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Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8284988" data-attributes="member: 7023887"><p>I include bigotry in my campaigns. I've included it in Eberron against Warforged, but kept it light and mostly implied instead of explicit, I've included it in my Wildemount campaign with the war between the Kryn Dynasty and Dwendalian Empire, and I've included it in my own homebrew world to be a story hook for many adventures in the world. My world's example is in the spoiler below. </p><p></p><p>[SPOILER="The Felshen and the Yikkan Goblinoids"]</p><p>In my homebrew world, there's a race of people that were created hundreds of years ago by mages, alchemists, and fleshweavers to be a fully reproducing and sentient humanoid race. They started our basically as sentient Flesh Golems, but eventually evolved into a psionic race of people, the Felshen, who have their own culture and settlements dependent on their psionic abilities and innovations. However, the goblinoids of my world (excluding the Verdan) worship the "deity" of Magic, the Yikare, being called the Yikkan Goblinoids, and they despise the practice of psionics and are completely against the meddling/creations of life/souls. From their belief system, the goblinoids see the Felshen as soulless abominations practicing a dark art that is destroying the world, so they persecuted them, originally trying to eradicate them from the world, but when that failed they settled for other forms of discrimination. The Felshen see the Goblinoids as bigoted oppressors that have always sought after the destruction their people when they did nothing to provoke them except for existing. The wars between the Felshen and the Goblinoids is a long and messy one, with neither side coming out of the conflicts with their hands clean. Though the Goblinoids and Felshen are currently bound by a peace-deal that other races forced them to agree to due to their wars' effects on the bystanders and the world around them, these two groups of people still hate each other and have extreme rivalries. </p><p></p><p>The Yikkan Goblinoids don't acknowledge the Felshen's right to exist, and the Felshen rightfully have a less than favorable opinion of the Yikkan Goblinoids. The most extreme Yikkan Goblinoids essentially want to commit genocide, with the most common attitude from the Yikkan Goblinoids on the matter now being "Okay, you get to live, but you don't get to use your inherent psionic abilities". The most extreme Felshen want to destroy the Yikkan Goblinoids' society, and some even want to enslave/kill them for what they've done to their people, but the most common attitude from the Felshen is that the Yikkan Goblinoids need to stop discriminating against them and make up in some way for the atrocities that they have committed against the Felshen people. </p><p>[/SPOILER]</p><p></p><p>Neither side is completely in the right in my world's example, and there's no easy way to solve the conflict. This is what bigotry is like in the real world. It's messy, it's complicated, and there's no easy solution. The most respectful way to include bigotry in campaigns/worlds is to have it be realistic and not just a fact of life that people have to live with or leave the table. My world's example of bigotry is made clear to my players when starting a campaign in that world. They can choose to involve themselves in the conflict as much or as little as they want, and they don't have to be a Felshen or Goblinoid if they don't want to have it included in the campaign. IMO, that's a better way to deal with bigotry in worlds and campaigns. If they don't want to deal with it, they can ignore it. If they want to get involved in it, they can. Even if they choose to be a Felshen or Goblinoid, they won't automatically become involved in the conflict unless they choose to go to a Goblinoid/Felshen settlement/NPC. It gives the players the power to choose if the campaign deals with this topic if they want to, and also the power to ignore it if they would rather not deal with it (another upside of this is, unlike real world bigotry, this conflict is completely made up and there aren't any bad real world consequences for doing so).</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8284988, member: 7023887"] I include bigotry in my campaigns. I've included it in Eberron against Warforged, but kept it light and mostly implied instead of explicit, I've included it in my Wildemount campaign with the war between the Kryn Dynasty and Dwendalian Empire, and I've included it in my own homebrew world to be a story hook for many adventures in the world. My world's example is in the spoiler below. [SPOILER="The Felshen and the Yikkan Goblinoids"] In my homebrew world, there's a race of people that were created hundreds of years ago by mages, alchemists, and fleshweavers to be a fully reproducing and sentient humanoid race. They started our basically as sentient Flesh Golems, but eventually evolved into a psionic race of people, the Felshen, who have their own culture and settlements dependent on their psionic abilities and innovations. However, the goblinoids of my world (excluding the Verdan) worship the "deity" of Magic, the Yikare, being called the Yikkan Goblinoids, and they despise the practice of psionics and are completely against the meddling/creations of life/souls. From their belief system, the goblinoids see the Felshen as soulless abominations practicing a dark art that is destroying the world, so they persecuted them, originally trying to eradicate them from the world, but when that failed they settled for other forms of discrimination. The Felshen see the Goblinoids as bigoted oppressors that have always sought after the destruction their people when they did nothing to provoke them except for existing. The wars between the Felshen and the Goblinoids is a long and messy one, with neither side coming out of the conflicts with their hands clean. Though the Goblinoids and Felshen are currently bound by a peace-deal that other races forced them to agree to due to their wars' effects on the bystanders and the world around them, these two groups of people still hate each other and have extreme rivalries. The Yikkan Goblinoids don't acknowledge the Felshen's right to exist, and the Felshen rightfully have a less than favorable opinion of the Yikkan Goblinoids. The most extreme Yikkan Goblinoids essentially want to commit genocide, with the most common attitude from the Yikkan Goblinoids on the matter now being "Okay, you get to live, but you don't get to use your inherent psionic abilities". The most extreme Felshen want to destroy the Yikkan Goblinoids' society, and some even want to enslave/kill them for what they've done to their people, but the most common attitude from the Felshen is that the Yikkan Goblinoids need to stop discriminating against them and make up in some way for the atrocities that they have committed against the Felshen people. [/SPOILER] Neither side is completely in the right in my world's example, and there's no easy way to solve the conflict. This is what bigotry is like in the real world. It's messy, it's complicated, and there's no easy solution. The most respectful way to include bigotry in campaigns/worlds is to have it be realistic and not just a fact of life that people have to live with or leave the table. My world's example of bigotry is made clear to my players when starting a campaign in that world. They can choose to involve themselves in the conflict as much or as little as they want, and they don't have to be a Felshen or Goblinoid if they don't want to have it included in the campaign. IMO, that's a better way to deal with bigotry in worlds and campaigns. If they don't want to deal with it, they can ignore it. If they want to get involved in it, they can. Even if they choose to be a Felshen or Goblinoid, they won't automatically become involved in the conflict unless they choose to go to a Goblinoid/Felshen settlement/NPC. It gives the players the power to choose if the campaign deals with this topic if they want to, and also the power to ignore it if they would rather not deal with it (another upside of this is, unlike real world bigotry, this conflict is completely made up and there aren't any bad real world consequences for doing so). [/QUOTE]
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