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Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
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<blockquote data-quote="JEB" data-source="post: 8285164" data-attributes="member: 10148"><p>While I have seen the occasional comment online deploring how "woke" the recent changes are (such as references to "Wokenloft"), the majority of the comments I've seen (particularly on ENWorld) on the changes to character races, the removal of alignment, and the changes to Ravenloft are not objecting to it on "wokeness" grounds or a desire to keep the game from being inclusive. Mostly it seems to come from folks who thought the old things had value, and don't think they had to be changed or swept aside so completely to appeal to modern audiences.</p><p></p><p>I do agree, however, that if Wizards continues making changes that feel alienating to some veteran gamers, you will continue to see complaints. Not about the game becoming more inclusive for new players... but because those older gamers feel the game is no longer inclusive for them.</p><p></p><p>The funny thing is, the idea that the game either has to change very little, or change significantly, to keep some elusive majority of players isn't how things operated for six years of 5E - Wizards did a pretty good job of making a game that appealed equally well to the majority of old and new players, and struck a balance between inclusive changes and respecting the game's roots. So this new strategy doesn't seem necessary. But I guess we'll see how it works out, especially when they try the Ravenloft treatment on their next classic setting...</p></blockquote><p></p>
[QUOTE="JEB, post: 8285164, member: 10148"] While I have seen the occasional comment online deploring how "woke" the recent changes are (such as references to "Wokenloft"), the majority of the comments I've seen (particularly on ENWorld) on the changes to character races, the removal of alignment, and the changes to Ravenloft are not objecting to it on "wokeness" grounds or a desire to keep the game from being inclusive. Mostly it seems to come from folks who thought the old things had value, and don't think they had to be changed or swept aside so completely to appeal to modern audiences. I do agree, however, that if Wizards continues making changes that feel alienating to some veteran gamers, you will continue to see complaints. Not about the game becoming more inclusive for new players... but because those older gamers feel the game is no longer inclusive for them. The funny thing is, the idea that the game either has to change very little, or change significantly, to keep some elusive majority of players isn't how things operated for six years of 5E - Wizards did a pretty good job of making a game that appealed equally well to the majority of old and new players, and struck a balance between inclusive changes and respecting the game's roots. So this new strategy doesn't seem necessary. But I guess we'll see how it works out, especially when they try the Ravenloft treatment on their next classic setting... [/QUOTE]
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Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
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