or even just spooky content, so it makes sense to talk about how to insure everyone’s comfort at the gaming table. Also, given that different domains focusing on different horror subgenres is part of the core premise of Ravenloft, of course they’re going to talk that aspect up. But at the end of the day, if you expected it to be something other than D&D in a horror-themed setting, I don’t think it’s the fault of their marketing.</p><p></p><p></p><p>Right, and I imagine the book will probably have some discussion of subverting the heroism traditional of D&D, but I wouldn’t expect it to go beyond “you won’t be able to win every fight” or “consider using the Sanity mechanic from the DMG.” We’re talking about a first party D&D product here, it’s not going to stray <em>that far</em> from what D&D is known for.</p><p></p><p></p><p>I’m not sure what standard you’re using for “Ravenloft art.” It’s art that depicts spooky things in Ravenloft. Not sure what more one could reasonably expect than that.</p><p></p><p></p><p>Dude, it’s a game sold by Hazbro. There’s no way they’d include art in it that isn’t appropriate for all ages. If you want to use it for “real horror” you can, but you kind of have to read the room in terms of what to expect them to present by default.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8260784, member: 6779196"] Safety tools are always valuable in RPGs, and it makes sense to include discussion of them in a product that contains material some portion of the audience is likely to find disturbing. Different people have different tolerance levels for horrific, or even just spooky content, so it makes sense to talk about how to insure everyone’s comfort at the gaming table. Also, given that different domains focusing on different horror subgenres is part of the core premise of Ravenloft, of course they’re going to talk that aspect up. But at the end of the day, if you expected it to be something other than D&D in a horror-themed setting, I don’t think it’s the fault of their marketing. Right, and I imagine the book will probably have some discussion of subverting the heroism traditional of D&D, but I wouldn’t expect it to go beyond “you won’t be able to win every fight” or “consider using the Sanity mechanic from the DMG.” We’re talking about a first party D&D product here, it’s not going to stray [I]that far[/I] from what D&D is known for. I’m not sure what standard you’re using for “Ravenloft art.” It’s art that depicts spooky things in Ravenloft. Not sure what more one could reasonably expect than that. Dude, it’s a game sold by Hazbro. There’s no way they’d include art in it that isn’t appropriate for all ages. If you want to use it for “real horror” you can, but you kind of have to read the room in terms of what to expect them to present by default. [/QUOTE]
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