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Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
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<blockquote data-quote="Faolyn" data-source="post: 8283718" data-attributes="member: 6915329"><p>I don't really see how you go from "it has stat blocks, so PCs will try to kill it" to "lots of DMs are crap." I mean, while you can run an RL game where your party's purpose is to go around killing Darklords, sure--but not only do you not have to, there's almost no point if you accept that the Dark Powers (i.e., the DM) are the ones who make the final decision as to whether or not a Darklord is finally dead or not. There's lots of other horror that can be explored without involving the Darklords as enemies.</p><p></p><p>It seems to me that, if it <em>doesn't </em>have stat blocks, and the DM wants it to, they can easily make them up, either whole-cloth or based on the suggestion in the book. If the DM hasn't done so, and one of the PCs has decided that they're going to suddenly jump up and try to kill the DL (maybe they met at a party or something), then the DM can use the MM suggestion and if the player wins, then the Darklord "dies" only temporarily. </p><p></p><p>It <em>also </em>seems to me that the designers were forced into a page count that is far smaller than it should have been, and so they opted out of creating a bunch of statblocks for the Darklords, many of whom have never been particularly powerful in the first place.</p><p></p><p></p><p>Such as?</p><p></p><p></p><p>I've been playing since '90 or '91. Is that Golden Days enough? Am I too old to be allowed to like the new stuff, andto find it better? Or am I still too young to be allowed that privilege? </p><p></p><p>Stop gatekeeping the hobby. You aren't required to like the new stuff, but at the same time, other people aren't required to like the old stuff.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8283718, member: 6915329"] I don't really see how you go from "it has stat blocks, so PCs will try to kill it" to "lots of DMs are crap." I mean, while you can run an RL game where your party's purpose is to go around killing Darklords, sure--but not only do you not have to, there's almost no point if you accept that the Dark Powers (i.e., the DM) are the ones who make the final decision as to whether or not a Darklord is finally dead or not. There's lots of other horror that can be explored without involving the Darklords as enemies. It seems to me that, if it [I]doesn't [/I]have stat blocks, and the DM wants it to, they can easily make them up, either whole-cloth or based on the suggestion in the book. If the DM hasn't done so, and one of the PCs has decided that they're going to suddenly jump up and try to kill the DL (maybe they met at a party or something), then the DM can use the MM suggestion and if the player wins, then the Darklord "dies" only temporarily. It [I]also [/I]seems to me that the designers were forced into a page count that is far smaller than it should have been, and so they opted out of creating a bunch of statblocks for the Darklords, many of whom have never been particularly powerful in the first place. Such as? I've been playing since '90 or '91. Is that Golden Days enough? Am I too old to be allowed to like the new stuff, andto find it better? Or am I still too young to be allowed that privilege? Stop gatekeeping the hobby. You aren't required to like the new stuff, but at the same time, other people aren't required to like the old stuff. [/QUOTE]
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